README Updated to try to reflect current state
Controls and Current Features added listing Working, Partial, Not Working/Implementated. Key bindings was added in the last commit Current Features of Readme is incomplete and isn't fully reflecting what works and doesn't.
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README.md
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README.md
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# Falling Sand Simulation Concept in Python
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# ***Falling Sand Simulation Concept in Python***
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## mostly a concept in python for falling sand simulation
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mostly a concept in python for falling sand simulation
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i guess the goal is to make a python version of the powder toy which is a falling sand sim
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the code is not finished yet, but i will update it as i go.
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## i guess the goald is to make a python version of the powder toy which is a falling sand sim
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## **Current Features**
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## the code is not finished yet, but i will update it as i go
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| **Working** | **Partial** | **Not Working/Implemented** |
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| ----------------- | ----------------------------- | --------------------------- |
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| Gravity | Gas | Zoom |
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| Liquid/Solid | Liquid | Pause |
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| Particle Data | Fire/Flame | Pressure |
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| Brush Sizes | Particle Basic Interactions | explosiveness |
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| Debugging Info | Particle Heat interactions | conductiveness |
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| Menus and Buttons | Ambient Heat | |
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| | Wind | |
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| | Core Physics and Interactions | |
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| | Core Rendering System | |
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### **Controls**
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| Key | Action |
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| ------------------- | ------------------------------ |
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| Z | Zoom window |
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| ESC | Exit Program |
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| C | Clear Screen |
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| Space | Pause Simulation |
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| Mouse 1 {Left} | Spawn Particle with brush size |
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| Mouse 3 {Right} | Erase Particles at cursor |
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| Mouse 2 {Middle} | Spawn Particle at cursor |
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| Mouse Wheel Up/Down | Change Brush size |
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@ -75,6 +75,7 @@ def main(): # Main function to run the program
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if rendering.settings_button.collidepoint(event.pos):
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settings_visible = not settings_visible
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elif settings_visible:
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# Handle settings toggles
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mouse_pos = pygame.mouse.get_pos()
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@ -100,23 +101,26 @@ def main(): # Main function to run the program
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mouse_down_right = False
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elif event.type == pygame.MOUSEBUTTONUP and event.button == 2:
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mouse_down_middle = False
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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print("Escape button pressed")
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print(f"Exiting Program {__file__}")
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running = False
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elif event.key == pygame.K_SPACE:
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print(f"Pause button pressed but not functional 'Space'")
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pass
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elif event.key == pygame.K_c:
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rendering.clear_screen(sim)
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elif event.key == pygame.K_z:
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zoom_active = not zoom_active
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if zoom_active:
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zoom_locked = False
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zoom_pos = pygame.mouse.get_pos()
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zoom_pos = pygame.mouse.get_pos()
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elif event.type == pygame.QUIT:
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running = False
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