xpdb/addons/load/functions/fnc_vehs.sqf
Jacob Schmidt 1b6b825653
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#include "script_component.hpp"
/*
* Function: xpdb_load_fnc_vehs
* Author: NikolaiF90, J.Schmidt
* Edit: 07.27.2024
* Copyright © 2024 NikolaiF90, J.Schmidt, All rights reserved
*
* Do not edit without permission!
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License.
* To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons,
* PO Box 1866, Mountain View, CA 94042
*
* [Description]
* Load vehicle data from specified slot.
*
* Arguments:
* 0: ID of Slot <SCALAR> (default: 0)
*
* Return Value:
* N/A
*
* Examples:
* [1] call xpdb_load_fnc_vehs
*
* Public: Yes
*/
params [["_slot", nil, [0]]];
[EGVAR(db,debug), "xpdb_load_fnc_vehs", format ["Loading persistent vehicles from slot '%1'", _slot], false] call EFUNC(utils,debug);
private _vehicles = ["vehicles", _slot] call EFUNC(core,loadData);
if (isNil "_vehicles" || (count _vehicles) <= 1) exitWith { [EGVAR(db,debug), "xpdb_load_fnc_vehs", format ["No vehicles to load from slot '%1'", _slot], false] call EFUNC(utils,debug); };
{ deleteVehicle _x } forEach EGVAR(db,vehs);
[EGVAR(db,vehs)] call EFUNC(utils,clearArray);
{
private _key = _x;
private _value = _y;
if (_key select [0, 8] == "vehicle.") then {
private _vehicle = _value getOrDefault ["class", ""] createVehicle [0, 0, 0];
[_vehicle, _value getOrDefault ["cargo", []]] call EFUNC(utils,applyCargoData);
[_vehicle, _value getOrDefault ["damages", []]] call EFUNC(utils,applyDamage);
_vehicle setFuel (_value getOrDefault ["fuel", 1]);
_vehicle setDamage (_value getOrDefault ["generalDamage", 0]);
_vehicle setVariable [EGVAR(db,vehIDKey), _forEachIndex];
[_vehicle, _value getOrDefault ["posDir", []]] call EFUNC(utils,applyPosDir);
{
private _turretPath = _x;
{
_vehicle removeMagazinesTurret [_x, _turretPath];
} forEach (_vehicle magazinesTurret _turretPath);
} forEach (allTurrets _vehicle);
{
_vehicle addMagazineTurret [_x # 0, _x # 1, _x # 2];
} forEach (_value getOrDefault ["turrets", []]);
{
_vehicle setObjectMaterial [_forEachIndex, _x];
} forEach (_value getOrDefault ["materials", []]);
{
_vehicle setObjectTexture [_forEachIndex, _x];
} forEach (_value getOrDefault ["textures", []]);
EGVAR(db,vehs) pushBack _vehicle;
};
} forEach _vehicles;
[EGVAR(db,debug), "xpdb_load_fnc_vehs", "Persistent vehicles loaded.", false] call EFUNC(utils,debug);