#include "script_component.hpp" /* * Function: xpdb_save_fnc_game * Author: NikolaiF90, J.Schmidt * Edit: 07.27.2024 * Copyright © 2024 NikolaiF90, J.Schmidt, All rights reserved * * Do not edit without permission! * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License. * To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons, * PO Box 1866, Mountain View, CA 94042 * * [Description] * Save game data to specified slot. * * Arguments: * 0: ID of Slot (default: 0) * 1: Unscheduled Environment (default: false) * * Return Value: * N/A * * Examples: * [1] call xpdb_save_fnc_game * * Public: Yes */ params [["_slot", 0, [0]]]; [EGVAR(db,debug), "xpdb_save_fnc_game", format ["Saving progress to slot '%1'...", _slot], true] call EFUNC(utils,debug); [_slot] call EFUNC(core,clearSave); if (EGVAR(db,native)) then { [_slot] spawn DFUNC(containers); [_slot] call DFUNC(custom); [_slot] call DFUNC(player); [_slot] call DFUNC(environment); [_slot] call DFUNC(mapMarkers); [_slot] call DFUNC(variables); [_slot] spawn DFUNC(vehs); } else { [_slot] call DFUNC(custom); }; saveMissionProfileNamespace; [EGVAR(db,debug), "xpdb_save_fnc_game", "Progress has been saved", true] call EFUNC(utils,debug);