from config.settings import np, time, engine_settings from src.physics.particle import Particle, particle_properties class SimulationBase: def __init__(self, width: int, height: int, x: int = 0, y: int = 0): self.dormant_particles = set() self.particle_movement_counter = {} self.DORMANT_THRESHOLD = 10 self.width = width self.height = height self.x = x self.y = y self.new_x = 0 self.new_y = 0 self.particle_size = 3 self.particles = [[None for _ in range(height)] for _ in range(width)] print(f"Base init - particles type: {type(self.particles)}") print(f"After initialization - particles type: {type(self.particles)}") self.active_particles = set() self.particle_count = 0 self.brush_size = 1 self.max_brush_size = 20 self.particle_properties = particle_properties self.particle_types = list(self.particle_properties.keys()) self.current_particle_type = self.particle_types[0] if self.particle_types else 'sand' self.gravity = 9.8 self.wind_zones = [] self.wind = [0.0, 0.0] def create_particle(self, x, y): # this is where we create the particle. if engine_settings ["enable_debug"]: print(f"Before particle creation - particles type: {type(self.particles)}") """Create a new particle with full property support""" particle_type = self.current_particle_type.lower() # Check if the particle is within the grid boundaries if particle_type in self.particle_properties: grid_x = x // self.particle_size grid_y = y // self.particle_size if (0 <= grid_x < self.width and 0 <= grid_y < self.height and self.particles[grid_x][grid_y] is None): properties = self.particle_properties[particle_type] position = (grid_x, grid_y) new_particle = Particle( position=position, velocity=[0, 0], mass=properties.get('mass', 1.0), particle_type=particle_type, properties=properties ) self.particles[grid_x][grid_y] = new_particle self.active_particles.add((grid_x, grid_y)) self.particle_count += 1 def create_particle_circle(self, center_x, center_y): brush_size = int(self.brush_size) for dx in range(-brush_size, brush_size + 1): for dy in range(-brush_size, brush_size + 1): if dx*dx + dy*dy <= brush_size*brush_size: # Circle check grid_x = (center_x + dx * self.particle_size) // self.particle_size grid_y = (center_y + dy * self.particle_size) // self.particle_size self.create_particle(grid_x, grid_y)