client/addons/init/functions/fnc_playerSaveLoop.sqf
Jacob Schmidt d474b3676a
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Refactor: Standardize function descriptions and variable handling
This commit refactors several client-side functions to improve code consistency and readability.

- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
2025-05-25 11:30:26 -05:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Initialize player save loop
*
* Arguments:
* N/A
*
* Return Value:
* N/A
*
* Examples:
* [] call forge_client_init_fnc_playerSaveLoop (Server or Singleplayer Only)
* [] remoteExecCall ["forge_client_init_fnc_playerSaveLoop", 2, false] (Multiplayer Only)
*
* Public: Yes
*/
waitUntil { !isNull player };
waitUntil { alive player };
while { true } do {
sleep ((configFile >> "CfgPatches" >> "forge_client_main" >> "clientSaveLoopTime") call BFUNC(getCfgData));
["Saving player...", "blue-grey", 3] call EFUNC(misc,notify);
call FUNC(playerDBSave);
};