sandpypi/Sand.App/AppSimulationFrameStats.cs

40 lines
1.7 KiB
C#

namespace Sand.App;
internal sealed class AppSimulationFrameStats
{
public int Frame { get; set; }
public int ProcessedCells { get; set; }
public int ParticleCount { get; set; }
public int MinActiveX { get; set; }
public int MinActiveY { get; set; }
public int MaxActiveX { get; set; }
public int MaxActiveY { get; set; }
public int LoadedChunkCount { get; set; }
public int ActiveChunkCount { get; set; }
public int DirtyChunkCount { get; set; }
public int SteppedChunkCount { get; set; }
public int SleepingChunkCount { get; set; }
public int FieldPageCount { get; set; }
public int MoveAttemptCount { get; set; }
public int VerticalMoveAttemptCount { get; set; }
public int DiagonalMoveAttemptCount { get; set; }
public int LateralMoveAttemptCount { get; set; }
public int SuccessfulMoveCount { get; set; }
public int SwapAttemptCount { get; set; }
public int StalledMovableCount { get; set; }
public int MovementOnlyFastPathCount { get; set; }
public int FullRuntimeStepCount { get; set; }
public int FullRuntimeSolidCount { get; set; }
public int FullRuntimeLiquidCount { get; set; }
public int FullRuntimeGasCount { get; set; }
public int MovedParticleCount { get; set; }
public int SwappedParticleCount { get; set; }
public int VisualDirtyPageCount { get; set; }
public long FrameBuildBytesTouched { get; set; }
public long ActivationTimeMicroseconds { get; set; }
public long MovementTimeMicroseconds { get; set; }
public long RuntimeTimeMicroseconds { get; set; }
public long FieldDecayTimeMicroseconds { get; set; }
public long RenderTimeMicroseconds { get; set; }
}