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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
52 lines
1.8 KiB
Plaintext
52 lines
1.8 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Initializes the arsenal system with armory and garage data
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*
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* Arguments:
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* 0: Armory data <ARRAY> - [items, weapons, magazines, backpacks]
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* 1: Garage data <ARRAY> - [cars, armor, helicopters, planes, naval, static]
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*
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* Return Value:
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* BOOLEAN - true if initialization successful, false if invalid data
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*
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* Example:
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* [[_items, _weapons, _magazines, _backpacks], [_cars, _armor, _helis, _planes, _naval, _statics]] call forge_client_arsenal_fnc_initArsenal
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*/
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params [["_armory_data", [], [[]]], ["_garage_data", [], [[]]]];
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if (!(_armory_data isEqualTypeArray GVAR(default_armory)) || (count _armory_data != 4)) then { _armory_data = GVAR(default_armory); };
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if (!(_garage_data isEqualTypeArray GVAR(default_garage)) || (count _garage_data != 6)) then { _garage_data = GVAR(default_garage); };
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if (GVAR(armory_type) == 0) then {
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{
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[GVAR(gear_box), _x, false, true, 1, _forEachIndex] call BFUNC(addVirtualItemCargo);
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} forEach _armory_data;
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} else {
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{
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[GVAR(gear_box), _x] call AFUNC(arsenal,addVirtualItems);
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} forEach _armory_data;
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};
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_armory_data params [["_items", [], [[]]], ["_weapons", [], [[]]], ["_magazines", [], [[]]], ["_backpacks", [], [[]]]];
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_garage_data params [["_cars", [], [[]]], ["_armor", [], [[]]], ["_helis", [], [[]]], ["_planes", [], [[]]], ["_naval", [], [[]]], ["_statics", [], [[]]]];
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GVAR(armory_unlocks) = _armory_data;
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GVAR(garage_unlocks) = _garage_data;
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GVAR(item_unlocks) = _items;
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GVAR(weapon_unlocks) = _weapons;
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GVAR(magazine_unlocks) = _magazines;
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GVAR(backpack_unlocks) = _backpacks;
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GVAR(car_unlocks) = _cars;
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GVAR(armor_unlocks) = _armor;
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GVAR(heli_unlocks) = _helis;
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GVAR(plane_unlocks) = _planes;
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GVAR(naval_unlocks) = _naval;
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GVAR(static_unlocks) = _statics;
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{
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[_x] call FUNC(addVirtualVehicles);
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} forEach GVAR(garage_unlocks); |