to reorganize the Physics Engine so that it'll be friendly to others to read.
Falling Sand Simulation Concept in Python
mostly a concept in python for falling sand simulation i guess the goal is to make a python version of the powder toy which is a falling sand sim the code is not finished yet, but i will update it as i go.
Main Features
-
Particle Physics
- Gravity and wind effects (maybe on the wind zones)
- Temperature dynamics
- State transitions (melting, freezing, evaporation)
-
Particle Interactions
- Collision detection
- Chemical reactions (e.g., water + sand = wet sand, Lava + lower temperature = molten rock = rock)
- Heat transfer between particles (e.g., Things seem to cool off as for heating up that's a different thing)
-
Special Effects
- Fire propagation sorta
- Smoke generation
- Liquid spreading (Could be improved )
-
Optimization Features
- Spatial partitioning grid (to reduce calculations)
- Dormant particle tracking (to reduce unnecessary calculations)
- Batch processing (to reduce unnecessary calculations)
- Static User Interface (to reduce unnecessary calculations)
Current Features
| Working | Partial | Not Working/Implemented |
|---|---|---|
| Gravity | Gas | Zoom |
| Liquid/Solid | Liquid | Pause |
| Particle Data | Fire/Flame | Pressure |
| Brush Sizes | Particle Basic Interactions | explosiveness |
| Debugging Info | Particle Heat interactions | conductiveness |
| Menus and Buttons | Ambient Heat | |
| Wind | ||
| Core Physics and Interactions | ||
| Core Rendering System |
Controls
| Key | Action |
|---|---|
| Z | Zoom window |
| ESC | Exit Program |
| C | Clear Screen |
| Space | Pause Simulation |
| Mouse 1 {Left} | Spawn Particle with brush size |
| Mouse 3 {Right} | Erase Particles at cursor |
| Mouse 2 {Middle} | Spawn Particle at cursor |
| Mouse Wheel Up/Down | Change Brush size |
Description
Languages
Python
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