
This commit introduces several enhancements to the Forge client, including improved documentation for the Garage and Locker modules, updates to variable names for consistency, and additions to the .gitignore file. The following changes were made: - **Garage and Locker Modules:** Added comprehensive README.md files to the Garage and Locker modules, providing overviews, dependency information, author details, feature descriptions, event handler usage, debugging instructions, and version information. - **Variable Name Consistency:** Updated variable names in `fnc_playerDBSave.sqf` and `fnc_firstLogin.sqf` to use the `FORGE_PayGrade` constant instead of `Paygrade` for consistency with the Forge naming conventions. - **.gitignore:** Added `/api` to the .gitignore file to exclude the Forge API directory from version control.
61 lines
1.9 KiB
Markdown
61 lines
1.9 KiB
Markdown
# Forge Medical Module
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## Overview
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The Medical module provides a comprehensive medical system for the Forge client. It includes features for handling player health, death, respawn, and medical costs.
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## Dependencies
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- forge_client_main
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## Authors
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- J. Schmidt
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- Creedcoder
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- IDSolutions
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## Features
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### Medical System
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1. **Medical Initialization** (`fnc_initMedical.sqf`)
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- Initializes the medical system
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- Sets up necessary configurations and health monitoring
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2. **Health Management**
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- **Heart Beat** (`fnc_heartBeat.sqf`)
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- Monitors player vital signs
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- **On Killed** (`fnc_onKilled.sqf`)
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- Handles player death events
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- **On Respawn** (`fnc_onRespawn.sqf`)
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- Manages player respawn process
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3. **Inventory Management**
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- **Move Inventory** (`fnc_moveInventory.sqf`)
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- Handles inventory transfers during medical events
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- **Save Dropped Weapons** (`fnc_saveDroppedWeapons.sqf`)
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- Manages weapon preservation on death
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4. **Medical Costs**
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- **Deduct Medical Cost** (`fnc_deductMedicalCost.sqf`)
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- Handles medical service payments
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## Event Handlers
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The module uses several event handlers for initialization and execution:
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- `XEH_preInit.sqf`: Pre-initialization setup
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- `XEH_postInit.sqf`: Post-initialization tasks
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- `XEH_preStart.sqf`: Pre-start configuration
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- `XEH_postInit_client.sqf`: Client-specific post-initialization
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- `XEH_preInit_server.sqf`: Server-specific pre-initialization
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## Usage
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To use the medical module:
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1. Ensure the module is properly loaded in your mission
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2. Monitor player health through the medical system
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3. Handle medical events using the appropriate functions
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4. Manage medical costs and inventory during medical events
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## Debugging
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Debug mode can be enabled by uncommenting the following in `script_component.hpp`:
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```cpp
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#define DEBUG_MODE_FULL
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```
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## Version Information
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Version information is managed through the main Forge client system configuration. |