78 lines
2.6 KiB
Plaintext
78 lines
2.6 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Function: xpdb_load_fnc_vehs
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* Author: NikolaiF90, J.Schmidt
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* Edit: 07.27.2024
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* Copyright © 2024 NikolaiF90, J.Schmidt, All rights reserved
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*
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* Do not edit without permission!
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License.
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* To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons,
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* PO Box 1866, Mountain View, CA 94042
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*
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* [Description]
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* Load vehicle data from specified slot.
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*
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* Arguments:
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* 0: ID of Slot <SCALAR> (default: 0)
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [1] call xpdb_load_fnc_vehs
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*
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* Public: Yes
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*/
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params [["_slot", nil, [0]]];
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[EGVAR(db,debug), "xpdb_load_fnc_vehs", format ["Loading persistent vehicles from slot '%1'", _slot], false] call EFUNC(utils,debug);
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private _vehicles = ["vehicles", _slot] call EFUNC(core,loadData);
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if (isNil "_vehicles" || (count _vehicles) <= 1) exitWith { [EGVAR(db,debug), "xpdb_load_fnc_vehs", format ["No vehicles to load from slot '%1'", _slot], false] call EFUNC(utils,debug); };
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{ deleteVehicle _x } forEach EGVAR(db,vehs);
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[EGVAR(db,vehs)] call EFUNC(utils,clearArray);
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{
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private _key = _x;
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private _value = _y;
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if (_key select [0, 8] == "vehicle.") then {
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private _vehicle = _value getOrDefault ["class", ""] createVehicle [0, 0, 0];
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[_vehicle, _value getOrDefault ["cargo", []]] call EFUNC(utils,applyCargoData);
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[_vehicle, _value getOrDefault ["damages", []]] call EFUNC(utils,applyDamage);
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_vehicle setFuel (_value getOrDefault ["fuel", 1]);
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_vehicle setDamage (_value getOrDefault ["generalDamage", 0]);
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_vehicle setVariable [EGVAR(db,vehIDKey), _forEachIndex];
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[_vehicle, _value getOrDefault ["posDir", []]] call EFUNC(utils,applyPosDir);
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{
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private _turretPath = _x;
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{
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_vehicle removeMagazinesTurret [_x, _turretPath];
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} forEach (_vehicle magazinesTurret _turretPath);
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} forEach (allTurrets _vehicle);
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{
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_vehicle addMagazineTurret [_x # 0, _x # 1, _x # 2];
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} forEach (_value getOrDefault ["turrets", []]);
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{
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_vehicle setObjectMaterial [_forEachIndex, _x];
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} forEach (_value getOrDefault ["materials", []]);
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{
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_vehicle setObjectTexture [_forEachIndex, _x];
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} forEach (_value getOrDefault ["textures", []]);
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EGVAR(db,vehs) pushBack _vehicle;
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};
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} forEach _vehicles;
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[EGVAR(db,debug), "xpdb_load_fnc_vehs", "Persistent vehicles loaded.", false] call EFUNC(utils,debug); |