This commit introduces a new task reward and penalty system.
The following changes were made:
- Added `handleTaskRewards` to `XEH_PREP.hpp` for pre-processing.
- Added parameters for equipment, supply, weapon, vehicle, and special rewards to the task definition functions (`fnc_defuse.sqf`, `fnc_destroy.sqf`, `fnc_attack.sqf`, `fnc_hvt.sqf`, `fnc_delivery.sqf`, `fnc_defend.sqf`, `fnc_hostage.sqf`).
- Modified task completion logic to handle rewards and penalties using the new `handleTaskRewards` function.
- Replaced direct reputation and fund modifications with the new reward system.
- Updated documentation to reflect the new reward parameters.
This commit introduces a new "delivery" task type and enhances the task assignment process for various entities.
The following changes were made:
- Added `delivery` and `deliveryModule` to `XEH_PREP.hpp` for pre-processing.
- Added `GVAR(allCargo)` to `XEH_preInit.sqf` to track cargo objects.
- Implemented `delivery` case in `fnc_handler.sqf` to handle delivery tasks.
- Added `makeCargo` to `XEH_PREP.hpp` for pre-processing.
- Refactored `fnc_makeShooter.sqf`, `fnc_makeObject.sqf`, `fnc_makeTarget.sqf`, `fnc_makeHVT.sqf`, `fnc_makeHostage.sqf`, and `fnc_makeIED.sqf` to:
- Update descriptions to reflect assignment rather than registration.
- Add error handling for null entities and missing task IDs.
- Add diag_log messages for debugging.
- Standardize parameter handling.