xpdb/addons/save/functions/fnc_game.sqf
Jacob Schmidt 1b6b825653
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#include "script_component.hpp"
/*
* Function: xpdb_save_fnc_game
* Author: NikolaiF90, J.Schmidt
* Edit: 07.27.2024
* Copyright © 2024 NikolaiF90, J.Schmidt, All rights reserved
*
* Do not edit without permission!
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License.
* To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons,
* PO Box 1866, Mountain View, CA 94042
*
* [Description]
* Save game data to specified slot.
*
* Arguments:
* 0: ID of Slot <SCALAR> (default: 0)
* 1: Unscheduled Environment <BOOL> (default: false)
*
* Return Value:
* N/A
*
* Examples:
* [1] call xpdb_save_fnc_game
*
* Public: Yes
*/
params [["_slot", 0, [0]]];
[EGVAR(db,debug), "xpdb_save_fnc_game", format ["Saving progress to slot '%1'...", _slot], true] call EFUNC(utils,debug);
[_slot] call EFUNC(core,clearSave);
if (EGVAR(db,native)) then {
[_slot] spawn DFUNC(containers);
[_slot] call DFUNC(custom);
[_slot] call DFUNC(player);
[_slot] call DFUNC(environment);
[_slot] call DFUNC(mapMarkers);
[_slot] call DFUNC(variables);
[_slot] spawn DFUNC(vehs);
} else {
[_slot] call DFUNC(custom);
};
saveMissionProfileNamespace;
[EGVAR(db,debug), "xpdb_save_fnc_game", "Progress has been saved", true] call EFUNC(utils,debug);