fixed code formatter.

minor bug fixes to a few systems as well.
This commit is contained in:
Stan44 2025-05-11 22:47:43 -05:00
parent 657e19f48f
commit 01d2cbf4b3
25 changed files with 914 additions and 912 deletions

View File

@ -27,19 +27,19 @@ namespace AdvChkSys
/// <summary>
/// Creates a new WorldConstraints object.
/// </summary>
public static WorldConstraints CreateDefaultConstraints() => new WorldConstraints();
public static WorldConstraints CreateDefaultConstraints() => new();
/// <summary>
/// Creates a new 2D chunk manager with optional constraints.
/// </summary>
public static ChunkManager2D<byte> Create2DManager(WorldConstraints? constraints = null) =>
new ChunkManager2D<byte>(constraints);
new(constraints);
/// <summary>
/// Creates a new 3D chunk manager with optional constraints.
/// </summary>
public static ChunkManager3D<byte> Create3DManager(WorldConstraints? constraints = null) =>
new ChunkManager3D<byte>(constraints);
new(constraints);
/// <summary>
/// Gets a detailed report of the current memory usage by the chunk system.
@ -51,7 +51,7 @@ namespace AdvChkSys
/// Logs the current memory usage to the provided logging action.
/// </summary>
/// <param name="logAction">Action that will receive the log messages</param>
public static void LogMemoryUsage(Action<string> logAction) =>
public static void LogMemoryUsage(Action<string> logAction) =>
MemoryUsageReporter.LogMemoryUsage(logAction);
/// <summary>
@ -62,7 +62,7 @@ namespace AdvChkSys
/// <summary>
/// Runs a batch of chunk operations in parallel.
/// </summary>
public static Task RunParallelChunkOperationsAsync(IEnumerable<Action> operations,
public static Task RunParallelChunkOperationsAsync(IEnumerable<Action> operations,
int? maxDegreeOfParallelism = null,
CancellationToken cancellationToken = default)
{
@ -73,13 +73,13 @@ namespace AdvChkSys
/// Creates a spatial index for 2D chunks.
/// </summary>
public static SpatialChunkIndex<Chunk2D<T>> CreateSpatialIndex2D<T>() =>
new SpatialChunkIndex<Chunk2D<T>>();
new();
/// <summary>
/// Creates a spatial index for 3D chunks.
/// </summary>
public static SpatialChunkIndex<Chunk3D<T>> CreateSpatialIndex3D<T>() =>
new SpatialChunkIndex<Chunk3D<T>>();
new();
/// <summary>
/// Configures the threading system for high throughput.
@ -155,7 +155,7 @@ namespace AdvChkSys
manager2D.UnloadChunk(1, 1);
manager3D.UnloadChunk(1, 1, 1);
return resourceTracking2D && resourceTracking3D && constraintsWork &&
return resourceTracking2D && resourceTracking3D && constraintsWork &&
spatialIndexWorks && threadingWorks;
}
}

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@ -91,13 +91,13 @@ namespace AdvChkSys.Chunk
get
{
if (localX < 0 || localX >= Width || localY < 0 || localY >= Height)
throw new ArgumentOutOfRangeException($"Coordinates ({localX}, {localY}) out of bounds [0-{Width-1}, 0-{Height-1}]");
throw new ArgumentOutOfRangeException($"Coordinates ({localX}, {localY}) out of bounds [0-{Width - 1}, 0-{Height - 1}]");
return _isAllAir ? default! : _data![localX, localY];
}
set
{
if (localX < 0 || localX >= Width || localY < 0 || localY >= Height)
throw new ArgumentOutOfRangeException($"Coordinates ({localX}, {localY}) out of bounds [0-{Width-1}, 0-{Height-1}]");
throw new ArgumentOutOfRangeException($"Coordinates ({localX}, {localY}) out of bounds [0-{Width - 1}, 0-{Height - 1}]");
if (_isAllAir)
throw new InvalidOperationException("Cannot set cell in all-air chunk.");
_data![localX, localY] = value;

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@ -6,210 +6,210 @@ using AdvChkSys.Interfaces;
namespace AdvChkSys.Chunk
{
/// <summary>
/// Represents a 3D chunk of data in the world.
/// Perspective-agnostic and supports arbitrary data types and metadata.
/// </summary>
public class Chunk3D<T> : IChunk, IDisposable
{
// Array pool for chunk data arrays
private static readonly ConcurrentBag<T[,,]> _arrayPool = new();
// Flyweight: one all-air instance per size
private static readonly Dictionary<(int, int, int), Chunk3D<T>> _allAirChunks = new();
/// <summary>
/// Represents a 3D chunk of data in the world.
/// Perspective-agnostic and supports arbitrary data types and metadata.
/// Returns a singleton all-air chunk for the given size and position.
/// </summary>
public class Chunk3D<T> : IChunk, IDisposable
public static Chunk3D<T> AllAir(int x, int y, int z, int width, int height, int depth)
{
// Array pool for chunk data arrays
private static readonly ConcurrentBag<T[,,]> _arrayPool = new();
// Flyweight: one all-air instance per size
private static readonly Dictionary<(int, int, int), Chunk3D<T>> _allAirChunks = new();
/// <summary>
/// Returns a singleton all-air chunk for the given size and position.
/// </summary>
public static Chunk3D<T> AllAir(int x, int y, int z, int width, int height, int depth)
var key = (width, height, depth);
if (!_allAirChunks.TryGetValue(key, out var chunk))
{
var key = (width, height, depth);
if (!_allAirChunks.TryGetValue(key, out var chunk))
{
chunk = new Chunk3D<T>(x, y, z, width, height, depth, isAllAir: true);
_allAirChunks[key] = chunk;
}
chunk.SetPosition(x, y, z); // Use explicit method for position update
return chunk;
chunk = new Chunk3D<T>(x, y, z, width, height, depth, isAllAir: true);
_allAirChunks[key] = chunk;
}
chunk.SetPosition(x, y, z); // Use explicit method for position update
return chunk;
}
/// <summary>
/// The chunk's X position in chunk coordinates.
/// </summary>
public int X { get; private set; }
/// <summary>
/// The chunk's Y position in chunk coordinates.
/// </summary>
public int Y { get; private set; }
/// <summary>
/// The chunk's Z position in chunk coordinates.
/// </summary>
public int Z { get; private set; }
/// <summary>
/// The chunk's X position in chunk coordinates.
/// </summary>
public int X { get; private set; }
/// <summary>
/// The width of the chunk in cells.
/// </summary>
public int Width { get; }
/// <summary>
/// The height of the chunk in cells.
/// </summary>
public int Height { get; }
/// <summary>
/// The depth of the chunk in cells.
/// </summary>
public int Depth { get; }
/// <summary>
/// The chunk's Y position in chunk coordinates.
/// </summary>
public int Y { get; private set; }
/// <summary>
/// The chunk's data array.
/// </summary>
private readonly T[,,]? _data;
/// <summary>
/// The chunk's Z position in chunk coordinates.
/// </summary>
public int Z { get; private set; }
/// <summary>
/// Metadata dictionary for arbitrary chunk information (e.g., biome, tags).
/// </summary>
public Dictionary<string, object> Metadata { get; }
/// <summary>
/// The width of the chunk in cells.
/// </summary>
public int Width { get; }
/// <summary>
/// Returns true if this chunk is the all-air singleton.
/// </summary>
public bool IsAllAir { get; private set; } = false;
/// <summary>
/// Tracks whether the chunk has been disposed.
/// </summary>
private bool _disposed;
/// <summary>
/// The height of the chunk in cells.
/// </summary>
public int Height { get; }
/// <summary>
/// Creates a new 3D chunk at the specified position with the given dimensions.
/// </summary>
/// <param name="x">X coordinate in chunk space</param>
/// <param name="y">Y coordinate in chunk space</param>
/// <param name="z">Z coordinate in chunk space</param>
/// <param name="width">Width of the chunk in cells</param>
/// <param name="height">Height of the chunk in cells</param>
/// <param name="depth">Depth of the chunk in cells</param>
public Chunk3D(int x, int y, int z, int width, int height, int depth)
: this(x, y, z, width, height, depth, false)
{
}
/// <summary>
/// Creates a new 3D chunk at the specified position with the given dimensions.
/// </summary>
/// <param name="x">X coordinate in chunk space</param>
/// <param name="y">Y coordinate in chunk space</param>
/// <param name="z">Z coordinate in chunk space</param>
/// <param name="width">Width of the chunk in cells</param>
/// <param name="height">Height of the chunk in cells</param>
/// <param name="depth">Depth of the chunk in cells</param>
/// <param name="isAllAir">Whether this is an all-air chunk</param>
public Chunk3D(int x, int y, int z, int width, int height, int depth, bool isAllAir = false)
{
X = x;
Y = y;
Z = z;
Width = width;
Height = height;
Depth = depth;
IsAllAir = isAllAir;
_data = isAllAir ? null : RentArray(width, height, depth);
Metadata = new Dictionary<string, object>();
}
/// <summary>
/// Explicitly sets the chunk's position. Used internally for all-air singleton.
/// </summary>
internal void SetPosition(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
/// <summary>
/// The depth of the chunk in cells.
/// </summary>
public int Depth { get; }
/// <summary>
/// Gets or sets the value at the given local chunk coordinates.
/// </summary>
public T this[int localX, int localY, int localZ]
{
get
{
if (IsAllAir)
return default!;
return _data![localX, localY, localZ];
}
set
{
if (IsAllAir)
throw new InvalidOperationException("Cannot modify an all-air chunk.");
_data![localX, localY, localZ] = value;
}
}
/// <summary>
/// The chunk's data array.
/// </summary>
private readonly T[,,]? _data;
/// <summary>
/// Fills the chunk with a specified value.
/// </summary>
public void Fill(T value)
/// <summary>
/// Metadata dictionary for arbitrary chunk information (e.g., biome, tags).
/// </summary>
public Dictionary<string, object> Metadata { get; }
/// <summary>
/// Returns true if this chunk is the all-air singleton.
/// </summary>
public bool IsAllAir { get; private set; } = false;
/// <summary>
/// Tracks whether the chunk has been disposed.
/// </summary>
private bool _disposed;
/// <summary>
/// Creates a new 3D chunk at the specified position with the given dimensions.
/// </summary>
/// <param name="x">X coordinate in chunk space</param>
/// <param name="y">Y coordinate in chunk space</param>
/// <param name="z">Z coordinate in chunk space</param>
/// <param name="width">Width of the chunk in cells</param>
/// <param name="height">Height of the chunk in cells</param>
/// <param name="depth">Depth of the chunk in cells</param>
public Chunk3D(int x, int y, int z, int width, int height, int depth)
: this(x, y, z, width, height, depth, false)
{
}
/// <summary>
/// Creates a new 3D chunk at the specified position with the given dimensions.
/// </summary>
/// <param name="x">X coordinate in chunk space</param>
/// <param name="y">Y coordinate in chunk space</param>
/// <param name="z">Z coordinate in chunk space</param>
/// <param name="width">Width of the chunk in cells</param>
/// <param name="height">Height of the chunk in cells</param>
/// <param name="depth">Depth of the chunk in cells</param>
/// <param name="isAllAir">Whether this is an all-air chunk</param>
public Chunk3D(int x, int y, int z, int width, int height, int depth, bool isAllAir = false)
{
X = x;
Y = y;
Z = z;
Width = width;
Height = height;
Depth = depth;
IsAllAir = isAllAir;
_data = isAllAir ? null : RentArray(width, height, depth);
Metadata = new Dictionary<string, object>();
}
/// <summary>
/// Explicitly sets the chunk's position. Used internally for all-air singleton.
/// </summary>
internal void SetPosition(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
/// <summary>
/// Gets or sets the value at the given local chunk coordinates.
/// </summary>
public T this[int localX, int localY, int localZ]
{
get
{
if (IsAllAir)
throw new InvalidOperationException("Cannot fill an all-air chunk.");
for (int x = 0; x < Width; x++)
for (int y = 0; y < Height; y++)
for (int z = 0; z < Depth; z++)
_data![x, y, z] = value;
return default!;
return _data![localX, localY, localZ];
}
/// <summary>
/// Rents an array from the pool or creates a new one.
/// </summary>
private static T[,,] RentArray(int width, int height, int depth)
set
{
if (_arrayPool.TryTake(out var arr) &&
arr.GetLength(0) == width &&
arr.GetLength(1) == height &&
arr.GetLength(2) == depth)
return arr;
return new T[width, height, depth];
}
/// <summary>
/// Returns an array to the pool.
/// </summary>
internal static void ReturnArray(T[,,] arr)
{
_arrayPool.Add(arr);
}
/// <summary>
/// Returns the underlying data array (for pooling).
/// </summary>
internal T[,,]? GetDataArray() => _data;
/// <summary>
/// Releases the data array back to the pool.
/// </summary>
internal void ReleaseDataArray()
{
if (_data != null && !IsAllAir)
{
ReturnArray(_data);
}
}
/// <summary>
/// Disposes the chunk and returns its resources to the pool.
/// </summary>
public void Dispose()
{
if (!_disposed)
{
ReleaseDataArray();
_disposed = true;
}
if (IsAllAir)
throw new InvalidOperationException("Cannot modify an all-air chunk.");
_data![localX, localY, localZ] = value;
}
}
/// <summary>
/// Fills the chunk with a specified value.
/// </summary>
public void Fill(T value)
{
if (IsAllAir)
throw new InvalidOperationException("Cannot fill an all-air chunk.");
for (int x = 0; x < Width; x++)
for (int y = 0; y < Height; y++)
for (int z = 0; z < Depth; z++)
_data![x, y, z] = value;
}
/// <summary>
/// Rents an array from the pool or creates a new one.
/// </summary>
private static T[,,] RentArray(int width, int height, int depth)
{
if (_arrayPool.TryTake(out var arr) &&
arr.GetLength(0) == width &&
arr.GetLength(1) == height &&
arr.GetLength(2) == depth)
return arr;
return new T[width, height, depth];
}
/// <summary>
/// Returns an array to the pool.
/// </summary>
internal static void ReturnArray(T[,,] arr)
{
_arrayPool.Add(arr);
}
/// <summary>
/// Returns the underlying data array (for pooling).
/// </summary>
internal T[,,]? GetDataArray() => _data;
/// <summary>
/// Releases the data array back to the pool.
/// </summary>
internal void ReleaseDataArray()
{
if (_data != null && !IsAllAir)
{
ReturnArray(_data);
}
}
/// <summary>
/// Disposes the chunk and returns its resources to the pool.
/// </summary>
public void Dispose()
{
if (!_disposed)
{
ReleaseDataArray();
_disposed = true;
}
}
}
}

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@ -1,67 +1,67 @@
using System;
namespace AdvChkSys.Constraints
{
/// <summary>
/// Represents constraints and limits for the chunk world.
/// Can be used to restrict world size, chunk counts, and other resource limits.
/// </summary>
public class WorldConstraints
{
/// <summary>
/// If set, the minimum allowed chunk X coordinate (inclusive).
/// Represents constraints and limits for the chunk world.
/// Can be used to restrict world size, chunk counts, and other resource limits.
/// </summary>
public int? MinChunkX { get; set; }
/// <summary>
/// If set, the maximum allowed chunk X coordinate (inclusive).
/// </summary>
public int? MaxChunkX { get; set; }
/// <summary>
/// If set, the minimum allowed chunk Y coordinate (inclusive).
/// </summary>
public int? MinChunkY { get; set; }
/// <summary>
/// If set, the maximum allowed chunk Y coordinate (inclusive).
/// </summary>
public int? MaxChunkY { get; set; }
/// <summary>
/// If set, the minimum allowed chunk Z coordinate (inclusive).
/// </summary>
public int? MinChunkZ { get; set; }
/// <summary>
/// If set, the maximum allowed chunk Z coordinate (inclusive).
/// </summary>
public int? MaxChunkZ { get; set; }
/// <summary>
/// If set, the maximum number of chunks allowed to be loaded in memory at once.
/// </summary>
public int? MaxLoadedChunks { get; set; }
/// <summary>
/// Checks if the given chunk coordinates are within the allowed world bounds.
/// </summary>
public bool IsWithinBounds(int chunkX, int chunkY)
public class WorldConstraints
{
if (MinChunkX.HasValue && chunkX < MinChunkX.Value) return false;
if (MaxChunkX.HasValue && chunkX > MaxChunkX.Value) return false;
if (MinChunkY.HasValue && chunkY < MinChunkY.Value) return false;
if (MaxChunkY.HasValue && chunkY > MaxChunkY.Value) return false;
return true;
}
/// <summary>
/// If set, the minimum allowed chunk X coordinate (inclusive).
/// </summary>
public int? MinChunkX { get; set; }
/// <summary>
/// Checks if the current number of loaded chunks is within the allowed limit.
/// </summary>
public bool IsWithinChunkLimit(int loadedChunkCount)
{
if (MaxLoadedChunks.HasValue && loadedChunkCount > MaxLoadedChunks.Value) return false;
return true;
/// <summary>
/// If set, the maximum allowed chunk X coordinate (inclusive).
/// </summary>
public int? MaxChunkX { get; set; }
/// <summary>
/// If set, the minimum allowed chunk Y coordinate (inclusive).
/// </summary>
public int? MinChunkY { get; set; }
/// <summary>
/// If set, the maximum allowed chunk Y coordinate (inclusive).
/// </summary>
public int? MaxChunkY { get; set; }
/// <summary>
/// If set, the minimum allowed chunk Z coordinate (inclusive).
/// </summary>
public int? MinChunkZ { get; set; }
/// <summary>
/// If set, the maximum allowed chunk Z coordinate (inclusive).
/// </summary>
public int? MaxChunkZ { get; set; }
/// <summary>
/// If set, the maximum number of chunks allowed to be loaded in memory at once.
/// </summary>
public int? MaxLoadedChunks { get; set; }
/// <summary>
/// Checks if the given chunk coordinates are within the allowed world bounds.
/// </summary>
public bool IsWithinBounds(int chunkX, int chunkY)
{
if (MinChunkX.HasValue && chunkX < MinChunkX.Value) return false;
if (MaxChunkX.HasValue && chunkX > MaxChunkX.Value) return false;
if (MinChunkY.HasValue && chunkY < MinChunkY.Value) return false;
if (MaxChunkY.HasValue && chunkY > MaxChunkY.Value) return false;
return true;
}
/// <summary>
/// Checks if the current number of loaded chunks is within the allowed limit.
/// </summary>
public bool IsWithinChunkLimit(int loadedChunkCount)
{
if (MaxLoadedChunks.HasValue && loadedChunkCount > MaxLoadedChunks.Value) return false;
return true;
}
}
}
}

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@ -29,7 +29,7 @@ namespace AdvChkSys.Diagnostics
// Calculate estimated chunk memory usage
report.EstimatedChunkMemoryBytes = EstimateChunkMemoryUsage(report.ActiveChunkCount);
return report;
}
@ -51,14 +51,16 @@ namespace AdvChkSys.Diagnostics
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
var memStatus = new MemoryHelper.MEMORYSTATUSEX();
memStatus.dwLength = (uint)Marshal.SizeOf(typeof(MemoryHelper.MEMORYSTATUSEX));
var memStatus = new MemoryHelper.MEMORYSTATUSEX
{
dwLength = (uint)Marshal.SizeOf(typeof(MemoryHelper.MEMORYSTATUSEX))
};
if (MemoryHelper.GlobalMemoryStatusEx(ref memStatus))
{
return memStatus.ullTotalPhys;
}
}
// For non-Windows platforms or if Windows call fails, use a fallback
return 8UL * 1024 * 1024 * 1024; // Assume 8GB as fallback
}
@ -70,7 +72,7 @@ namespace AdvChkSys.Diagnostics
public static void LogMemoryUsage(Action<string> logAction)
{
var report = GetMemoryUsage();
logAction($"--- AdvChkSys Memory Report ({report.Timestamp:yyyy-MM-dd HH:mm:ss}) ---");
logAction($"Active Chunks: {report.ActiveChunkCount:N0}");
logAction($"Estimated Chunk Memory: {FormatByteSize(report.EstimatedChunkMemoryBytes)}");
@ -88,7 +90,7 @@ namespace AdvChkSys.Diagnostics
string[] sizes = { "B", "KB", "MB", "GB", "TB" };
double formattedSize = bytes;
int order = 0;
while (formattedSize >= 1024 && order < sizes.Length - 1)
{
order++;
@ -132,9 +134,9 @@ namespace AdvChkSys.Diagnostics
/// <summary>
/// Percentage of total system memory used by chunks.
/// </summary>
public double MemoryUsagePercentage =>
TotalSystemMemoryBytes > 0
? (double)EstimatedChunkMemoryBytes / TotalSystemMemoryBytes * 100
public double MemoryUsagePercentage =>
TotalSystemMemoryBytes > 0
? (double)EstimatedChunkMemoryBytes / TotalSystemMemoryBytes * 100
: 0;
}
}

View File

@ -4,123 +4,123 @@ using System.Threading;
namespace AdvChkSys.Events
{
/// <summary>
/// Provides events for chunk lifecycle operations such as loading, unloading, saving, and more.
/// Thread-safe event subscription and invocation.
/// </summary>
public static class ChunkEvents
{
// Backing fields for thread-safe event handling
private static Action<Interfaces.IChunk>? _chunkLoaded;
private static Action<Interfaces.IChunk>? _chunkUnloaded;
private static Action<Interfaces.IChunk>? _chunkLoading;
private static Action<Interfaces.IChunk>? _chunkUnloading;
private static Action<Interfaces.IChunk>? _chunkSaving;
private static Action<Interfaces.IChunk>? _chunkSaved;
/// <summary>
/// Occurs when a chunk has been loaded into memory.
/// Provides events for chunk lifecycle operations such as loading, unloading, saving, and more.
/// Thread-safe event subscription and invocation.
/// </summary>
public static event Action<Interfaces.IChunk> ChunkLoaded
public static class ChunkEvents
{
add => AddHandler(ref _chunkLoaded, value);
remove => RemoveHandler(ref _chunkLoaded, value);
}
// Backing fields for thread-safe event handling
private static Action<Interfaces.IChunk>? _chunkLoaded;
private static Action<Interfaces.IChunk>? _chunkUnloaded;
private static Action<Interfaces.IChunk>? _chunkLoading;
private static Action<Interfaces.IChunk>? _chunkUnloading;
private static Action<Interfaces.IChunk>? _chunkSaving;
private static Action<Interfaces.IChunk>? _chunkSaved;
/// <summary>
/// Occurs when a chunk is about to be loaded into memory.
/// </summary>
public static event Action<Interfaces.IChunk> ChunkLoading
{
add => AddHandler(ref _chunkLoading, value);
remove => RemoveHandler(ref _chunkLoading, value);
}
/// <summary>
/// Occurs when a chunk is about to be unloaded from memory.
/// </summary>
public static event Action<Interfaces.IChunk> ChunkUnloading
{
add => AddHandler(ref _chunkUnloading, value);
remove => RemoveHandler(ref _chunkUnloading, value);
}
/// <summary>
/// Occurs when a chunk has been unloaded from memory.
/// </summary>
public static event Action<Interfaces.IChunk> ChunkUnloaded
{
add => AddHandler(ref _chunkUnloaded, value);
remove => RemoveHandler(ref _chunkUnloaded, value);
}
/// <summary>
/// Occurs when a chunk is about to be saved.
/// </summary>
public static event Action<Interfaces.IChunk> ChunkSaving
{
add => AddHandler(ref _chunkSaving, value);
remove => RemoveHandler(ref _chunkSaving, value);
}
/// <summary>
/// Occurs when a chunk has been saved.
/// </summary>
public static event Action<Interfaces.IChunk> ChunkSaved
{
add => AddHandler(ref _chunkSaved, value);
remove => RemoveHandler(ref _chunkSaved, value);
}
/// <summary>
/// Raises the ChunkLoading event.
/// </summary>
public static void OnChunkLoading(Interfaces.IChunk chunk) => _chunkLoading?.Invoke(chunk);
/// <summary>
/// Raises the ChunkLoaded event.
/// </summary>
public static void OnChunkLoaded(Interfaces.IChunk chunk) => _chunkLoaded?.Invoke(chunk);
/// <summary>
/// Raises the ChunkUnloading event.
/// </summary>
public static void OnChunkUnloading(Interfaces.IChunk chunk) => _chunkUnloading?.Invoke(chunk);
/// <summary>
/// Raises the ChunkUnloaded event.
/// </summary>
public static void OnChunkUnloaded(Interfaces.IChunk chunk) => _chunkUnloaded?.Invoke(chunk);
/// <summary>
/// Raises the ChunkSaving event.
/// </summary>
public static void OnChunkSaving(Interfaces.IChunk chunk) => _chunkSaving?.Invoke(chunk);
/// <summary>
/// Raises the ChunkSaved event.
/// </summary>
public static void OnChunkSaved(Interfaces.IChunk chunk) => _chunkSaved?.Invoke(chunk);
// Thread-safe add/remove for event handlers
private static void AddHandler(ref Action<Interfaces.IChunk>? field, Action<Interfaces.IChunk> handler)
{
Action<Interfaces.IChunk>? prevHandler, newHandler;
do
/// <summary>
/// Occurs when a chunk has been loaded into memory.
/// </summary>
public static event Action<Interfaces.IChunk> ChunkLoaded
{
prevHandler = field;
newHandler = (Action<Interfaces.IChunk>?)Delegate.Combine(prevHandler, handler);
} while (Interlocked.CompareExchange(ref field, newHandler, prevHandler) != prevHandler);
}
add => AddHandler(ref _chunkLoaded, value);
remove => RemoveHandler(ref _chunkLoaded, value);
}
private static void RemoveHandler(ref Action<Interfaces.IChunk>? field, Action<Interfaces.IChunk> handler)
{
Action<Interfaces.IChunk>? prevHandler, newHandler;
do
/// <summary>
/// Occurs when a chunk is about to be loaded into memory.
/// </summary>
public static event Action<Interfaces.IChunk> ChunkLoading
{
prevHandler = field;
newHandler = (Action<Interfaces.IChunk>?)Delegate.Remove(prevHandler, handler);
} while (Interlocked.CompareExchange(ref field, newHandler, prevHandler) != prevHandler);
add => AddHandler(ref _chunkLoading, value);
remove => RemoveHandler(ref _chunkLoading, value);
}
/// <summary>
/// Occurs when a chunk is about to be unloaded from memory.
/// </summary>
public static event Action<Interfaces.IChunk> ChunkUnloading
{
add => AddHandler(ref _chunkUnloading, value);
remove => RemoveHandler(ref _chunkUnloading, value);
}
/// <summary>
/// Occurs when a chunk has been unloaded from memory.
/// </summary>
public static event Action<Interfaces.IChunk> ChunkUnloaded
{
add => AddHandler(ref _chunkUnloaded, value);
remove => RemoveHandler(ref _chunkUnloaded, value);
}
/// <summary>
/// Occurs when a chunk is about to be saved.
/// </summary>
public static event Action<Interfaces.IChunk> ChunkSaving
{
add => AddHandler(ref _chunkSaving, value);
remove => RemoveHandler(ref _chunkSaving, value);
}
/// <summary>
/// Occurs when a chunk has been saved.
/// </summary>
public static event Action<Interfaces.IChunk> ChunkSaved
{
add => AddHandler(ref _chunkSaved, value);
remove => RemoveHandler(ref _chunkSaved, value);
}
/// <summary>
/// Raises the ChunkLoading event.
/// </summary>
public static void OnChunkLoading(Interfaces.IChunk chunk) => _chunkLoading?.Invoke(chunk);
/// <summary>
/// Raises the ChunkLoaded event.
/// </summary>
public static void OnChunkLoaded(Interfaces.IChunk chunk) => _chunkLoaded?.Invoke(chunk);
/// <summary>
/// Raises the ChunkUnloading event.
/// </summary>
public static void OnChunkUnloading(Interfaces.IChunk chunk) => _chunkUnloading?.Invoke(chunk);
/// <summary>
/// Raises the ChunkUnloaded event.
/// </summary>
public static void OnChunkUnloaded(Interfaces.IChunk chunk) => _chunkUnloaded?.Invoke(chunk);
/// <summary>
/// Raises the ChunkSaving event.
/// </summary>
public static void OnChunkSaving(Interfaces.IChunk chunk) => _chunkSaving?.Invoke(chunk);
/// <summary>
/// Raises the ChunkSaved event.
/// </summary>
public static void OnChunkSaved(Interfaces.IChunk chunk) => _chunkSaved?.Invoke(chunk);
// Thread-safe add/remove for event handlers
private static void AddHandler(ref Action<Interfaces.IChunk>? field, Action<Interfaces.IChunk> handler)
{
Action<Interfaces.IChunk>? prevHandler, newHandler;
do
{
prevHandler = field;
newHandler = (Action<Interfaces.IChunk>?)Delegate.Combine(prevHandler, handler);
} while (Interlocked.CompareExchange(ref field, newHandler, prevHandler) != prevHandler);
}
private static void RemoveHandler(ref Action<Interfaces.IChunk>? field, Action<Interfaces.IChunk> handler)
{
Action<Interfaces.IChunk>? prevHandler, newHandler;
do
{
prevHandler = field;
newHandler = (Action<Interfaces.IChunk>?)Delegate.Remove(prevHandler, handler);
} while (Interlocked.CompareExchange(ref field, newHandler, prevHandler) != prevHandler);
}
}
}
}

View File

@ -12,7 +12,7 @@ namespace AdvChkSys.Interfaces
/// The chunk's X position in chunk-space coordinates.
/// </summary>
int X { get; }
/// <summary>
/// The chunk's Y position in chunk-space coordinates.
/// </summary>

View File

@ -2,37 +2,37 @@
using System.Collections.Generic;
namespace AdvChkSys.Interfaces
{
/// <summary>
/// Interface for managing chunks in memory.
/// Provides methods for loading, unloading, and accessing chunks.
/// </summary>
public interface IChunkManager
{
/// <summary>
/// Returns true if the chunk at (x, y) is loaded.
/// Interface for managing chunks in memory.
/// Provides methods for loading, unloading, and accessing chunks.
/// </summary>
bool IsChunkLoaded(int x, int y);
public interface IChunkManager
{
/// <summary>
/// Returns true if the chunk at (x, y) is loaded.
/// </summary>
bool IsChunkLoaded(int x, int y);
/// <summary>
/// Gets the chunk at (x, y) if loaded, or null if not.
/// </summary>
IChunk? GetChunk(int x, int y);
/// <summary>
/// Gets the chunk at (x, y) if loaded, or null if not.
/// </summary>
IChunk? GetChunk(int x, int y);
/// <summary>
/// Loads or creates a chunk at (x, y) with the given size.
/// Returns the loaded or newly created chunk.
/// </summary>
IChunk LoadOrCreateChunk(int x, int y, int width, int height);
/// <summary>
/// Loads or creates a chunk at (x, y) with the given size.
/// Returns the loaded or newly created chunk.
/// </summary>
IChunk LoadOrCreateChunk(int x, int y, int width, int height);
/// <summary>
/// Unloads (removes) the chunk at (x, y) if loaded.
/// </summary>
bool UnloadChunk(int x, int y);
/// <summary>
/// Unloads (removes) the chunk at (x, y) if loaded.
/// </summary>
bool UnloadChunk(int x, int y);
/// <summary>
/// Enumerates all loaded chunks.
/// </summary>
IEnumerable<IChunk> GetAllChunks();
}
/// <summary>
/// Enumerates all loaded chunks.
/// </summary>
IEnumerable<IChunk> GetAllChunks();
}
}

View File

@ -20,23 +20,23 @@ namespace AdvChkSys.Manager
private readonly WorldConstraints? _constraints;
private readonly int _capacity;
private readonly Dictionary<(int, int), Task<Chunk2D<T>>> _loadingChunks = new();
private readonly object _lock = new object();
private readonly object _lock = new();
/// <summary>
/// Delegate for custom air check logic
/// </summary>
private Func<int, int, int, int, bool>? _airCheckDelegate;
/// <summary>
/// World generator for determining empty regions
/// </summary>
private IWorldGenerator? _worldGenerator;
/// <summary>
/// Data provider for determining empty regions
/// </summary>
private IDataProvider? _dataProvider;
/// <summary>
/// Height map for determining sky chunks
/// </summary>
@ -155,7 +155,7 @@ namespace AdvChkSys.Manager
{
var key = (x, y);
Task<Chunk2D<T>>? task = null;
// First check if we already have a task
lock (_lock)
{
@ -173,7 +173,7 @@ namespace AdvChkSys.Manager
// Otherwise, create a new task outside the lock
task = Task.Run(() => LoadOrCreateChunk(x, y, width, height));
// Register the task
lock (_lock)
{
@ -244,7 +244,7 @@ namespace AdvChkSys.Manager
IChunk IChunkManager.LoadOrCreateChunk(int x, int y, int width, int height) => LoadOrCreateChunk(x, y, width, height);
bool IChunkManager.UnloadChunk(int x, int y) => UnloadChunk(x, y);
IEnumerable<IChunk> IChunkManager.GetAllChunks() => _chunks.Values;
/// <summary>
/// Sets a custom delegate for determining if a region should be all air.
/// </summary>
@ -252,7 +252,7 @@ namespace AdvChkSys.Manager
{
_airCheckDelegate = airCheckDelegate;
}
/// <summary>
/// Sets a world generator for determining empty regions.
/// </summary>
@ -260,7 +260,7 @@ namespace AdvChkSys.Manager
{
_worldGenerator = worldGenerator;
}
/// <summary>
/// Sets a data provider for determining empty regions.
/// </summary>
@ -268,7 +268,7 @@ namespace AdvChkSys.Manager
{
_dataProvider = dataProvider;
}
/// <summary>
/// Sets a height map for determining sky chunks.
/// </summary>
@ -277,7 +277,7 @@ namespace AdvChkSys.Manager
_heightMap = heightMap;
}
}
/// <summary>
/// Interface for world generators that can determine if regions are empty.
/// </summary>
@ -288,7 +288,7 @@ namespace AdvChkSys.Manager
/// </summary>
bool IsRegionEmpty(int x, int y, int width, int height);
}
/// <summary>
/// Interface for data providers that can determine if regions are empty.
/// </summary>
@ -299,7 +299,7 @@ namespace AdvChkSys.Manager
/// </summary>
bool IsEmptyRegion(int x, int y, int width, int height);
}
/// <summary>
/// Interface for height maps that can determine the maximum height at a position.
/// </summary>

View File

@ -21,7 +21,7 @@ namespace AdvChkSys.Manager
private readonly LRUCache<(int, int, int), Chunk3D<T>> _chunks;
private readonly WorldConstraints? _constraints;
private readonly int _capacity;
/// <summary>
/// Delegate for custom air check logic
/// </summary>
@ -67,7 +67,7 @@ namespace AdvChkSys.Manager
_chunks.TryGet((x, y, z), out var chunk);
return chunk;
}
/// <summary>
/// Determines if a region should be represented as an all-air chunk.
/// </summary>
@ -139,7 +139,7 @@ namespace AdvChkSys.Manager
arr = arrField.GetValue(chunk) as T[,,];
}
}
if (!chunk.IsAllAir && arr != null)
{
Chunk3D<T>.ReturnArray(arr);
@ -175,7 +175,7 @@ namespace AdvChkSys.Manager
LoadOrCreateChunk(x, y, 0, width, height, 1);
bool IChunkManager.UnloadChunk(int x, int y) => UnloadChunk(x, y, 0);
IEnumerable<IChunk> IChunkManager.GetAllChunks() => _chunks.Values;
/// <summary>
/// Sets a custom delegate for determining if a region should be all air.
/// </summary>
@ -208,7 +208,7 @@ namespace AdvChkSys.Manager
_heightMap = heightMap;
}
}
/// <summary>
/// Interface for 3D world generators that can determine if regions are empty.
/// </summary>

View File

@ -6,67 +6,67 @@ using System.Collections.Generic;
namespace AdvChkSys.Resources
{
/// <summary>
/// Manages allocation and release of chunk resources in memory.
/// Can be extended to track resource usage, pooling, or implement custom memory strategies.
/// </summary>
public static class ChunkResourceManager
{
// Example: Track allocated chunks (for diagnostics, pooling, or resource limits)
private static readonly ConcurrentDictionary<IChunk, DateTime> _allocatedChunks = new ConcurrentDictionary<IChunk, DateTime>();
private static int _allocatedChunkCount;
private static readonly object _lock = new object();
private static readonly HashSet<IChunk> _activeChunks = new();
/// <summary>
/// Called when a chunk is allocated/loaded into memory.
/// Tracks the chunk and can be extended for pooling or resource limits.
/// Manages allocation and release of chunk resources in memory.
/// Can be extended to track resource usage, pooling, or implement custom memory strategies.
/// </summary>
public static void AllocateChunk(IChunk chunk)
public static class ChunkResourceManager
{
lock (_lock)
// Example: Track allocated chunks (for diagnostics, pooling, or resource limits)
private static readonly ConcurrentDictionary<IChunk, DateTime> _allocatedChunks = new();
private static int _allocatedChunkCount;
private static readonly object _lock = new();
private static readonly HashSet<IChunk> _activeChunks = new();
/// <summary>
/// Called when a chunk is allocated/loaded into memory.
/// Tracks the chunk and can be extended for pooling or resource limits.
/// </summary>
public static void AllocateChunk(IChunk chunk)
{
_allocatedChunkCount++;
_activeChunks.Add(chunk);
lock (_lock)
{
_allocatedChunkCount++;
_activeChunks.Add(chunk);
}
}
/// <summary>
/// Called when a chunk is released/unloaded from memory.
/// Removes the chunk from tracking and can be extended for pooling or cleanup.
/// </summary>
public static void ReleaseChunk(IChunk chunk)
{
lock (_lock)
{
_allocatedChunkCount--;
_activeChunks.Remove(chunk);
}
}
/// <summary>
/// Gets the current number of allocated chunks.
/// </summary>
public static int AllocatedChunkCount => _allocatedChunks.Count;
/// <summary>
/// Clears all tracked chunks (for diagnostics or shutdown).
/// </summary>
public static void Clear()
{
_allocatedChunks.Clear();
}
/// <summary>
/// Gets the current count of active chunks being tracked by the resource manager.
/// </summary>
/// <returns>The number of active chunks</returns>
public static int GetActiveChunkCount()
{
lock (_lock)
{
return _activeChunks.Count;
}
}
}
/// <summary>
/// Called when a chunk is released/unloaded from memory.
/// Removes the chunk from tracking and can be extended for pooling or cleanup.
/// </summary>
public static void ReleaseChunk(IChunk chunk)
{
lock (_lock)
{
_allocatedChunkCount--;
_activeChunks.Remove(chunk);
}
}
/// <summary>
/// Gets the current number of allocated chunks.
/// </summary>
public static int AllocatedChunkCount => _allocatedChunks.Count;
/// <summary>
/// Clears all tracked chunks (for diagnostics or shutdown).
/// </summary>
public static void Clear()
{
_allocatedChunks.Clear();
}
/// <summary>
/// Gets the current count of active chunks being tracked by the resource manager.
/// </summary>
/// <returns>The number of active chunks</returns>
public static int GetActiveChunkCount()
{
lock (_lock)
{
return _activeChunks.Count;
}
}
}
}

View File

@ -15,19 +15,19 @@ namespace AdvChkSys.Spatial
{
return new Chunk3DAdapter<T>(chunk);
}
/// <summary>
/// Adapter to make Chunk3D implement IChunk3D.
/// </summary>
private class Chunk3DAdapter<T> : IChunk3D
{
private readonly Chunk3D<T> _chunk;
public Chunk3DAdapter(Chunk3D<T> chunk)
{
_chunk = chunk;
}
public int X => _chunk.X;
public int Y => _chunk.Y;
public int Z => _chunk.Z;

File diff suppressed because it is too large Load Diff

View File

@ -13,16 +13,16 @@ namespace AdvChkSys.Threading
{
// Lock objects for each chunk
private readonly ConcurrentDictionary<IChunk, SemaphoreSlim> _locks = new();
// Timer for cleanup
private readonly Timer _cleanupTimer;
// Last access time for each lock
private readonly ConcurrentDictionary<IChunk, DateTime> _lastAccessTime = new();
// Cleanup interval in minutes
private readonly int _cleanupIntervalMinutes;
/// <summary>
/// Initializes a new instance of the ChunkAsyncLock class.
/// </summary>
@ -30,11 +30,11 @@ namespace AdvChkSys.Threading
public ChunkAsyncLock(int cleanupIntervalMinutes = 10)
{
_cleanupIntervalMinutes = cleanupIntervalMinutes;
_cleanupTimer = new Timer(CleanupUnusedLocks, null,
TimeSpan.FromMinutes(cleanupIntervalMinutes),
_cleanupTimer = new Timer(CleanupUnusedLocks, null,
TimeSpan.FromMinutes(cleanupIntervalMinutes),
TimeSpan.FromMinutes(cleanupIntervalMinutes));
}
/// <summary>
/// Acquires a lock on a chunk asynchronously.
/// </summary>
@ -45,7 +45,7 @@ namespace AdvChkSys.Threading
{
var semaphore = _locks.GetOrAdd(chunk, _ => new SemaphoreSlim(1, 1));
_lastAccessTime[chunk] = DateTime.UtcNow;
try
{
await semaphore.WaitAsync(cancellationToken).ConfigureAwait(false);
@ -60,13 +60,13 @@ namespace AdvChkSys.Threading
_lastAccessTime.TryRemove(chunk, out _);
semaphore.Dispose();
}
throw;
}
return new LockReleaser(semaphore, chunk, this);
}
/// <summary>
/// Tries to acquire a lock on a chunk asynchronously with a timeout.
/// </summary>
@ -75,24 +75,24 @@ namespace AdvChkSys.Threading
/// <param name="cancellationToken">Cancellation token</param>
/// <returns>A tuple with a boolean indicating success and the lock releaser if successful</returns>
public async Task<(bool Success, IDisposable? LockReleaser)> TryLockAsync(
IChunk chunk,
TimeSpan timeout,
IChunk chunk,
TimeSpan timeout,
CancellationToken cancellationToken = default)
{
if (chunk == null)
throw new ArgumentNullException(nameof(chunk));
var semaphore = _locks.GetOrAdd(chunk, _ => new SemaphoreSlim(1, 1));
_lastAccessTime[chunk] = DateTime.UtcNow;
if (await semaphore.WaitAsync(timeout, cancellationToken).ConfigureAwait(false))
{
return (true, new LockReleaser(semaphore, chunk, this));
}
return (false, null);
}
/// <summary>
/// Cleans up unused locks.
/// </summary>
@ -100,10 +100,10 @@ namespace AdvChkSys.Threading
{
var now = DateTime.UtcNow;
var threshold = now.AddMinutes(-_cleanupIntervalMinutes);
foreach (var chunk in _lastAccessTime.Keys)
{
if (_lastAccessTime.TryGetValue(chunk, out var lastAccess) &&
if (_lastAccessTime.TryGetValue(chunk, out var lastAccess) &&
lastAccess < threshold &&
_locks.TryGetValue(chunk, out var semaphore))
{
@ -119,23 +119,23 @@ namespace AdvChkSys.Threading
}
}
}
/// <summary>
/// Disposes resources.
/// </summary>
public void Dispose()
{
_cleanupTimer.Dispose();
foreach (var semaphore in _locks.Values)
{
semaphore.Dispose();
}
_locks.Clear();
_lastAccessTime.Clear();
}
/// <summary>
/// Releases a lock when disposed.
/// </summary>
@ -145,14 +145,14 @@ namespace AdvChkSys.Threading
private readonly IChunk _chunk;
private readonly ChunkAsyncLock _parent;
private bool _disposed;
public LockReleaser(SemaphoreSlim semaphore, IChunk chunk, ChunkAsyncLock parent)
{
_semaphore = semaphore;
_chunk = chunk;
_parent = parent;
}
public void Dispose()
{
if (!_disposed)

View File

@ -14,16 +14,16 @@ namespace AdvChkSys.Threading
{
// Queue of pending operations for each chunk
private readonly ConcurrentDictionary<IChunk, Queue<(Func<Task> Operation, TaskCompletionSource<object?> Completion)>> _pendingOperations = new();
// Currently active operations
private readonly ConcurrentDictionary<IChunk, Task> _activeOperations = new();
// Semaphore to limit concurrent operations
private readonly SemaphoreSlim _semaphore;
// Cancellation for shutdown
private readonly CancellationTokenSource _shutdownCts = new();
/// <summary>
/// Initializes a new instance of the ChunkOperationQueue class.
/// </summary>
@ -32,7 +32,7 @@ namespace AdvChkSys.Threading
{
_semaphore = new SemaphoreSlim(maxConcurrentOperations, maxConcurrentOperations);
}
/// <summary>
/// Enqueues an operation to be performed on a chunk.
/// </summary>
@ -43,31 +43,31 @@ namespace AdvChkSys.Threading
{
if (chunk == null)
throw new ArgumentNullException(nameof(chunk));
if (operation == null)
throw new ArgumentNullException(nameof(operation));
// Create a completion source for this operation
var completion = new TaskCompletionSource<object?>(TaskCreationOptions.RunContinuationsAsynchronously);
// Get or create the queue for this chunk
var queue = _pendingOperations.GetOrAdd(chunk, _ => new Queue<(Func<Task>, TaskCompletionSource<object?>)>());
// Add the operation to the queue
lock (queue)
{
queue.Enqueue((operation, completion));
// If this is the only operation, start processing
if (queue.Count == 1 && !_activeOperations.ContainsKey(chunk))
{
StartProcessingChunkOperations(chunk);
}
}
return completion.Task;
}
/// <summary>
/// Starts processing operations for a chunk.
/// </summary>
@ -75,7 +75,7 @@ namespace AdvChkSys.Threading
{
// Wait for a semaphore slot
await _semaphore.WaitAsync(_shutdownCts.Token).ConfigureAwait(false);
try
{
// Process operations until the queue is empty
@ -83,9 +83,9 @@ namespace AdvChkSys.Threading
{
// Get the next operation
(Func<Task> operation, TaskCompletionSource<object?> completion) nextOperation;
var queue = _pendingOperations.GetOrAdd(chunk, _ => new Queue<(Func<Task>, TaskCompletionSource<object?>)>());
lock (queue)
{
if (queue.Count == 0)
@ -94,17 +94,17 @@ namespace AdvChkSys.Threading
_activeOperations.TryRemove(chunk, out _);
break;
}
nextOperation = queue.Peek();
}
// Execute the operation
var task = ExecuteOperationAsync(chunk, nextOperation.operation, nextOperation.completion);
_activeOperations[chunk] = task;
// Wait for completion
await task.ConfigureAwait(false);
// Remove the completed operation
lock (queue)
{
@ -132,12 +132,12 @@ namespace AdvChkSys.Threading
{
// Track the operation for diagnostics
var operationId = ChunkThreadingDiagnostics.TrackOperationStart("ChunkOperation", chunk);
try
{
// Execute the operation
await operation().ConfigureAwait(false);
// Complete the task
completion.TrySetResult(null);
}
@ -145,7 +145,7 @@ namespace AdvChkSys.Threading
{
// Set the exception
completion.TrySetException(ex);
// Log the error
ChunkThreadingDiagnostics.LogEvent("OperationError", $"Error in chunk operation: {ex.Message}");
}
@ -159,7 +159,7 @@ namespace AdvChkSys.Threading
{
// This should never happen, but just in case
completion.TrySetException(ex);
// Log the error
ChunkThreadingDiagnostics.LogEvent("CriticalError", $"Critical error in operation execution: {ex.Message}");
}
@ -177,7 +177,7 @@ namespace AdvChkSys.Threading
return queue.Count;
}
}
return 0;
}
@ -217,18 +217,18 @@ namespace AdvChkSys.Threading
lock (queue)
{
int count = queue.Count;
// Cancel all pending operations
while (queue.Count > 0)
{
var operation = queue.Dequeue();
operation.Completion.TrySetCanceled();
var (Operation, Completion) = queue.Dequeue();
Completion.TrySetCanceled();
}
return count;
}
}
return 0;
}
@ -239,12 +239,12 @@ namespace AdvChkSys.Threading
public int CancelAllOperations()
{
int count = 0;
foreach (var chunk in _pendingOperations.Keys)
{
count += CancelOperations(chunk);
}
return count;
}
@ -255,17 +255,17 @@ namespace AdvChkSys.Threading
{
// Cancel all operations
_shutdownCts.Cancel();
// Cancel all pending operations
CancelAllOperations();
// Wait for active operations to complete
var tasks = new List<Task>(_activeOperations.Values);
if (tasks.Count > 0)
{
await Task.WhenAll(tasks).ConfigureAwait(false);
}
// Dispose resources
_shutdownCts.Dispose();
_semaphore.Dispose();

View File

@ -30,7 +30,7 @@ namespace AdvChkSys.Threading
{
// Build dependency graph
var dependencyGraph = BuildDependencyGraph(chunks, getDependencies);
// Process in dependency order
await ProcessDependencyGraphAsync(
dependencyGraph,
@ -38,7 +38,7 @@ namespace AdvChkSys.Threading
maxDegreeOfParallelism,
cancellationToken).ConfigureAwait(false);
}
/// <summary>
/// Builds a dependency graph for chunks.
/// </summary>
@ -47,13 +47,13 @@ namespace AdvChkSys.Threading
Func<IChunk, IEnumerable<IChunk>> getDependencies)
{
var graph = new DependencyGraph();
// Add all chunks to the graph
foreach (var chunk in chunks)
{
graph.AddNode(chunk);
}
// Add dependencies
foreach (var chunk in chunks)
{
@ -63,10 +63,10 @@ namespace AdvChkSys.Threading
graph.AddDependency(chunk, dependency);
}
}
return graph;
}
/// <summary>
/// Processes a dependency graph in parallel.
/// </summary>
@ -79,28 +79,28 @@ namespace AdvChkSys.Threading
// Set up semaphore for parallelism control
var semaphore = new SemaphoreSlim(
maxDegreeOfParallelism ?? ChunkThreadingConfiguration.DefaultMaxDegreeOfParallelism);
// Track completed chunks
var completed = new ConcurrentDictionary<IChunk, bool>();
// Get initial set of chunks with no dependencies
var readyChunks = new ConcurrentQueue<IChunk>(graph.GetNodesWithNoDependencies());
// Track active tasks
var activeTasks = new ConcurrentDictionary<IChunk, Task>();
// Process until all chunks are completed
while (!readyChunks.IsEmpty || activeTasks.Count > 0)
{
// Check for cancellation
cancellationToken.ThrowIfCancellationRequested();
// Start processing ready chunks
while (readyChunks.TryDequeue(out var chunk))
{
// Wait for a semaphore slot
await semaphore.WaitAsync(cancellationToken).ConfigureAwait(false);
// Start processing this chunk
var task = ProcessChunkAsync(
chunk,
@ -110,27 +110,27 @@ namespace AdvChkSys.Threading
readyChunks,
semaphore,
cancellationToken);
activeTasks[chunk] = task;
// When the task completes, remove it from active tasks
_ = task.ContinueWith(_ =>
_ = task.ContinueWith(_ =>
{
activeTasks.TryRemove(chunk, out _);
}, TaskContinuationOptions.ExecuteSynchronously);
}
// If no ready chunks but active tasks, wait for one to complete
if (readyChunks.IsEmpty && activeTasks.Count > 0)
{
await Task.WhenAny(activeTasks.Values).ConfigureAwait(false);
}
}
// Clean up
semaphore.Dispose();
}
/// <summary>
/// Processes a single chunk and updates the ready queue.
/// </summary>
@ -147,10 +147,10 @@ namespace AdvChkSys.Threading
{
// Process the chunk
await processor(chunk).ConfigureAwait(false);
// Mark as completed
completed[chunk] = true;
// Find dependents that are now ready
var dependents = graph.GetDependents(chunk);
foreach (var dependent in dependents)
@ -170,7 +170,7 @@ namespace AdvChkSys.Threading
semaphore.Release();
}
}
/// <summary>
/// Represents a dependency graph for chunks.
/// </summary>
@ -178,10 +178,10 @@ namespace AdvChkSys.Threading
{
// Map of chunk to its dependencies
private readonly Dictionary<IChunk, HashSet<IChunk>> _dependencies = new();
// Map of chunk to chunks that depend on it
private readonly Dictionary<IChunk, HashSet<IChunk>> _dependents = new();
/// <summary>
/// Adds a node to the graph.
/// </summary>
@ -191,13 +191,13 @@ namespace AdvChkSys.Threading
{
_dependencies[chunk] = new HashSet<IChunk>();
}
if (!_dependents.ContainsKey(chunk))
{
_dependents[chunk] = new HashSet<IChunk>();
}
}
/// <summary>
/// Adds a dependency between two nodes.
/// </summary>
@ -206,14 +206,14 @@ namespace AdvChkSys.Threading
// Add nodes if they don't exist
AddNode(dependent);
AddNode(dependency);
// Add dependency
_dependencies[dependent].Add(dependency);
// Add dependent
_dependents[dependency].Add(dependent);
}
/// <summary>
/// Gets all nodes with no dependencies.
/// </summary>
@ -221,7 +221,7 @@ namespace AdvChkSys.Threading
{
return _dependencies.Where(kvp => kvp.Value.Count == 0).Select(kvp => kvp.Key);
}
/// <summary>
/// Gets all dependencies of a node.
/// </summary>
@ -231,10 +231,10 @@ namespace AdvChkSys.Threading
{
return dependencies;
}
return Enumerable.Empty<IChunk>();
}
/// <summary>
/// Gets all dependents of a node.
/// </summary>
@ -244,7 +244,7 @@ namespace AdvChkSys.Threading
{
return dependents;
}
return Enumerable.Empty<IChunk>();
}
}

View File

@ -92,18 +92,18 @@ namespace AdvChkSys.Threading
using var timeoutCts = new CancellationTokenSource(timeout);
using var linkedCts = CancellationTokenSource.CreateLinkedTokenSource(
timeoutCts.Token, cancellationToken);
var completedTask = await Task.WhenAny(task, Task.Delay(timeout, linkedCts.Token))
.ConfigureAwait(false);
if (completedTask == task)
{
return await task.ConfigureAwait(false);
}
throw new TimeoutException($"The operation timed out after {timeout.TotalMilliseconds}ms");
}
/// <summary>
/// Runs a task with a timeout.
/// </summary>
@ -119,19 +119,19 @@ namespace AdvChkSys.Threading
using var timeoutCts = new CancellationTokenSource(timeout);
using var linkedCts = CancellationTokenSource.CreateLinkedTokenSource(
timeoutCts.Token, cancellationToken);
var completedTask = await Task.WhenAny(task, Task.Delay(timeout, linkedCts.Token))
.ConfigureAwait(false);
if (completedTask == task)
{
await task.ConfigureAwait(false);
return;
}
throw new TimeoutException($"The operation timed out after {timeout.TotalMilliseconds}ms");
}
/// <summary>
/// Runs a task with a fallback value if it times out.
/// </summary>
@ -156,25 +156,25 @@ namespace AdvChkSys.Threading
return fallbackValue;
}
}
/// <summary>
/// Runs multiple actions in parallel with a limit on the degree of parallelism.
/// </summary>
public static Task RunBatchParallelAsync(IEnumerable<Action> actions, int? maxDegreeOfParallelism = null,
public static Task RunBatchParallelAsync(IEnumerable<Action> actions, int? maxDegreeOfParallelism = null,
CancellationToken cancellationToken = default)
{
return Task.Run(() =>
return Task.Run(() =>
{
var options = new ParallelOptions
{
MaxDegreeOfParallelism = maxDegreeOfParallelism ?? MaxDegreeOfParallelism,
CancellationToken = cancellationToken
};
Parallel.ForEach(actions, options, action => action());
}, cancellationToken);
}
/// <summary>
/// Runs a batch of functions in parallel and returns the results.
/// </summary>
@ -190,24 +190,24 @@ namespace AdvChkSys.Threading
{
var funcs = functions.ToArray();
var results = new T[funcs.Length];
await Task.Run(() =>
await Task.Run(() =>
{
var options = new ParallelOptions
{
MaxDegreeOfParallelism = maxDegreeOfParallelism ?? MaxDegreeOfParallelism,
CancellationToken = cancellationToken
};
Parallel.For(0, funcs.Length, options, i =>
Parallel.For(0, funcs.Length, options, i =>
{
results[i] = funcs[i]();
});
}, cancellationToken).ConfigureAwait(false);
return results;
}
/// <summary>
/// Runs a batch of async functions in parallel.
/// </summary>
@ -220,24 +220,24 @@ namespace AdvChkSys.Threading
CancellationToken cancellationToken = default)
{
var funcs = functions.ToArray();
if (funcs.Length == 0)
return;
// Use SemaphoreSlim to limit concurrency
using var semaphore = new SemaphoreSlim(
maxDegreeOfParallelism ?? MaxDegreeOfParallelism);
// Create tasks for all functions
var tasks = new List<Task>(funcs.Length);
foreach (var func in funcs)
{
// Wait for a slot in the semaphore
await semaphore.WaitAsync(cancellationToken).ConfigureAwait(false);
// Create a task that releases the semaphore when done
var task = Task.Run(async () =>
var task = Task.Run(async () =>
{
try
{
@ -248,14 +248,14 @@ namespace AdvChkSys.Threading
semaphore.Release();
}
}, cancellationToken);
tasks.Add(task);
}
// Wait for all tasks to complete
await Task.WhenAll(tasks).ConfigureAwait(false);
}
/// <summary>
/// Runs a batch of async functions in parallel and returns the results.
/// </summary>
@ -270,27 +270,27 @@ namespace AdvChkSys.Threading
CancellationToken cancellationToken = default)
{
var funcs = functions.ToArray();
if (funcs.Length == 0)
return Array.Empty<T>();
// Use SemaphoreSlim to limit concurrency
using var semaphore = new SemaphoreSlim(
maxDegreeOfParallelism ?? MaxDegreeOfParallelism);
// Create tasks for all functions
var tasks = new Task<T>[funcs.Length];
for (int i = 0; i < funcs.Length; i++)
{
var func = funcs[i];
var index = i;
// Wait for a slot in the semaphore
await semaphore.WaitAsync(cancellationToken).ConfigureAwait(false);
// Create a task that releases the semaphore when done
tasks[index] = Task.Run(async () =>
tasks[index] = Task.Run(async () =>
{
try
{
@ -302,7 +302,7 @@ namespace AdvChkSys.Threading
}
}, cancellationToken);
}
// Wait for all tasks to complete
return await Task.WhenAll(tasks).ConfigureAwait(false);
}

View File

@ -14,7 +14,7 @@ namespace AdvChkSys.Threading
/// Maximum degree of parallelism for chunk operations.
/// </summary>
public static int MaxDegreeOfParallelism { get; set; } = Environment.ProcessorCount;
/// <summary>
/// Runs a batch of actions in parallel.
/// </summary>
@ -29,7 +29,7 @@ namespace AdvChkSys.Threading
{
if (actions == null || actions.Length == 0)
return Task.CompletedTask;
return Task.Run(() =>
{
var options = new ParallelOptions
@ -37,11 +37,11 @@ namespace AdvChkSys.Threading
MaxDegreeOfParallelism = maxDegreeOfParallelism ?? MaxDegreeOfParallelism,
CancellationToken = cancellationToken
};
Parallel.ForEach(actions, options, action => action());
}, cancellationToken);
}
/// <summary>
/// Creates a cancellation token with a timeout.
/// </summary>
@ -54,7 +54,7 @@ namespace AdvChkSys.Threading
{
if (timeout == TimeSpan.MaxValue)
return cancellationToken;
var source = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
source.CancelAfter(timeout);
return source.Token;

View File

@ -12,16 +12,16 @@ namespace AdvChkSys.Threading
{
// Lock objects for each chunk
private readonly ConcurrentDictionary<IChunk, ChunkLock> _locks = new();
// Timer for cleanup
private readonly Timer _cleanupTimer;
// Last access time for each lock
private readonly ConcurrentDictionary<IChunk, DateTime> _lastAccessTime = new();
// Cleanup interval in minutes
private readonly int _cleanupIntervalMinutes;
/// <summary>
/// Initializes a new instance of the ChunkThreadSafetyManager class.
/// </summary>
@ -29,11 +29,11 @@ namespace AdvChkSys.Threading
public ChunkThreadSafetyManager(int cleanupIntervalMinutes = 10)
{
_cleanupIntervalMinutes = cleanupIntervalMinutes;
_cleanupTimer = new Timer(CleanupUnusedLocks, null,
TimeSpan.FromMinutes(cleanupIntervalMinutes),
_cleanupTimer = new Timer(CleanupUnusedLocks, null,
TimeSpan.FromMinutes(cleanupIntervalMinutes),
TimeSpan.FromMinutes(cleanupIntervalMinutes));
}
/// <summary>
/// Acquires an exclusive lock on a chunk.
/// </summary>
@ -43,12 +43,12 @@ namespace AdvChkSys.Threading
{
var lockObj = _locks.GetOrAdd(chunk, _ => new ChunkLock());
_lastAccessTime[chunk] = DateTime.UtcNow;
lockObj.EnterWriteLock();
return new LockReleaser(lockObj, chunk, this, LockType.Write);
}
/// <summary>
/// Acquires a read lock on a chunk.
/// </summary>
@ -58,12 +58,12 @@ namespace AdvChkSys.Threading
{
var lockObj = _locks.GetOrAdd(chunk, _ => new ChunkLock());
_lastAccessTime[chunk] = DateTime.UtcNow;
lockObj.EnterReadLock();
return new LockReleaser(lockObj, chunk, this, LockType.Read);
}
/// <summary>
/// Acquires a write lock on a chunk.
/// </summary>
@ -73,12 +73,12 @@ namespace AdvChkSys.Threading
{
var lockObj = _locks.GetOrAdd(chunk, _ => new ChunkLock());
_lastAccessTime[chunk] = DateTime.UtcNow;
lockObj.EnterWriteLock();
return new LockReleaser(lockObj, chunk, this, LockType.Write);
}
/// <summary>
/// Tries to acquire a read lock on a chunk.
/// </summary>
@ -89,18 +89,18 @@ namespace AdvChkSys.Threading
{
var lockObj = _locks.GetOrAdd(chunk, _ => new ChunkLock());
_lastAccessTime[chunk] = DateTime.UtcNow;
if (lockObj.TryEnterReadLock(timeout))
{
return new LockReleaser(lockObj, chunk, this, LockType.Read);
}
// Track contention
ChunkThreadingDiagnostics.TrackLockContention(chunk);
return null;
}
/// <summary>
/// Tries to acquire a write lock on a chunk.
/// </summary>
@ -111,18 +111,18 @@ namespace AdvChkSys.Threading
{
var lockObj = _locks.GetOrAdd(chunk, _ => new ChunkLock());
_lastAccessTime[chunk] = DateTime.UtcNow;
if (lockObj.TryEnterWriteLock(timeout))
{
return new LockReleaser(lockObj, chunk, this, LockType.Write);
}
// Track contention
ChunkThreadingDiagnostics.TrackLockContention(chunk);
return null;
}
/// <summary>
/// Cleans up unused locks.
/// </summary>
@ -130,10 +130,10 @@ namespace AdvChkSys.Threading
{
var now = DateTime.UtcNow;
var threshold = now.AddMinutes(-_cleanupIntervalMinutes);
foreach (var chunk in _lastAccessTime.Keys)
{
if (_lastAccessTime.TryGetValue(chunk, out var lastAccess) &&
if (_lastAccessTime.TryGetValue(chunk, out var lastAccess) &&
lastAccess < threshold &&
_locks.TryGetValue(chunk, out var lockObj))
{
@ -149,23 +149,23 @@ namespace AdvChkSys.Threading
}
}
}
/// <summary>
/// Disposes resources.
/// </summary>
public void Dispose()
{
_cleanupTimer.Dispose();
foreach (var lockObj in _locks.Values)
{
lockObj.Dispose();
}
_locks.Clear();
_lastAccessTime.Clear();
}
/// <summary>
/// Type of lock.
/// </summary>
@ -174,28 +174,28 @@ namespace AdvChkSys.Threading
Read,
Write
}
/// <summary>
/// Wrapper around ReaderWriterLockSlim.
/// </summary>
private class ChunkLock : IDisposable
{
private readonly ReaderWriterLockSlim _lock = new(LockRecursionPolicy.SupportsRecursion);
public void EnterReadLock() => _lock.EnterReadLock();
public void ExitReadLock() => _lock.ExitReadLock();
public void EnterWriteLock() => _lock.EnterWriteLock();
public void ExitWriteLock() => _lock.ExitWriteLock();
public bool TryEnterReadLock(TimeSpan timeout) => _lock.TryEnterReadLock(timeout);
public bool TryEnterWriteLock(TimeSpan timeout) => _lock.TryEnterWriteLock(timeout);
public bool IsReadLockHeld => _lock.IsReadLockHeld;
public bool IsWriteLockHeld => _lock.IsWriteLockHeld;
public void Dispose() => _lock.Dispose();
}
/// <summary>
/// Releases a lock when disposed.
/// </summary>
@ -206,7 +206,7 @@ namespace AdvChkSys.Threading
private readonly ChunkThreadSafetyManager _parent;
private readonly LockType _lockType;
private bool _disposed;
public LockReleaser(ChunkLock lockObj, IChunk chunk, ChunkThreadSafetyManager parent, LockType lockType)
{
_lock = lockObj;
@ -214,7 +214,7 @@ namespace AdvChkSys.Threading
_parent = parent;
_lockType = lockType;
}
public void Dispose()
{
if (!_disposed)
@ -227,7 +227,7 @@ namespace AdvChkSys.Threading
{
_lock.ExitWriteLock();
}
_parent._lastAccessTime[_chunk] = DateTime.UtcNow;
_disposed = true;
}

View File

@ -11,7 +11,7 @@ namespace AdvChkSys.Threading
private static int _defaultMaxDegreeOfParallelism = Environment.ProcessorCount;
private static int _chunkOperationTimeout = 30000; // 30 seconds
private static int _lockCleanupInterval = 10; // 10 minutes
/// <summary>
/// Gets or sets the default maximum degree of parallelism for chunk operations.
/// </summary>
@ -26,7 +26,7 @@ namespace AdvChkSys.Threading
ChunkTaskScheduler.MaxDegreeOfParallelism = value;
}
}
/// <summary>
/// Gets or sets the timeout in milliseconds for chunk operations.
/// </summary>
@ -40,7 +40,7 @@ namespace AdvChkSys.Threading
_chunkOperationTimeout = value;
}
}
/// <summary>
/// Gets or sets the interval in minutes for cleaning up unused locks.
/// </summary>
@ -54,17 +54,17 @@ namespace AdvChkSys.Threading
_lockCleanupInterval = value;
}
}
/// <summary>
/// Creates a cancellation token with the default timeout.
/// </summary>
public static CancellationToken CreateTimeoutToken(CancellationToken cancellationToken = default)
{
return ChunkTaskScheduler.CreateTimeoutToken(
TimeSpan.FromMilliseconds(_chunkOperationTimeout),
TimeSpan.FromMilliseconds(_chunkOperationTimeout),
cancellationToken);
}
/// <summary>
/// Configures the system for high throughput (more parallelism, longer timeouts).
/// </summary>
@ -74,7 +74,7 @@ namespace AdvChkSys.Threading
ChunkOperationTimeoutMs = 60000; // 1 minute
LockCleanupIntervalMinutes = 30;
}
/// <summary>
/// Configures the system for low latency (less parallelism, shorter timeouts).
/// </summary>
@ -84,7 +84,7 @@ namespace AdvChkSys.Threading
ChunkOperationTimeoutMs = 15000; // 15 seconds
LockCleanupIntervalMinutes = 5;
}
/// <summary>
/// Configures the system for memory efficiency (less parallelism, more aggressive cleanup).
/// </summary>

View File

@ -16,19 +16,19 @@ namespace AdvChkSys.Threading
{
// Track operation durations
private static readonly ConcurrentDictionary<string, List<long>> _operationDurations = new();
// Track lock contention
private static readonly ConcurrentDictionary<IChunk, int> _lockContentionCount = new();
// Track active operations
private static readonly ConcurrentDictionary<Guid, (string Operation, DateTime StartTime, IChunk Chunk)> _activeOperations = new();
// Lock for thread safety
private static readonly object _lock = new();
// Stopwatch for timing
private static readonly Stopwatch _stopwatch = Stopwatch.StartNew();
/// <summary>
/// Tracks the duration of an operation.
/// </summary>
@ -38,7 +38,7 @@ namespace AdvChkSys.Threading
{
var operationId = Guid.NewGuid();
var startTime = _stopwatch.ElapsedMilliseconds;
try
{
action();
@ -46,7 +46,7 @@ namespace AdvChkSys.Threading
finally
{
var duration = _stopwatch.ElapsedMilliseconds - startTime;
lock (_lock)
{
if (!_operationDurations.TryGetValue(operationName, out var durations))
@ -54,9 +54,9 @@ namespace AdvChkSys.Threading
durations = new List<long>();
_operationDurations[operationName] = durations;
}
durations.Add(duration);
// Keep only the last 1000 durations
if (durations.Count > 1000)
{
@ -65,7 +65,7 @@ namespace AdvChkSys.Threading
}
}
}
/// <summary>
/// Tracks the start of an operation on a chunk.
/// </summary>
@ -78,7 +78,7 @@ namespace AdvChkSys.Threading
_activeOperations[operationId] = (operationName, DateTime.UtcNow, chunk);
return operationId;
}
/// <summary>
/// Tracks the end of an operation.
/// </summary>
@ -88,7 +88,7 @@ namespace AdvChkSys.Threading
if (_activeOperations.TryRemove(operationId, out var info))
{
var duration = (DateTime.UtcNow - info.StartTime).TotalMilliseconds;
lock (_lock)
{
if (!_operationDurations.TryGetValue(info.Operation, out var durations))
@ -96,9 +96,9 @@ namespace AdvChkSys.Threading
durations = new List<long>();
_operationDurations[info.Operation] = durations;
}
durations.Add((long)duration);
// Keep only the last 1000 durations
if (durations.Count > 1000)
{
@ -107,7 +107,7 @@ namespace AdvChkSys.Threading
}
}
}
/// <summary>
/// Tracks lock contention on a chunk.
/// </summary>
@ -116,14 +116,14 @@ namespace AdvChkSys.Threading
{
_lockContentionCount.AddOrUpdate(chunk, 1, (_, count) => count + 1);
}
/// <summary>
/// Gets statistics about operation durations.
/// </summary>
public static Dictionary<string, (long Min, long Max, double Average, int Count)> GetOperationStatistics()
{
var result = new Dictionary<string, (long Min, long Max, double Average, int Count)>();
lock (_lock)
{
foreach (var kvp in _operationDurations)
@ -140,10 +140,10 @@ namespace AdvChkSys.Threading
}
}
}
return result;
}
/// <summary>
/// Gets the chunks with the most lock contention.
/// </summary>
@ -156,7 +156,7 @@ namespace AdvChkSys.Threading
.Select(kvp => (kvp.Key, kvp.Value))
.ToList();
}
/// <summary>
/// Gets information about currently active operations.
/// </summary>
@ -172,7 +172,7 @@ namespace AdvChkSys.Threading
.OrderByDescending(x => x.Item2)
.ToList();
}
/// <summary>
/// Gets the total number of tracked operations.
/// </summary>
@ -183,7 +183,7 @@ namespace AdvChkSys.Threading
return _operationDurations.Values.Sum(list => list.Count);
}
}
/// <summary>
/// Gets the number of active operations.
/// </summary>
@ -191,7 +191,7 @@ namespace AdvChkSys.Threading
{
return _activeOperations.Count;
}
/// <summary>
/// Gets the total number of lock contentions.
/// </summary>
@ -199,7 +199,7 @@ namespace AdvChkSys.Threading
{
return _lockContentionCount.Values.Sum();
}
/// <summary>
/// Clears all diagnostic data.
/// </summary>
@ -212,18 +212,18 @@ namespace AdvChkSys.Threading
// Don't clear active operations as they're still in progress
}
}
/// <summary>
/// Gets a comprehensive diagnostic report.
/// </summary>
public static string GenerateDiagnosticReport()
{
var report = new System.Text.StringBuilder();
report.AppendLine("=== Chunk Threading Diagnostic Report ===");
report.AppendLine($"Generated: {DateTime.UtcNow:yyyy-MM-dd HH:mm:ss} UTC");
report.AppendLine();
// Operation statistics
report.AppendLine("== Operation Statistics ==");
var stats = GetOperationStatistics();
@ -236,7 +236,7 @@ namespace AdvChkSys.Threading
report.AppendLine($" Avg: {kvp.Value.Average:F2}ms");
}
report.AppendLine();
// Lock contention
report.AppendLine("== Lock Contention ==");
var contentions = GetTopContentionChunks(10);
@ -246,7 +246,7 @@ namespace AdvChkSys.Threading
}
report.AppendLine($"Total contentions: {GetTotalLockContentionCount()}");
report.AppendLine();
// Active operations
report.AppendLine("== Active Operations ==");
var activeOps = GetActiveOperations();
@ -255,10 +255,10 @@ namespace AdvChkSys.Threading
report.AppendLine($"{operation} on Chunk ({chunk.X}, {chunk.Y}): {duration.TotalMilliseconds:F2}ms");
}
report.AppendLine($"Total active operations: {GetActiveOperationCount()}");
return report.ToString();
}
/// <summary>
/// Logs a diagnostic event.
/// </summary>

View File

@ -76,7 +76,7 @@ namespace AdvChkSys.Threading
CancellationToken cancellationToken = default)
{
var chunks = new List<Chunk.Chunk2D<T>>();
// Collect chunks in the region
for (int x = minX; x <= maxX; x++)
{
@ -89,7 +89,7 @@ namespace AdvChkSys.Threading
}
}
}
// Process in parallel
await ChunkTaskScheduler.RunBatchParallelAsync(
chunks.Select(c => new Action(() => action(c))).ToArray(),
@ -119,7 +119,7 @@ namespace AdvChkSys.Threading
CancellationToken cancellationToken = default)
{
var chunks = new List<Chunk.Chunk3D<T>>();
// Collect chunks in the region
for (int x = minX; x <= maxX; x++)
{
@ -135,7 +135,7 @@ namespace AdvChkSys.Threading
}
}
}
// Process in parallel
await ChunkTaskScheduler.RunBatchParallelAsync(
chunks.Select(c => new Action(() => action(c))).ToArray(),
@ -165,7 +165,7 @@ namespace AdvChkSys.Threading
{
// Create a loading priority system if not already integrated
var loadingPriority = new ChunkLoadingPriority();
// Enqueue all chunks in the region
var tasks = new List<Task>();
for (int x = minX; x <= maxX; x++)
@ -174,17 +174,17 @@ namespace AdvChkSys.Threading
{
if (cancellationToken.IsCancellationRequested)
break;
// Skip if already loaded
if (manager.IsChunkLoaded(x, y))
continue;
// Enqueue the request
var request = loadingPriority.EnqueueRequest(x, y, width, height, priority);
// Create a task that completes when the chunk is loaded
var tcs = new TaskCompletionSource<bool>();
void Handler(object? sender, ChunkLoadingPriority.ChunkLoadRequest completedRequest)
{
if (completedRequest.RequestId == request.RequestId)
@ -193,24 +193,24 @@ namespace AdvChkSys.Threading
tcs.TrySetResult(true);
}
}
loadingPriority.RequestCompleted += Handler;
// Add timeout to prevent indefinite waiting
_ = Task.Delay(30000, cancellationToken).ContinueWith(t =>
_ = Task.Delay(30000, cancellationToken).ContinueWith(t =>
{
loadingPriority.RequestCompleted -= Handler;
if (!t.IsCanceled)
tcs.TrySetResult(false);
}, cancellationToken);
tasks.Add(tcs.Task);
}
}
// Wait for all chunks to be loaded
await Task.WhenAll(tasks).ConfigureAwait(false);
// Clean up
await loadingPriority.ShutdownAsync().ConfigureAwait(false);
}
@ -240,7 +240,7 @@ namespace AdvChkSys.Threading
{
// Create a loading priority system if not already integrated
var loadingPriority = new ChunkLoadingPriority();
// Enqueue all chunks in the region
var tasks = new List<Task>();
for (int x = minX; x <= maxX; x++)
@ -251,17 +251,17 @@ namespace AdvChkSys.Threading
{
if (cancellationToken.IsCancellationRequested)
break;
// Skip if already loaded
if (manager.IsChunkLoaded(x, y, z))
continue;
// Enqueue the request
var request = loadingPriority.EnqueueRequest(x, y, z, width, height, depth, priority);
// Create a task that completes when the chunk is loaded
var tcs = new TaskCompletionSource<bool>();
void Handler(object? sender, ChunkLoadingPriority.ChunkLoadRequest completedRequest)
{
if (completedRequest.RequestId == request.RequestId)
@ -270,25 +270,25 @@ namespace AdvChkSys.Threading
tcs.TrySetResult(true);
}
}
loadingPriority.RequestCompleted += Handler;
// Add timeout to prevent indefinite waiting
_ = Task.Delay(30000, cancellationToken).ContinueWith(t =>
_ = Task.Delay(30000, cancellationToken).ContinueWith(t =>
{
loadingPriority.RequestCompleted -= Handler;
if (!t.IsCanceled)
tcs.TrySetResult(false);
}, cancellationToken);
tasks.Add(tcs.Task);
}
}
}
// Wait for all chunks to be loaded
await Task.WhenAll(tasks).ConfigureAwait(false);
// Clean up
await loadingPriority.ShutdownAsync().ConfigureAwait(false);
}
@ -312,21 +312,21 @@ namespace AdvChkSys.Threading
{
// Get all loaded chunks
var chunks = manager.GetAllChunks().ToArray();
// Filter chunks outside the region
var chunksToUnload = chunks.Where(c =>
var chunksToUnload = chunks.Where(c =>
c.X < minX || c.X > maxX || c.Y < minY || c.Y > maxY).ToArray();
// Unload in parallel
var options = new ParallelOptions
{
MaxDegreeOfParallelism = maxDegreeOfParallelism ?? Environment.ProcessorCount,
CancellationToken = cancellationToken
};
await Task.Run(() =>
await Task.Run(() =>
{
Parallel.ForEach(chunksToUnload, options, chunk =>
Parallel.ForEach(chunksToUnload, options, chunk =>
{
manager.UnloadChunk(chunk.X, chunk.Y);
});
@ -354,23 +354,23 @@ namespace AdvChkSys.Threading
{
// Get all loaded chunks
var chunks = manager.GetAllChunks().ToArray();
// Filter chunks outside the region
var chunksToUnload = chunks.Where(c =>
c.X < minX || c.X > maxX ||
c.Y < minY || c.Y > maxY ||
var chunksToUnload = chunks.Where(c =>
c.X < minX || c.X > maxX ||
c.Y < minY || c.Y > maxY ||
c.Z < minZ || c.Z > maxZ).ToArray();
// Unload in parallel
var options = new ParallelOptions
{
MaxDegreeOfParallelism = maxDegreeOfParallelism ?? Environment.ProcessorCount,
CancellationToken = cancellationToken
};
await Task.Run(() =>
await Task.Run(() =>
{
Parallel.ForEach(chunksToUnload, options, chunk =>
Parallel.ForEach(chunksToUnload, options, chunk =>
{
manager.UnloadChunk(chunk.X, chunk.Y, chunk.Z);
});

View File

@ -35,21 +35,21 @@ namespace AdvChkSys.Threading
{
// Generate spiral coordinates
var coordinates = GenerateSpiralCoordinates(centerX, centerY, radius).ToArray();
// Process in batches to maintain the spiral ordering while still using parallelism
int batchSize = Math.Max(1, (int)Math.Sqrt(coordinates.Length));
int batchCount = (coordinates.Length + batchSize - 1) / batchSize;
for (int i = 0; i < batchCount; i++)
{
if (cancellationToken.IsCancellationRequested)
break;
var batchCoords = coordinates
.Skip(i * batchSize)
.Take(batchSize)
.ToArray();
var tasks = new List<Task>();
foreach (var (x, y) in batchCoords)
{
@ -59,14 +59,14 @@ namespace AdvChkSys.Threading
tasks.Add(processor(chunk));
}
}
if (tasks.Count > 0)
{
await Task.WhenAll(tasks).ConfigureAwait(false);
}
}
}
/// <summary>
/// Generates coordinates in a spiral pattern from the center outward.
/// </summary>
@ -74,7 +74,7 @@ namespace AdvChkSys.Threading
{
// Start with the center
yield return (centerX, centerY);
// Spiral outward
for (int layer = 1; layer <= radius; layer++)
{
@ -83,19 +83,19 @@ namespace AdvChkSys.Threading
{
yield return (x, centerY - layer);
}
// Right edge (moving down)
for (int y = centerY - layer + 1; y <= centerY + layer; y++)
{
yield return (centerX + layer, y);
}
// Bottom edge (moving left)
for (int x = centerX + layer - 1; x >= centerX - layer; x--)
{
yield return (x, centerY + layer);
}
// Left edge (moving up)
for (int y = centerY + layer - 1; y >= centerY - layer; y--)
{
@ -103,7 +103,7 @@ namespace AdvChkSys.Threading
}
}
}
/// <summary>
/// Processes chunks with dependency awareness.
/// </summary>
@ -121,7 +121,7 @@ namespace AdvChkSys.Threading
CancellationToken cancellationToken = default)
{
var chunks = manager.GetAllChunks().ToArray();
await ChunkParallelProcessor.ProcessChunksWithDependenciesAsync(
chunks,
chunk => processor((Chunk2D<T>)chunk),
@ -129,7 +129,7 @@ namespace AdvChkSys.Threading
maxDegreeOfParallelism,
cancellationToken).ConfigureAwait(false);
}
/// <summary>
/// Processes chunks with dependency awareness.
/// </summary>
@ -147,7 +147,7 @@ namespace AdvChkSys.Threading
CancellationToken cancellationToken = default)
{
var chunks = manager.GetAllChunks().ToArray();
await ChunkParallelProcessor.ProcessChunksWithDependenciesAsync(
chunks,
chunk => processor((Chunk3D<T>)chunk),
@ -155,7 +155,7 @@ namespace AdvChkSys.Threading
maxDegreeOfParallelism,
cancellationToken).ConfigureAwait(false);
}
/// <summary>
/// Processes chunks with thread safety.
/// </summary>
@ -172,22 +172,22 @@ namespace AdvChkSys.Threading
{
var chunks = manager.GetAllChunks().ToArray();
var threadingManager = ChunkThreadingManager.Instance;
var options = new ParallelOptions
{
MaxDegreeOfParallelism = maxDegreeOfParallelism ?? ChunkThreadingConfiguration.DefaultMaxDegreeOfParallelism,
CancellationToken = cancellationToken
};
await Task.Run(() => Parallel.ForEach(chunks, options, async chunk =>
await Task.Run(() => Parallel.ForEach(chunks, options, async chunk =>
{
await threadingManager.WithLockAsync(chunk, async () =>
await threadingManager.WithLockAsync(chunk, async () =>
{
await processor(chunk).ConfigureAwait(false);
}, cancellationToken).ConfigureAwait(false);
}), cancellationToken).ConfigureAwait(false);
}
/// <summary>
/// Processes chunks with thread safety.
/// </summary>
@ -204,16 +204,16 @@ namespace AdvChkSys.Threading
{
var chunks = manager.GetAllChunks().ToArray();
var threadingManager = ChunkThreadingManager.Instance;
var options = new ParallelOptions
{
MaxDegreeOfParallelism = maxDegreeOfParallelism ?? ChunkThreadingConfiguration.DefaultMaxDegreeOfParallelism,
CancellationToken = cancellationToken
};
await Task.Run(() => Parallel.ForEach(chunks, options, async chunk =>
await Task.Run(() => Parallel.ForEach(chunks, options, async chunk =>
{
await threadingManager.WithLockAsync(chunk, async () =>
await threadingManager.WithLockAsync(chunk, async () =>
{
await processor(chunk).ConfigureAwait(false);
}, cancellationToken).ConfigureAwait(false);

View File

@ -16,7 +16,7 @@ namespace AdvChkSys.Threading
private static bool _currentThreadIsProcessingItems;
// The list of tasks to be executed
private readonly LinkedList<Task> _tasks = new LinkedList<Task>();
private readonly LinkedList<Task> _tasks = new();
// The maximum concurrency level allowed by this scheduler.
private int _maximumConcurrencyLevel;

View File

@ -115,8 +115,8 @@ namespace AdvChkSys.Util
{
lock (_lock)
{
foreach (var node in _lruList)
yield return node.value;
foreach (var (key, value) in _lruList)
yield return value;
}
}
}