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This commit refactors and adds documentation to several client-side functions across various addons, including: - **Task Addon:** Added function headers and descriptions to task-related functions (fnc_destroy, fnc_attack, fnc_defuse, fnc_hostage, fnc_makeIED, fnc_hvt, fnc_heartBeat, fnc_makeTarget, fnc_makeHVT, fnc_makeHostage, fnc_makeObject, fnc_makeShooter, fnc_attackModule, fnc_destroyModule, fnc_hvtModule, fnc_hostageModule, fnc_defuseModule, fnc_protectedModule, fnc_hostagesModule, fnc_explosivesModule, fnc_shootersModule). - **Org Addon:** Updated author and added function headers/descriptions to organization-related functions (fnc_initOrgStore, fnc_requestServerDB, fnc_addAsset, fnc_addReputation, fnc_create, fnc_removeAsset, fnc_addFunds, fnc_leave, fnc_addMember, fnc_disband, fnc_verifyOrgStore, fnc_handleOrgLoad). - **Garage Addon:** Added function headers and descriptions to garage-related functions (fnc_openGarage, fnc_fetchNearby, fnc_initGarage, fnc_fetchGarage, fnc_storeVehicle). - **Locker Addon:** Added function headers and descriptions to locker-related functions (fnc_openLocker, fnc_fetchPlayer, fnc_initLocker, fnc_fetchLocker). - **Phone Addon:** Added function headers, descriptions, and examples to phone-related functions (fnc_initAction, fnc_showEmail, fnc_showMessage, fnc_delEmail, fnc_delMsg, fnc_showMessageInput, fnc_addContact, fnc_initPhone, fnc_addMsg, fnc_addEmail, fnc_newEmail, fnc_initVar, fnc_addOfflineEmail, fnc_addOfflineMsg, fnc_sendMsg, fnc_sendEmail, fnc_showContact, fnc_newMsg, fnc_dateToHhMm, fnc_initAddAction, fnc_openPhone, fnc_viewSettings, fnc_viewMessages, fnc_viewContacts, fnc_viewEmail, fnc_showDialpad, fnc_showSafari). - **Admin Addon:** Added function headers and descriptions to admin-related functions (fnc_adminMessage, fnc_printAddonName, fnc_initAdmin, fnc_openAdmin, fnc_adminPromote). - **Store Addon:** Added function headers and descriptions to store-related functions (fnc_openStore, fnc_initStore, fnc_selectProduct, fnc_changeFilter, fnc_changePayment, fnc_handlePurchase). - **Medical Addon:** Added function headers, descriptions, and examples to medical-related functions (fnc_saveDroppedWeapons, fnc_moveInventory, fnc_onRespawn, fnc_onKilled, fnc_initMedical, fnc_deductMedicalCost, fnc_heartBeat). - **Misc Addon:** Added function headers, descriptions, and examples to misc-related functions (fnc_formatNumber, fnc_isAssignableBinocular, fnc_isWeaponType, fnc_cargoToPairs, fnc_serializeString, fnc_deserializeString, fnc_getSystemTime). - **Init Addon:** Updated author and removed unnecessary copyright information from init-related functions (fnc_initPlayer, fnc_playerDBSave, fnc_playerSaveLoop, fnc_playerDBLoad, fnc_handlePlayerLoad). - **Money Addon:** Removed unnecessary copyright information from money-related functions (fnc_takeCash, fnc_giveCash, fnc_giveCashSubmit). - **Interaction Addon:** Removed unnecessary copyright information from interaction-related functions (fnc_initInteraction, fnc_openInteraction, fnc_interactionAction). - **Ambient Addon:** Removed unnecessary copyright information from ambient-related functions (fnc_ambientSound). - **Arsenal Addon:** Added function headers, descriptions, and examples to arsenal-related functions (fnc_openArmory, fnc_saveUnlocks, fnc_updateUnlocks, fnc_openGarage, fnc_addGarageVehicle, fnc_addVirtualVehicles, fnc_addVirtualVehicles). - **Dialogue Addon:** Added function headers and descriptions to dialogue-related functions (fnc_selectAI, fnc_selectDialogue). - **Service Addon:** Added function headers and descriptions to service-related functions (fnc_initService). - **Bank Addon:** Added function headers and descriptions to bank-related functions (fnc_initBank, fnc_refresh, fnc_openBank). These changes improve code readability, maintainability, and provide better context for developers working with these functions. The author field was updated to `IDSolutions` where appropriate.
173 lines
5.6 KiB
Plaintext
173 lines
5.6 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_locker_fnc_equipGear
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* Author: IDSolutions
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*
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* [Description]
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* Equips gear from the locker.
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*
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* Arguments:
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* N/A
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [] call forge_client_locker_fnc_equipGear;
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*
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* Public: Yes
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*/
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private _display = findDisplay IDD_LOCKERDIALOG;
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private _playerItems = _display displayCtrl IDC_PLAYEREQUIPMENTLIST;
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private _lockerItems = _display displayCtrl IDC_LOCKEREQUIPMENTLIST;
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private _selectedItem = lbCurSel _lockerItems;
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private _selectedItemData = _lockerItems lbData _selectedItem;
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private _data = call compile _selectedItemData;
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private _locker = GETVAR(player,FORGE_Locker,[]);
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if ((isNil { _data })) exitWith { ctrlEnable [IDC_EQUIPBUTTON, true]; };
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private _itemType = _data select 0;
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private _item = _data select 1;
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private _clear = true;
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switch (_itemType) do {
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case "backpack": {
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if (isNull (unitBackpack player)) then {
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player addBackpack _item;
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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["You already have a backpack equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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case "facewear": {
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if (goggles player == "") then {
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player addGoggles _item;
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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["You already have facewear equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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case "headgear": {
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if (headgear player == "") then {
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player addHeadgear _item;
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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["You already have headgear equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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case "hmd": {
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if (hmd player == "") then {
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player linkItem _item;
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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["You already have a HMD equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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case "item": {
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if (player canAdd _item) then {
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player addItem _item;
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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["You don't have enough space left!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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case "magazine": {
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if (player canAdd (_item select 0)) then {
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player addMagazine [(_item select 0), (_item select 1)];
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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["You don't have enough space left!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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case "uniform": {
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if (uniform player == "") then {
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player forceAddUniform _item;
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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["You already have a uniform equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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case "vest": {
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if (vest player == "") then {
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player addVest _item;
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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["You already have a vest equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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case "weapon": {
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private _weaponType = getNumber (configFile >> "CfgWeapons" >> _item >> "type");
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private _hasSpace = switch (_weaponType) do {
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case 1: {primaryWeapon player == ""}; // Primary
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case 2: {handgunWeapon player == ""}; // Handgun
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case 4: {secondaryWeapon player == ""}; // Launcher
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case 131072: {false}; // Binoculars
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default {true};
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};
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if (_hasSpace) then {
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private _compatibleMags = getArray (configFile >> "CfgWeapons" >> _item >> "magazines");
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private _baseType = (_compatibleMags select 0) select [0, (_compatibleMags select 0) find "_Tracer"];
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if (_baseType == "") then {_baseType = _compatibleMags select 0};
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private _magIndices = [];
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{
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if ((_x select 0) == "magazine") then {
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private _magClass = (_x select 1) select 0;
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if ((_magClass in _compatibleMags || {("ACE_" in _magClass) && {_baseType in _magClass}}) &&
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{player canAdd _magClass}) then {
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player addMagazine [_magClass, (_x select 1) select 1];
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_magIndices pushBack _forEachIndex;
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};
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};
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} forEach _locker;
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reverse _magIndices;
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{_locker deleteAt _x} forEach _magIndices;
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player addWeapon _item;
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playSound "FD_Finish_F";
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} else {
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_clear = false;
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["You don't have enough space left!", "warning", 3, "right"] call EFUNC(misc,notify);
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playSound "FD_CP_Not_Clear_F";
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};
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};
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};
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if (_clear) then {
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lbClear _lockerItems;
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lbClear _playerItems;
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_lockerItems lbSetCurSel -1;
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_playerItems lbSetCurSel -1;
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private _index = _locker findIf { _x isEqualTo _data };
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_locker deleteAt _index;
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SETPVAR(player,FORGE_Locker,_locker);
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[] call FUNC(fetchLocker);
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[] call FUNC(fetchPlayer);
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ctrlEnable [IDC_EQUIPBUTTON, true];
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}; |