sandpypi/Sand.Core/SimulationFrameStats.cs

40 lines
2.0 KiB
C#

namespace Sand.Core;
public sealed class SimulationFrameStats
{
public int Frame { get; internal set; }
public int ProcessedCells { get; internal set; }
public int ParticleCount { get; internal set; }
public int MinActiveX { get; internal set; }
public int MinActiveY { get; internal set; }
public int MaxActiveX { get; internal set; }
public int MaxActiveY { get; internal set; }
public int LoadedChunkCount { get; internal set; }
public int ActiveChunkCount { get; internal set; }
public int DirtyChunkCount { get; internal set; }
public int SteppedChunkCount { get; internal set; }
public int SleepingChunkCount { get; internal set; }
public int FieldPageCount { get; internal set; }
public int MoveAttemptCount { get; internal set; }
public int VerticalMoveAttemptCount { get; internal set; }
public int DiagonalMoveAttemptCount { get; internal set; }
public int LateralMoveAttemptCount { get; internal set; }
public int SuccessfulMoveCount { get; internal set; }
public int SwapAttemptCount { get; internal set; }
public int StalledMovableCount { get; internal set; }
public int MovementOnlyFastPathCount { get; internal set; }
public int FullRuntimeStepCount { get; internal set; }
public int FullRuntimeSolidCount { get; internal set; }
public int FullRuntimeLiquidCount { get; internal set; }
public int FullRuntimeGasCount { get; internal set; }
public int MovedParticleCount { get; internal set; }
public int SwappedParticleCount { get; internal set; }
public int VisualDirtyPageCount { get; internal set; }
public long FrameBuildBytesTouched { get; internal set; }
public long ActivationTimeMicroseconds { get; internal set; }
public long MovementTimeMicroseconds { get; internal set; }
public long RuntimeTimeMicroseconds { get; internal set; }
public long FieldDecayTimeMicroseconds { get; internal set; }
public long RenderTimeMicroseconds { get; internal set; }
}