client/addons/arsenal/functions/fnc_addVirtualVehicles.sqf
Jacob Schmidt 44625a8677
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feat: Refactor and document client-side functions
This commit refactors and adds documentation to several client-side functions across various addons, including:

- **Task Addon:** Added function headers and descriptions to task-related functions (fnc_destroy, fnc_attack, fnc_defuse, fnc_hostage, fnc_makeIED, fnc_hvt, fnc_heartBeat, fnc_makeTarget, fnc_makeHVT, fnc_makeHostage, fnc_makeObject, fnc_makeShooter, fnc_attackModule, fnc_destroyModule, fnc_hvtModule, fnc_hostageModule, fnc_defuseModule, fnc_protectedModule, fnc_hostagesModule, fnc_explosivesModule, fnc_shootersModule).
- **Org Addon:** Updated author and added function headers/descriptions to organization-related functions (fnc_initOrgStore, fnc_requestServerDB, fnc_addAsset, fnc_addReputation, fnc_create, fnc_removeAsset, fnc_addFunds, fnc_leave, fnc_addMember, fnc_disband, fnc_verifyOrgStore, fnc_handleOrgLoad).
- **Garage Addon:** Added function headers and descriptions to garage-related functions (fnc_openGarage, fnc_fetchNearby, fnc_initGarage, fnc_fetchGarage, fnc_storeVehicle).
- **Locker Addon:** Added function headers and descriptions to locker-related functions (fnc_openLocker, fnc_fetchPlayer, fnc_initLocker, fnc_fetchLocker).
- **Phone Addon:** Added function headers, descriptions, and examples to phone-related functions (fnc_initAction, fnc_showEmail, fnc_showMessage, fnc_delEmail, fnc_delMsg, fnc_showMessageInput, fnc_addContact, fnc_initPhone, fnc_addMsg, fnc_addEmail, fnc_newEmail, fnc_initVar, fnc_addOfflineEmail, fnc_addOfflineMsg, fnc_sendMsg, fnc_sendEmail, fnc_showContact, fnc_newMsg, fnc_dateToHhMm, fnc_initAddAction, fnc_openPhone, fnc_viewSettings, fnc_viewMessages, fnc_viewContacts, fnc_viewEmail, fnc_showDialpad, fnc_showSafari).
- **Admin Addon:** Added function headers and descriptions to admin-related functions (fnc_adminMessage, fnc_printAddonName, fnc_initAdmin, fnc_openAdmin, fnc_adminPromote).
- **Store Addon:** Added function headers and descriptions to store-related functions (fnc_openStore, fnc_initStore, fnc_selectProduct, fnc_changeFilter, fnc_changePayment, fnc_handlePurchase).
- **Medical Addon:** Added function headers, descriptions, and examples to medical-related functions (fnc_saveDroppedWeapons, fnc_moveInventory, fnc_onRespawn, fnc_onKilled, fnc_initMedical, fnc_deductMedicalCost, fnc_heartBeat).
- **Misc Addon:** Added function headers, descriptions, and examples to misc-related functions (fnc_formatNumber, fnc_isAssignableBinocular, fnc_isWeaponType, fnc_cargoToPairs, fnc_serializeString, fnc_deserializeString, fnc_getSystemTime).
- **Init Addon:** Updated author and removed unnecessary copyright information from init-related functions (fnc_initPlayer, fnc_playerDBSave, fnc_playerSaveLoop, fnc_playerDBLoad, fnc_handlePlayerLoad).
- **Money Addon:** Removed unnecessary copyright information from money-related functions (fnc_takeCash, fnc_giveCash, fnc_giveCashSubmit).
- **Interaction Addon:** Removed unnecessary copyright information from interaction-related functions (fnc_initInteraction, fnc_openInteraction, fnc_interactionAction).
- **Ambient Addon:** Removed unnecessary copyright information from ambient-related functions (fnc_ambientSound).
- **Arsenal Addon:** Added function headers, descriptions, and examples to arsenal-related functions (fnc_openArmory, fnc_saveUnlocks, fnc_updateUnlocks, fnc_openGarage, fnc_addGarageVehicle, fnc_addVirtualVehicles, fnc_addVirtualVehicles).
- **Dialogue Addon:** Added function headers and descriptions to dialogue-related functions (fnc_selectAI, fnc_selectDialogue).
- **Service Addon:** Added function headers and descriptions to service-related functions (fnc_initService).
- **Bank Addon:** Added function headers and descriptions to bank-related functions (fnc_initBank, fnc_refresh, fnc_openBank).

These changes improve code readability, maintainability, and provide better context for developers working with these functions. The author field was updated to `IDSolutions` where appropriate.
2025-04-05 16:12:32 -05:00

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#include "..\script_component.hpp"
/*
* Function: forge_client_arsenal_fnc_addVirtualVehicles
* Author: IDSolutions
*
* [Description]
* Adds vehicles to virtual garage and categorizes them by type
*
* Arguments:
* 0: Vehicles <ARRAY> - Array of vehicle classnames
*
* Return Value:
* None
*
* Examples:
* ["B_T_LSV_01_unarmed_F", "car"] call forge_client_arsenal_fnc_addVirtualVehicles
*
* Public: Yes
*/
params [["_vehicles", [], [[]]]];
private _default = [[],[],[],[],[],[]];
private _garage_unlocks = GETVAR(player,Garage_Unlocks,_default);
private _cars = _garage_unlocks select 0;
private _armor = _garage_unlocks select 1;
private _helis = _garage_unlocks select 2;
private _planes = _garage_unlocks select 3;
private _naval = _garage_unlocks select 4;
private _static = _garage_unlocks select 5;
{
switch true do {
case (_x isKindOf "Car"): {
if ((_x isKindOf "Tank") || (_x isKindOf "Wheeled_APC_F")) exitWith {};
_cars pushBackUnique _x;
};
case (_x isKindOf "Tank"): {
_armor pushBackUnique _x;
};
case (_x isKindOf "Helicopter"): {
_helis pushBackUnique _x;
};
case (_x isKindOf "Plane"): {
_planes pushBackUnique _x;
};
case (_x isKindOf "Ship"): {
_naval pushBackUnique _x;
};
case (_x isKindOf "Static"): {
_static pushBackUnique _x;
};
};
} forEach _vehicles;
GVAR(car_unlocks) = [];
GVAR(armor_unlocks) = [];
GVAR(heli_unlocks) = [];
GVAR(plane_unlocks) = [];
GVAR(naval_unlocks) = [];
GVAR(static_unlocks) = [];
{
GVAR(car_unlocks) append [getText(configFile >> "CfgVehicles" >> _x >> "model"),[configFile >> "CfgVehicles" >> _x]];
} forEach _cars;
{
GVAR(armor_unlocks) append [getText(configFile >> "CfgVehicles" >> _x >> "model"),[configFile >> "CfgVehicles" >> _x]];
} forEach _armor;
{
GVAR(heli_unlocks) append [getText(configFile >> "CfgVehicles" >> _x >> "model"),[configFile >> "CfgVehicles" >> _x]];
} forEach _helis;
{
GVAR(plane_unlocks) append [getText(configFile >> "CfgVehicles" >> _x >> "model"),[configFile >> "CfgVehicles" >> _x]];
} forEach _planes;
{
GVAR(naval_unlocks) append [getText(configFile >> "CfgVehicles" >> _x >> "model"),[configFile >> "CfgVehicles" >> _x]];
} forEach _naval;
{
GVAR(static_unlocks) append [getText(configFile >> "CfgVehicles" >> _x >> "model"),[configFile >> "CfgVehicles" >> _x]];
} forEach _static;
TRACE_1("Virtual vehicles updated",count _vehicles);