
This commit introduces several enhancements to the Forge client, including improved documentation for the Garage and Locker modules, updates to variable names for consistency, and additions to the .gitignore file. The following changes were made: - **Garage and Locker Modules:** Added comprehensive README.md files to the Garage and Locker modules, providing overviews, dependency information, author details, feature descriptions, event handler usage, debugging instructions, and version information. - **Variable Name Consistency:** Updated variable names in `fnc_playerDBSave.sqf` and `fnc_firstLogin.sqf` to use the `FORGE_PayGrade` constant instead of `Paygrade` for consistency with the Forge naming conventions. - **.gitignore:** Added `/api` to the .gitignore file to exclude the Forge API directory from version control.
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2.1 KiB
Forge Arsenal Module
Overview
The Arsenal module provides a comprehensive weapon and vehicle management system for the Forge client. It includes features for managing armory items, vehicle garages, and unlock systems.
Dependencies
- forge_client_main
Authors
- J. Schmidt
- Creedcoder
- IDSolutions
Features
Armory Management
-
Armory Initialization (
fnc_initArsenal.sqf
)- Initializes the arsenal system
- Sets up necessary configurations and permissions
-
Armory Interface (
fnc_openArmory.sqf
)- Opens the armory user interface
- Provides access to weapon and equipment management
-
Item Management
- Add Armory Items (
fnc_addArmoryItem.sqf
)- Handles adding new items to the armory
- Save Unlocks (
fnc_saveUnlocks.sqf
)- Manages the persistence of unlocked items
- Update Unlocks (
fnc_updateUnlocks.sqf
)- Updates the unlock status of items
- Add Armory Items (
Vehicle Management
- Garage System
- Open Garage (
fnc_openGarage.sqf
)- Provides access to the vehicle garage interface
- Add Garage Vehicle (
fnc_addGarageVehicle.sqf
)- Handles adding new vehicles to the garage
- Add Virtual Vehicles (
fnc_addVirtualVehicles.sqf
)- Manages virtual vehicle entries in the garage
- Open Garage (
Event Handlers
The module uses several event handlers for initialization and execution:
XEH_preInit.sqf
: Pre-initialization setupXEH_postInit.sqf
: Post-initialization tasksXEH_preStart.sqf
: Pre-start configurationXEH_postInit_client.sqf
: Client-specific post-initializationXEH_preInit_server.sqf
: Server-specific pre-initialization
Usage
To use the arsenal module:
- Ensure the module is properly loaded in your mission
- Access the armory through the provided UI for weapon management
- Use the garage interface for vehicle management
- Manage unlocks and permissions through the appropriate functions
Debugging
Debug mode can be enabled by uncommenting the following in script_component.hpp
:
#define DEBUG_MODE_FULL
Version Information
Version information is managed through the main Forge client system configuration.