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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
62 lines
1.9 KiB
Plaintext
62 lines
1.9 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Fetches the nearby vehicles
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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private _display = findDisplay IDD_GARAGEDIALOG;
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private _vehicleList = _display displayCtrl IDC_VEHICLELIST;
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lbClear _vehicleList;
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private _temp = [];
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private _locations = (missionConfigFile >> "CfgGarages" >> "locations") call BFUNC(getCfgData);
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{
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if ((getPosATLVisual player) distance (_x select 1) < 20) then {
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{
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// private _vehType = _x getVariable ["FORGE_VehicleType", ""];
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private _vehType = GETVAR(_x,FORGE_VehicleType,"");
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// private _hitPointsData = getAllHitPointsDamage _x;
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if (_vehType != "") then {
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// private _vehData = [
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// fuel _x,
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// damage _x,
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// str _hitPointsData
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// ];
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// _temp pushBackUnique [_vehType, typeOf _x, _vehData, netId _x];
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_temp pushBackUnique [_vehType, typeOf _x, netId _x];
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} else {
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["This vehicle was not spawned from the garage and cannot be stored.", "warning", 3, "right"] call EFUNC(misc,notify);
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};
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} forEach (nearestObjects [(_x select 1), ["Land", "Air", "Ship"], 5]) - [player];
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};
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} forEach _locations;
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{
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// _x params ["_vehType", "_className", "_vehData", "_netID"];
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_x params ["_vehType", "_className", "_netID"];
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private _index = -1;
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private _displayName = getText (configFile >> "CfgVehicles" >> _className >> "displayName");
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private _picture = getText (configFile >> "CfgVehicles" >> _className >> "picture");
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_index = _vehicleList lbAdd _displayName;
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// _vehicleList lbSetData [_index, str [_vehType, _className, _vehData, _netID]];
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_vehicleList lbSetData [_index, str [_vehType, _className, _netID]];
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_vehicleList lbSetPicture [_index, _picture];
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} forEach _temp; |