47 lines
1.2 KiB
Plaintext
47 lines
1.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_ambient_fnc_ambientSound
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* Author: J.Schmidt
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* Edit: 07.15.2024
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* Copyright © 2024 J.Schmidt, All rights reserved
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*
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* Do not edit without permission!
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License.
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* To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons,
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* PO Box 1866, Mountain View, CA 94042
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*
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* [Description]
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* Create a sound source and play an ambient sfx sound.
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*
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* Arguments:
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* 0: The sound source <OBJECT>
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* 1: The name of the SFX sound <STRING>
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* 2: Number of seconds before SFX sound will be deleted <NUMBER>
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [this, "sfx_sound_name"] spawn forge_client_ambient_fnc_ambientSound
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*
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* Public: Yes
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*/
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params [["_source", nil, [objNull, 0, [], sideUnknown, grpNull, ""]], ["_sfx", "", [""]], ["_time", nil, [0]]];
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private _sound0 = createSoundSource [_sfx, position _source, [], 0];
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while { alive _source } do {
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if (!isNil "_time") exitWith {
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uiSleep _time;
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deleteVehicle _sound0;
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};
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uiSleep 5;
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if (!alive _source) exitWith {
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deleteVehicle _sound0;
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};
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}; |