client/addons/medical/functions/fnc_saveDroppedWeapons.sqf
Jacob Schmidt d474b3676a
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Refactor: Standardize function descriptions and variable handling
This commit refactors several client-side functions to improve code consistency and readability.

- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
2025-05-25 11:30:26 -05:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Saves the unit's dropped weapons and items
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call forge_client_medical_fnc_saveDroppedWeapons;
*
* Public: Yes
*/
params ["_unit"];
private _droppedWeapons = [];
private _droppedItems = [];
_droppedWeapons pushBack (primaryWeapon _unit);
_droppedItems append (primaryWeaponItems _unit);
_droppedItems append (primaryWeaponMagazine _unit);
_droppedWeapons pushBack (secondaryWeapon _unit);
_droppedItems append (secondaryWeaponItems _unit);
_droppedItems append (secondaryWeaponMagazine _unit);
if (isPlayer _unit) then {
_droppedItems pushBack (goggles _unit);
};
if (currentWeapon _unit == handgunWeapon _unit) then {
_droppedWeapons pushBack (handgunWeapon _unit);
_droppedItems append (handgunItems _unit);
_droppedItems append (handgunMagazine _unit);
};
_unit setVariable [QGVAR(droppedWeapons), _droppedWeapons, true];
_unit setVariable [QGVAR(droppedItems), _droppedItems, true];