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This commit updates the documentation for several Forge modules, adding comprehensive details about their functionalities, user interfaces, and integration with other systems. Key enhancements include: - Expanded descriptions for the Admin, Arsenal, Bank, Garage, Interaction, Locker, Medical, Organization, Service, Store, and other modules. - Added new features such as financial operations, user interface improvements, and integration with organization systems. - Improved clarity on usage instructions and configuration options across modules. These changes aim to provide better guidance for users and developers interacting with the Forge client system.
120 lines
3.0 KiB
Markdown
120 lines
3.0 KiB
Markdown
# Forge Money Module
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## Overview
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The Money module provides a comprehensive currency management system for the Forge client. It includes features for handling cash transactions, money transfers, and currency management across the client's various systems.
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## Dependencies
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- forge_client_main
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## Authors
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- J. Schmidt
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- Creedcoder
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- IDSolutions
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## Features
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### Cash Management
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1. **Give Cash** (`fnc_giveCash.sqf`)
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- Handles giving cash to players
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- Validates transaction amounts
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- Updates player balances
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- Provides transaction feedback
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- Supports direct transfers
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2. **Take Cash** (`fnc_takeCash.sqf`)
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- Manages cash removal from players
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- Validates available funds
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- Updates player balances
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- Provides transaction feedback
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- Supports direct deductions
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3. **Cash Submission** (`fnc_giveCashSubmit.sqf`)
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- Processes cash transactions
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- Validates transaction data
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- Updates player balances
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- Handles transaction feedback
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- Manages transaction history
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### Transaction Features
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1. **Direct Transfers**
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- Player-to-player transfers
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- Amount validation
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- Balance verification
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- Transaction confirmation
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- Error handling
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2. **Balance Management**
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- Real-time balance updates
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- Transaction history
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- Balance verification
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- Error prevention
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- Transaction logging
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3. **Transaction Validation**
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- Amount verification
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- Player validation
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- Balance checks
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- Error handling
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- Transaction confirmation
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## Event Handlers
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The module uses several event handlers for initialization and execution:
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- `XEH_preInit.sqf`: Pre-initialization setup
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- `XEH_postInit.sqf`: Post-initialization tasks
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- `XEH_preStart.sqf`: Pre-start configuration
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## Usage
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To use the money module:
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```sqf
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// Give cash to a player
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[player, 1000] call forge_client_money_fnc_giveCash;
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// Take cash from a player
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[player, 500] call forge_client_money_fnc_takeCash;
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// Submit a cash transaction
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[player, 750, "Payment for services"] call forge_client_money_fnc_giveCashSubmit;
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```
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## Integration
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The money module integrates with other Forge client systems:
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1. **Bank System**
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- Wallet management
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- Account transfers
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- Balance synchronization
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- Transaction history
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2. **Organization System**
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- Organization funds
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- Member payments
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- Transaction tracking
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- Balance management
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3. **Admin System**
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- Administrative transfers
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- Balance modifications
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- Transaction oversight
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- System management
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## Debugging
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Debug mode can be enabled by uncommenting the following in `script_component.hpp`:
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```cpp
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#define DEBUG_MODE_FULL
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```
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## Version Information
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Version information is managed through the main Forge client system configuration.
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## Technical Details
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- Real-time transaction processing
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- Secure balance management
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- Transaction validation
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- Error handling
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- User feedback
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- Cross-module integration
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- Event system integration
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- State management
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- Database persistence
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- Transaction logging
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- Balance verification
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- Player validation |