
This commit introduces a new task reward and penalty system. The following changes were made: - Added `handleTaskRewards` to `XEH_PREP.hpp` for pre-processing. - Added parameters for equipment, supply, weapon, vehicle, and special rewards to the task definition functions (`fnc_defuse.sqf`, `fnc_destroy.sqf`, `fnc_attack.sqf`, `fnc_hvt.sqf`, `fnc_delivery.sqf`, `fnc_defend.sqf`, `fnc_hostage.sqf`). - Modified task completion logic to handle rewards and penalties using the new `handleTaskRewards` function. - Replaced direct reputation and fund modifications with the new reward system. - Updated documentation to reflect the new reward parameters.
121 lines
4.5 KiB
Plaintext
121 lines
4.5 KiB
Plaintext
#include "..\script_component.hpp"
|
|
|
|
/*
|
|
* Author: IDSolutions
|
|
* Registers a delivery task
|
|
*
|
|
* Arguments:
|
|
* 0: ID of the task <STRING>
|
|
* 1: Amount of damaged cargo to fail the task <NUMBER>
|
|
* 2: Amount of cargo delivered to complete the task <NUMBER>
|
|
* 3: Marker name for the delivery zone <STRING>
|
|
* 4: Amount of funds the company receives if the task is successful <NUMBER> (default: 0)
|
|
* 5: Amount of rating the company and player lose if the task is failed <NUMBER> (default: 0)
|
|
* 6: Amount of rating the company and player receive if the task is successful <NUMBER> (default: 0)
|
|
* 7: Should the mission end (MissionSuccess) if the task is successful <BOOL> (default: false)
|
|
* 8: Should the mission end (MissionFailed) if the task is failed <BOOL> (default: false)
|
|
* 9: Amount of time to complete delivery <NUMBER> (default: -1)
|
|
* 10: Equipment rewards <ARRAY> (default: [])
|
|
* 11: Supply rewards <ARRAY> (default: [])
|
|
* 12: Weapon rewards <ARRAY> (default: [])
|
|
* 13: Vehicle rewards <ARRAY> (default: [])
|
|
* 14: Special rewards <ARRAY> (default: [])
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* ["delivery_1", 1, 3, "delivery_zone", 250000, -75, 300, false, false] spawn forge_client_task_fnc_delivery;
|
|
* ["delivery_1", 1, 3, "delivery_zone", 250000, -75, 300, false, false, 900] spawn forge_client_task_fnc_delivery;
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
|
|
params [
|
|
["_taskID", "", [""]],
|
|
["_limitFail", -1, [0]],
|
|
["_limitSuccess", -1, [0]],
|
|
["_deliveryZone", "", [""]],
|
|
["_companyFunds", 0, [0]],
|
|
["_ratingFail", 0, [0]],
|
|
["_ratingSuccess", 0, [0]],
|
|
["_endSuccess", false, [false]],
|
|
["_endFail", false, [false]],
|
|
["_time", -1, [0]],
|
|
["_equipmentRewards", [], [[]]],
|
|
["_supplyRewards", [], [[]]],
|
|
["_weaponRewards", [], [[]]],
|
|
["_vehicleRewards", [], [[]]],
|
|
["_specialRewards", [], [[]]]
|
|
];
|
|
|
|
private _result = 0;
|
|
|
|
waitUntil {
|
|
sleep 1;
|
|
_cargo = GVAR(allCargo) select { (_x getVariable ["assignedTask", ""]) == _taskID };
|
|
count _cargo > 0
|
|
};
|
|
|
|
private _cargo = GVAR(allCargo) select { (_x getVariable ["assignedTask", ""]) == _taskID };
|
|
private _startTime = if (_time isNotEqualTo -1) then { floor(time) } else { nil };
|
|
|
|
waitUntil {
|
|
sleep 1;
|
|
|
|
private _cargoDelivered = ({ _x inArea _deliveryZone && (damage _x) < 0.7 } count _cargo);
|
|
private _cargoDamaged = ({ damage _x >= 0.7 } count _cargo);
|
|
|
|
if (_time isNotEqualTo -1) then {
|
|
private _timeExpired = (floor time - _startTime >= _time);
|
|
|
|
if (_cargoDamaged >= _limitFail) then { _result = 1; };
|
|
if (_cargoDelivered < _limitSuccess && _timeExpired) then { _result = 1; };
|
|
|
|
(_result == 1) or ((_cargoDelivered >= _limitSuccess) && (_cargoDamaged < _limitFail))
|
|
} else {
|
|
if (_cargoDamaged >= _limitFail) then { _result = 1; };
|
|
|
|
(_result == 1) or ((_cargoDelivered >= _limitSuccess) && (_cargoDamaged < _limitFail))
|
|
};
|
|
};
|
|
|
|
if (_result == 1) then {
|
|
{ deleteVehicle _x } forEach _cargo;
|
|
|
|
private _penalties = createHashMap;
|
|
_penalties set ["reputation", _ratingFail];
|
|
|
|
[_taskID, _penalties] call FUNC(handleTaskRewards);
|
|
|
|
sleep 1;
|
|
|
|
{ [_x, _ratingFail] remoteExec ["addRating", -2] } forEach allPlayers;
|
|
[format ["Task failed: %1 reputation", _ratingFail], "warning", 5, "right"] call EFUNC(misc,notify);
|
|
|
|
if (_endFail) then { ["MissionFail", false] remoteExecCall ["BIS_fnc_endMission", playerSide]; };
|
|
} else {
|
|
{ deleteVehicle _x } forEach _cargo;
|
|
|
|
private _rewards = createHashMap;
|
|
_rewards set ["funds", _companyFunds];
|
|
_rewards set ["reputation", _ratingSuccess];
|
|
|
|
if (count _equipmentRewards > 0) then { _rewards set ["equipment", _equipmentRewards]; };
|
|
if (count _supplyRewards > 0) then { _rewards set ["supplies", _supplyRewards]; };
|
|
if (count _weaponRewards > 0) then { _rewards set ["weapons", _weaponRewards]; };
|
|
if (count _vehicleRewards > 0) then { _rewards set ["vehicles", _vehicleRewards]; };
|
|
if (count _specialRewards > 0) then { _rewards set ["special", _specialRewards]; };
|
|
|
|
[_taskID, _rewards] call FUNC(handleTaskRewards);
|
|
[_taskID, "SUCCEEDED"] call BIS_fnc_taskSetState;
|
|
|
|
sleep 1;
|
|
|
|
{ [_x, _ratingSuccess] remoteExec ["addRating", -2] } forEach allPlayers;
|
|
|
|
[format ["Task completed: %1 reputation", _ratingSuccess], "success", 5, "right"] call EFUNC(misc,notify);
|
|
[format ["Task completed: %1 funds", _companyFunds], "success", 5, "right"] call EFUNC(misc,notify);
|
|
|
|
if (_endSuccess) then { ["MissionSuccess", true] remoteExecCall ["BIS_fnc_endMission", playerSide]; };
|
|
}; |