Jacob Schmidt 55f60dc71f feat: Revamp admin panel, store, and arsenal systems
This commit introduces significant changes to the admin panel, store, and arsenal systems, focusing on improved functionality, UI enhancements, and code optimization.

**Admin Panel:**
- Migrated to a web-based UI for improved user experience and maintainability.
- Implemented dynamic player listing with filtering and search capabilities.
- Added functionality for managing player paygrades, sending messages, and transferring funds.
- Integrated server-side events for handling admin actions.

**Store:**
- Added `handleDelivery` event handler.
- Streamlined product selection and purchase processes.
- Improved handling of organization funds and player balances.
- Refactored code for better readability and maintainability.

**Arsenal:**
- Enhanced initialization process with improved data validation.
- Optimized item unlocking logic.

These changes aim to provide a more robust, user-friendly, and efficient experience for both administrators and players.
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Forge Arsenal Module

Overview

The Arsenal module provides a comprehensive weapon and vehicle management system for the Forge client. It includes features for managing armory items, vehicle garages, and unlock systems.

Dependencies

  • forge_client_main

Authors

  • J. Schmidt
  • Creedcoder
  • IDSolutions

Features

Armory Management

  1. Armory Initialization (fnc_initArsenal.sqf)

    • Initializes the arsenal system
    • Sets up necessary configurations and permissions
  2. Armory Interface (fnc_openArmory.sqf)

    • Opens the armory user interface
    • Provides access to weapon and equipment management
  3. Item Management

    • Add Armory Items (fnc_addArmoryItem.sqf)
      • Handles adding new items to the armory
    • Save Unlocks (fnc_saveUnlocks.sqf)
      • Manages the persistence of unlocked items
    • Update Unlocks (fnc_updateUnlocks.sqf)
      • Updates the unlock status of items

Vehicle Management

  1. Garage System
    • Open Garage (fnc_openGarage.sqf)
      • Provides access to the vehicle garage interface
    • Add Garage Vehicle (fnc_addGarageVehicle.sqf)
      • Handles adding new vehicles to the garage
    • Add Virtual Vehicles (fnc_addVirtualVehicles.sqf)
      • Manages virtual vehicle entries in the garage

Event Handlers

The module uses several event handlers for initialization and execution:

  • XEH_preInit.sqf: Pre-initialization setup
  • XEH_postInit.sqf: Post-initialization tasks
  • XEH_preStart.sqf: Pre-start configuration
  • XEH_postInit_client.sqf: Client-specific post-initialization
  • XEH_preInit_server.sqf: Server-specific pre-initialization

Usage

To use the arsenal module:

  1. Ensure the module is properly loaded in your mission
  2. Access the armory through the provided UI for weapon management
  3. Use the garage interface for vehicle management
  4. Manage unlocks and permissions through the appropriate functions

Debugging

Debug mode can be enabled by uncommenting the following in script_component.hpp:

#define DEBUG_MODE_FULL

Version Information

Version information is managed through the main Forge client system configuration.