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Author SHA1 Message Date
257e921d89 Update .github/workflows/build.yml 2025-02-22 13:55:57 -06:00
github-actions
1e9cf0b4f0 v1.0.0 Build 3 2025-01-02 03:42:28 +00:00
Jacob Schmidt
7e79d8871b Merge branch 'master' of https://gitea.innovativedevsolutions.org/IDSolutions/factions
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Build / Build (push) Successful in 54s
2025-01-01 21:42:12 -06:00
Jacob Schmidt
ba9a903986 Updated naming convention to use FORGE 2025-01-01 21:42:04 -06:00
4117c0a68d Update README.md 2024-11-17 08:44:21 -06:00
github-actions
8c24b59e8b v1.0.0 Build 2 2024-11-17 14:14:06 +00:00
Jacob Schmidt
b518cd9a38 Merge branch 'master' of https://gitea.innovativedevsolutions.org/IDSolutions/factions
All checks were successful
Build / Build (push) Successful in 54s
2024-11-17 08:13:59 -06:00
Jacob Schmidt
5aacdefbb4 Update 11172024@0815 2024-11-17 08:13:55 -06:00
18 changed files with 160 additions and 85 deletions

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@ -1,7 +1,7 @@
branches: branches:
- master - master
name-template: "a3f_factions_v$NEXT_PATCH_VERSION" name-template: "forge_factions_v$NEXT_PATCH_VERSION"
tag-template: "$NEXT_PATCH_VERSION" tag-template: "$NEXT_PATCH_VERSION"
categories: categories:

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@ -16,7 +16,7 @@ on:
jobs: jobs:
build: build:
name: Build name: Build
runs-on: ubuntu-22.04 runs-on: ubuntu-latest
steps: steps:
- name: Checkout Source Code - name: Checkout Source Code
uses: actions/checkout@v4 uses: actions/checkout@v4

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@ -1,6 +1,6 @@
name = "FORGE Factions" name = "FORGE Factions"
author = "IDSolutions" author = "IDSolutions"
prefix = "a3f_factions" prefix = "forge_factions"
mainprefix = "z" mainprefix = "z"
[files] [files]

50
README.md Normal file
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@ -0,0 +1,50 @@
<p align="center">
<a href="https://gitea.innovativedevsolutions.org/IDSolutions/factions/releases/latest" target="blank">
<img src="https://img.shields.io/gitea/v/release/IDSolutions/factions?gitea_url=https%3A%2F%2Fgitea.innovativedevsolutions.org" alt="latest-release" /></a>
<a href="https://gitea.innovativedevsolutions.org/IDSolutions/factions/issues" target="blank">
<img src="https://img.shields.io/gitea/issues/open/IDSolutions/factions?gitea_url=https%3A%2F%2Fgitea.innovativedevsolutions.org" alt="open-issues" /></a>
<a href="https://gitea.innovativedevsolutions.org/IDSolutions/factions/actions?workflow=build.yml" target="blank">
<img src="https://gitea.innovativedevsolutions.org/IDSolutions/factions/actions/workflows/build.yml/badge.svg?branch=master" alt="build-status" /></a>
</p>
Arma 3 FORGE Factions: Redefine The Battlefield\
Version: Alpha 0.1.0
[Development Status: Active]
---
Experience warfare reimagined with Arma 3 FORGE Factions, a comprehensive faction expansion that brings new depths of military diversity to your operations. Command unique forces, deploy specialized units, and engage in complex scenarios across distinctive fighting forces.
Key Features:
---
* Elite Forces: From hardened PMC operators to specialized military units, lead forces that bring unique capabilities and tactical options to the battlefield
* Distinctive Identity: Each faction features carefully crafted loadouts, custom equipment selections, and specialized vehicle configurations that define their combat doctrine
* Dynamic Integration: Seamlessly connects with the FORGE framework, enabling deep progression and organizational development for each faction
* Tactical Variety: Unique unit compositions and equipment combinations create fresh tactical challenges and opportunities
* Command Options: Full Zeus and Eden Editor support ensures complete mission-making freedom with all faction assets
* Balanced Design: Meticulously tuned for competitive balance while maintaining each faction's unique character
* Future-Ready: Built for expansion with a modular framework that supports regular content updates
* Mission Framework: Ready-to-use unit compositions and mission templates accelerate scenario creation
Perfect for:
* Mission makers seeking fresh tactical possibilities
* Players wanting new combat experiences
* Communities running persistent campaigns
* Scenario designers crafting complex operations
Coming Features:
* Additional Faction Types
* Expanded Vehicle Pools
Support & Development
---
* Part of the FORGE Development Initiative
* Regular updates and expansion plans
* Community-driven improvement process
License:
---
This mod is licensed under the [Arma Public License (APL-SA)](https://www.bohemia.net/community/licenses/arma-public-license-share-alike).
Join us in reshaping modern warfare.

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@ -1 +1 @@
z\a3f_factions\addons\main z\forge_factions\addons\main

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@ -1,6 +1,6 @@
class CfgMods { class CfgMods {
class PREFIX { class PREFIX {
dir = "@a3f_factions"; dir = "@forge_factions";
name = "FORGE Factions"; name = "FORGE Factions";
author = "IDSolutions"; author = "IDSolutions";
picture = "A3\Ui_f\data\Logos\arma3_expansion_alpha_ca"; picture = "A3\Ui_f\data\Logos\arma3_expansion_alpha_ca";
@ -8,7 +8,7 @@ class CfgMods {
hidePicture = "false"; hidePicture = "false";
action = "https://innovativedevsolutions.org"; action = "https://innovativedevsolutions.org";
actionName = "Website"; actionName = "Website";
description = "Innovative Dev Solutions"; description = "FORGE Factions - Version 1.0.0";
dlcColor[] = {0.45, 0.47, 0.41, 1}; dlcColor[] = {0.45, 0.47, 0.41, 1};
}; };
}; };

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@ -1,4 +1,4 @@
a3f_factions_main forge_factions_main
======== ========
Backbone of other components, defining most of the commonly used macros. Backbone of other components, defining most of the commonly used macros.

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@ -1,5 +1,5 @@
#define MAINPREFIX z #define MAINPREFIX z
#define PREFIX a3f_factions #define PREFIX forge_factions
#include "script_version.hpp" #include "script_version.hpp"
@ -9,7 +9,7 @@
#define REQUIRED_VERSION 2.12 #define REQUIRED_VERSION 2.12
#ifdef COMPONENT_BEAUTIFIED #ifdef COMPONENT_BEAUTIFIED
#define COMPONENT_NAME QUOTE(IDS Factions - COMPONENT_BEAUTIFIED) #define COMPONENT_NAME QUOTE(FORGE Factions - COMPONENT_BEAUTIFIED)
#else #else
#define COMPONENT_NAME QUOTE(IDS Factions - COMPONENT) #define COMPONENT_NAME QUOTE(FORGE Factions - COMPONENT)
#endif #endif

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@ -1,4 +1,4 @@
#define MAJOR 1 #define MAJOR 1
#define MINOR 0 #define MINOR 0
#define PATCH 0 #define PATCH 0
#define BUILD 1 #define BUILD 3

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@ -1 +1 @@
z\a3f_factions\addons\pmc z\forge_factions\addons\pmc

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@ -1,11 +1,11 @@
class CfgOrbat { class CfgOrbat {
class FORGE { class FORGE {
class A3F_Base { class FORGE_Base {
side = "West"; side = "West";
color[] = {0,0,0,1}; color[] = {0,0,0,1};
}; };
class A3F_Departments_Base: A3F_Base { class FORGE_Departments_Base: FORGE_Base {
type = "HQ"; type = "HQ";
text = "FORGE PMC Departments"; text = "FORGE PMC Departments";
textShort = "Departments"; textShort = "Departments";
@ -13,7 +13,7 @@ class CfgOrbat {
description = "FORGE PMC Departments."; description = "FORGE PMC Departments.";
}; };
class A3F_Loki_Base: A3F_Base { class FORGE_Loki_Base: FORGE_Base {
type = "Recon"; type = "Recon";
size = "FireTeam"; size = "FireTeam";
description = "FORGE Element: LOKI"; description = "FORGE Element: LOKI";
@ -21,18 +21,18 @@ class CfgOrbat {
textShort = "LOKI"; textShort = "LOKI";
}; };
class A3F_CompanyHome { class FORGE_CompanyHome {
side = "West"; side = "West";
type = "HQ"; type = "HQ";
text = "FORGE Private Military Company"; text = "FORGE Private Military Company";
textShort = "FORGE PMC"; textShort = "FORGE PMC";
assets[] = {"B_A3F_suburban_PMC_01", "B_A3F_tahoe_UNM_PMC_01"}; assets[] = {"B_FORGE_suburban_PMC_01", "B_FORGE_tahoe_UNM_PMC_01"};
color[] = {0,0,0,1}; color[] = {0,0,0,1};
description = "FORGE PMC Orbat Groups."; description = "FORGE PMC Orbat Groups.";
subordinates[] = {"A3F_ShareHolders", "A3F_ExecutiveMembers", "A3F_Departments"}; subordinates[] = {"FORGE_ShareHolders", "FORGE_ExecutiveMembers", "FORGE_Departments"};
}; };
class A3F_ShareHolders { class FORGE_ShareHolders {
side = "West"; side = "West";
type = "HQ"; type = "HQ";
text = "FORGE PMC Shareholders"; text = "FORGE PMC Shareholders";
@ -41,7 +41,7 @@ class CfgOrbat {
color[] = {0,0,0,1}; color[] = {0,0,0,1};
description = "FORGE PMC Shareholders."; description = "FORGE PMC Shareholders.";
}; };
class A3F_ExecutiveMembers { class FORGE_ExecutiveMembers {
side = "West"; side = "West";
type = "HQ"; type = "HQ";
text = "FORGE PMC Executive Members"; text = "FORGE PMC Executive Members";
@ -51,7 +51,7 @@ class CfgOrbat {
description = "FORGE PMC Executive Members."; description = "FORGE PMC Executive Members.";
}; };
class A3F_Departments { class FORGE_Departments {
side = "West"; side = "West";
type = "HQ"; type = "HQ";
text = "FORGE PMC Departments"; text = "FORGE PMC Departments";
@ -59,75 +59,75 @@ class CfgOrbat {
assets[] = {}; assets[] = {};
color[] = {0,0,0,1}; color[] = {0,0,0,1};
description = "FORGE PMC Departments."; description = "FORGE PMC Departments.";
subordinates[] = {"A3F_DepartmentsOperations", "A3F_DepartmentsPersonnel", "A3F_DepartmentsTech", "A3F_DepartmentsMedia"}; subordinates[] = {"FORGE_DepartmentsOperations", "FORGE_DepartmentsPersonnel", "FORGE_DepartmentsTech", "FORGE_DepartmentsMedia"};
}; };
class A3F_DepartmentsOperations: A3F_Departments_Base { class FORGE_DepartmentsOperations: FORGE_Departments_Base {
text = "Operations Department"; text = "Operations Department";
textShort = "Operations Dept."; textShort = "Operations Dept.";
subordinates[] = {"A3F_Command", "A3F_DepartmentsOperationsContracts"}; subordinates[] = {"FORGE_Command", "FORGE_DepartmentsOperationsContracts"};
}; };
class A3F_DepartmentsOperationsContracts: A3F_Departments_Base { class FORGE_DepartmentsOperationsContracts: FORGE_Departments_Base {
text = "Contract Acquisition"; text = "Contract Acquisition";
textShort = "Contract Acquisition"; textShort = "Contract Acquisition";
type = "Unknown"; type = "Unknown";
}; };
class A3F_DepartmentsPersonnel: A3F_Departments_Base { class FORGE_DepartmentsPersonnel: FORGE_Departments_Base {
text = "Personnel Department"; text = "Personnel Department";
textShort = "Personnel Dept."; textShort = "Personnel Dept.";
subordinates[] = {"A3F_DepartmentsPersonnelTraining", "A3F_DepartmentsPersonnelEmployeeCare", "A3F_DepartmentsPersonnelPayroll"}; subordinates[] = {"FORGE_DepartmentsPersonnelTraining", "FORGE_DepartmentsPersonnelEmployeeCare", "FORGE_DepartmentsPersonnelPayroll"};
}; };
class A3F_DepartmentsPersonnelTraining: A3F_Departments_Base { class FORGE_DepartmentsPersonnelTraining: FORGE_Departments_Base {
text = "Training"; text = "Training";
textShort = "Training"; textShort = "Training";
type = "Unknown"; type = "Unknown";
}; };
class A3F_DepartmentsPersonnelEmployeeCare: A3F_Departments_Base { class FORGE_DepartmentsPersonnelEmployeeCare: FORGE_Departments_Base {
text = "Employee Care"; text = "Employee Care";
textShort = "Employee Care"; textShort = "Employee Care";
type = "Unknown"; type = "Unknown";
}; };
class A3F_DepartmentsPersonnelPayroll: A3F_Departments_Base { class FORGE_DepartmentsPersonnelPayroll: FORGE_Departments_Base {
text = "Payroll"; text = "Payroll";
textShort = "Payroll"; textShort = "Payroll";
type = "Unknown"; type = "Unknown";
}; };
class A3F_DepartmentsTech: A3F_Departments_Base { class FORGE_DepartmentsTech: FORGE_Departments_Base {
text = "Tech Department"; text = "Tech Department";
textShort = "Tech Dept."; textShort = "Tech Dept.";
subordinates[] = {"A3F_DepartmentsTechWeaponMaintenance", "A3F_DepartmentsTechResearchDevelopment"}; subordinates[] = {"FORGE_DepartmentsTechWeaponMaintenance", "FORGE_DepartmentsTechResearchDevelopment"};
}; };
class A3F_DepartmentsTechWeaponMaintenance: A3F_Departments_Base { class FORGE_DepartmentsTechWeaponMaintenance: FORGE_Departments_Base {
text = "Weapon Maintenance"; text = "Weapon Maintenance";
textShort = "Weapon Maint."; textShort = "Weapon Maint.";
type = "Unknown"; type = "Unknown";
}; };
class A3F_DepartmentsTechResearchDevelopment: A3F_Departments_Base { class FORGE_DepartmentsTechResearchDevelopment: FORGE_Departments_Base {
text = "Research and Development"; text = "Research and Development";
textShort = "R&D"; textShort = "R&D";
type = "Unknown"; type = "Unknown";
}; };
class A3F_DepartmentsMedia: A3F_Departments_Base { class FORGE_DepartmentsMedia: FORGE_Departments_Base {
text = "Media Department"; text = "Media Department";
textShort = "Media Dept."; textShort = "Media Dept.";
subordinates[] = {"A3F_DepartmentsMediaCompanyRelations", "A3F_DepartmentsMediaNationalOutreach"}; subordinates[] = {"FORGE_DepartmentsMediaCompanyRelations", "FORGE_DepartmentsMediaNationalOutreach"};
}; };
class A3F_DepartmentsMediaCompanyRelations: A3F_Departments_Base { class FORGE_DepartmentsMediaCompanyRelations: FORGE_Departments_Base {
text = "Company Relations"; text = "Company Relations";
textShort = "Company Relations"; textShort = "Company Relations";
type = "Unknown"; type = "Unknown";
}; };
class A3F_DepartmentsMediaNationalOutreach: A3F_Departments_Base { class FORGE_DepartmentsMediaNationalOutreach: FORGE_Departments_Base {
text = "National Outreach"; text = "National Outreach";
textShort = "National Outreach"; textShort = "National Outreach";
type = "Unknown"; type = "Unknown";
}; };
class A3F_Command: A3F_Base { class FORGE_Command: FORGE_Base {
side = "West"; side = "West";
type = "HQ"; type = "HQ";
size = "Company"; size = "Company";
@ -135,16 +135,16 @@ class CfgOrbat {
textShort = "FORGE Command"; textShort = "FORGE Command";
color[] = {0,0,0,1}; color[] = {0,0,0,1};
description = "FORGE Command Group"; description = "FORGE Command Group";
subordinates[] = {"A3F_Loki_Command"}; subordinates[] = {"FORGE_Loki_Command"};
}; };
class A3F_Loki_Command: A3F_Loki_Base { class FORGE_Loki_Command: FORGE_Loki_Base {
size = "Brigade"; size = "Brigade";
// insignia = "\z\a3f_factions\addons\pmc\data\a3f_armpatch.paa"; // insignia = "\z\forge_factions\addons\pmc\data\forge_armpatch.paa";
// texture = ""; // texture = "";
subordinates[] = {"A3F_Loki_Team1", "A3F_Loki_Team2", "A3F_Loki_Team3"}; subordinates[] = {"FORGE_Loki_Team1", "FORGE_Loki_Team2", "FORGE_Loki_Team3"};
}; };
class A3F_Loki_Team1: A3F_Loki_Base { class FORGE_Loki_Team1: FORGE_Loki_Base {
text = "Field Operatives"; text = "Field Operatives";
TextShort = "Field Operatives"; TextShort = "Field Operatives";
size = "Squad"; size = "Squad";
@ -152,13 +152,13 @@ class CfgOrbat {
commander = "J. Schmidt"; commander = "J. Schmidt";
commanderRank = "Captain"; commanderRank = "Captain";
}; };
class A3F_Loki_Team2: A3F_Loki_Base { class FORGE_Loki_Team2: FORGE_Loki_Base {
text = "Intelligence Analysts"; text = "Intelligence Analysts";
TextShort = "Intelligence Analysts"; TextShort = "Intelligence Analysts";
size = "Squad"; size = "Squad";
type = "Unknown"; type = "Unknown";
}; };
class A3F_Loki_Team3: A3F_Loki_Base { class FORGE_Loki_Team3: FORGE_Loki_Base {
text = "Strike Team Echo"; text = "Strike Team Echo";
TextShort = "Strike Team Echo"; TextShort = "Strike Team Echo";
size = "Squad"; size = "Squad";

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@ -13,14 +13,19 @@
respawnItems[] = {}; \ respawnItems[] = {}; \
linkedItems[] = {}; \ linkedItems[] = {}; \
respawnLinkedItems[] = {}; \ respawnLinkedItems[] = {}; \
facewear = ""; \
allowedFacewear[] = {}; \
allowedHeadgear[] = {}; \
allowedHeadgearB[] = {}; \
headgearList[] = {}; \
DLC = QUOTE(PREFIX); \ DLC = QUOTE(PREFIX); \
tLightInfluence = 0.015; \ tLightInfluence = 0.015; \
class Eventhandlers; class EventHandlers;
class CfgVehicles { class CfgVehicles {
class Man; class Man;
class CAManBase: Man { class CAManBase: Man {
class Eventhandlers; class EventHandlers;
class ACE_Actions; class ACE_Actions;
class ACE_SelfActions; class ACE_SelfActions;
}; };
@ -34,27 +39,27 @@ class CfgVehicles {
class CLASS(Unit_Combat_LS_PMC_RGR): CLASS(Unit_Combat_LS_Base) { class CLASS(Unit_Combat_LS_PMC_RGR): CLASS(Unit_Combat_LS_Base) {
scope = 1; scope = 1;
uniformClass = QCLASS(Uniform_Combat_LS_PMC_RGR); uniformClass = QCLASS(Uniform_Combat_LS_PMC_RGR);
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"};
}; };
class CLASS(Unit_Combat_LS_PMC_TN): CLASS(Unit_Combat_LS_Base) { class CLASS(Unit_Combat_LS_PMC_TN): CLASS(Unit_Combat_LS_Base) {
scope = 1; scope = 1;
uniformClass = QCLASS(Uniform_Combat_LS_PMC_TN); uniformClass = QCLASS(Uniform_Combat_LS_PMC_TN);
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"};
}; };
class CLASS(Unit_Combat_LS_PMC_BLK_TN): CLASS(Unit_Combat_LS_Base) { class CLASS(Unit_Combat_LS_PMC_BLK_TN): CLASS(Unit_Combat_LS_Base) {
scope = 1; scope = 1;
uniformClass = QCLASS(Uniform_Combat_LS_PMC_BLK_TN); uniformClass = QCLASS(Uniform_Combat_LS_PMC_BLK_TN);
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"};
}; };
class CLASS(Unit_Combat_LS_PMC_RGR_TN): CLASS(Unit_Combat_LS_Base) { class CLASS(Unit_Combat_LS_PMC_RGR_TN): CLASS(Unit_Combat_LS_Base) {
scope = 1; scope = 1;
uniformClass = QCLASS(Uniform_Combat_LS_PMC_RGR_TN); uniformClass = QCLASS(Uniform_Combat_LS_PMC_RGR_TN);
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"};
}; };
class CLASS(Unit_Combat_LS_PMC_BLK): CLASS(Unit_Combat_LS_Base) { class CLASS(Unit_Combat_LS_PMC_BLK): CLASS(Unit_Combat_LS_Base) {
scope = 1; scope = 1;
uniformClass = QCLASS(Uniform_Combat_LS_PMC_BLK); uniformClass = QCLASS(Uniform_Combat_LS_PMC_BLK);
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"};
}; };
class B_CTRG_Soldier_2_F; class B_CTRG_Soldier_2_F;
@ -65,27 +70,27 @@ class CfgVehicles {
class CLASS(Unit_Combat_TS_PMC_RGR): CLASS(Unit_Combat_TS_Base) { class CLASS(Unit_Combat_TS_PMC_RGR): CLASS(Unit_Combat_TS_Base) {
scope = 1; scope = 1;
uniformClass = QCLASS(Uniform_Combat_TS_PMC_RGR); uniformClass = QCLASS(Uniform_Combat_TS_PMC_RGR);
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"};
}; };
class CLASS(Unit_Combat_TS_PMC_TN): CLASS(Unit_Combat_TS_Base) { class CLASS(Unit_Combat_TS_PMC_TN): CLASS(Unit_Combat_TS_Base) {
scope = 1; scope = 1;
uniformClass = QCLASS(Uniform_Combat_TS_PMC_TN); uniformClass = QCLASS(Uniform_Combat_TS_PMC_TN);
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"};
}; };
class CLASS(Unit_Combat_TS_PMC_BLK_TN): CLASS(Unit_Combat_TS_Base) { class CLASS(Unit_Combat_TS_PMC_BLK_TN): CLASS(Unit_Combat_TS_Base) {
scope = 1; scope = 1;
uniformClass = QCLASS(Uniform_Combat_TS_PMC_BLK_TN); uniformClass = QCLASS(Uniform_Combat_TS_PMC_BLK_TN);
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"};
}; };
class CLASS(Unit_Combat_TS_PMC_RGR_TN): CLASS(Unit_Combat_TS_Base) { class CLASS(Unit_Combat_TS_PMC_RGR_TN): CLASS(Unit_Combat_TS_Base) {
scope = 1; scope = 1;
uniformClass = QCLASS(Uniform_Combat_TS_PMC_RGR_TN); uniformClass = QCLASS(Uniform_Combat_TS_PMC_RGR_TN);
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"};
}; };
class CLASS(Unit_Combat_TS_PMC_BLK): CLASS(Unit_Combat_TS_Base) { class CLASS(Unit_Combat_TS_PMC_BLK): CLASS(Unit_Combat_TS_Base) {
scope = 1; scope = 1;
uniformClass = QCLASS(Uniform_Combat_TS_PMC_BLK); uniformClass = QCLASS(Uniform_Combat_TS_PMC_BLK);
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa","\A3\Characters_F\Common\Data\basicbody_black_co.paa"};
}; };
class B_CTRG_Soldier_3_F; class B_CTRG_Soldier_3_F;
@ -96,27 +101,27 @@ class CfgVehicles {
class CLASS(Unit_Combat_RS_PMC_RGR): CLASS(Unit_Combat_RS_Base) { class CLASS(Unit_Combat_RS_PMC_RGR): CLASS(Unit_Combat_RS_Base) {
scope = 1; scope = 1;
uniformClass = QCLASS(Uniform_Combat_RS_PMC_RGR); uniformClass = QCLASS(Uniform_Combat_RS_PMC_RGR);
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"};
}; };
class CLASS(Unit_Combat_RS_PMC_TN): CLASS(Unit_Combat_RS_Base) { class CLASS(Unit_Combat_RS_PMC_TN): CLASS(Unit_Combat_RS_Base) {
scope = 1; scope = 1;
uniformClass = QCLASS(Uniform_Combat_RS_PMC_TN); uniformClass = QCLASS(Uniform_Combat_RS_PMC_TN);
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"};
}; };
class CLASS(Unit_Combat_RS_PMC_BLK_TN): CLASS(Unit_Combat_RS_Base) { class CLASS(Unit_Combat_RS_PMC_BLK_TN): CLASS(Unit_Combat_RS_Base) {
scope = 1; scope = 1;
uniformClass = QCLASS(Uniform_Combat_RS_PMC_BLK_TN); uniformClass = QCLASS(Uniform_Combat_RS_PMC_BLK_TN);
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"};
}; };
class CLASS(Unit_Combat_RS_PMC_RGR_TN): CLASS(Unit_Combat_RS_Base) { class CLASS(Unit_Combat_RS_PMC_RGR_TN): CLASS(Unit_Combat_RS_Base) {
scope = 1; scope = 1;
uniformClass = QCLASS(Uniform_Combat_RS_PMC_RGR_TN); uniformClass = QCLASS(Uniform_Combat_RS_PMC_RGR_TN);
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"};
}; };
class CLASS(Unit_Combat_RS_PMC_BLK): CLASS(Unit_Combat_RS_Base) { class CLASS(Unit_Combat_RS_PMC_BLK): CLASS(Unit_Combat_RS_Base) {
scope = 1; scope = 1;
uniformClass = QCLASS(Uniform_Combat_RS_PMC_BLK); uniformClass = QCLASS(Uniform_Combat_RS_PMC_BLK);
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"};
}; };
#include "CfgVehicles_GroundItems.hpp" #include "CfgVehicles_GroundItems.hpp"

View File

@ -5,6 +5,10 @@ class CLASS(Unit_I_Contractor_RGR): CLASS(Unit_Combat_RS_PMC_RGR) {
editorCategory = QCLASS(Loki); editorCategory = QCLASS(Loki);
editorSubcategory = QUOTE(EdSubcat_Personnel); editorSubcategory = QUOTE(EdSubcat_Personnel);
displayName = "Contractor (Ranger Green, No Equipment)"; displayName = "Contractor (Ranger Green, No Equipment)";
class EventHandlers: EventHandlers {
init = "(_this select 0) setVariable [""BIS_enableRandomization"", false];";
};
}; };
class CLASS(Unit_I_Contractor_TN): CLASS(Unit_Combat_RS_PMC_TN) { class CLASS(Unit_I_Contractor_TN): CLASS(Unit_Combat_RS_PMC_TN) {
@ -14,6 +18,10 @@ class CLASS(Unit_I_Contractor_TN): CLASS(Unit_Combat_RS_PMC_TN) {
editorCategory = QCLASS(Loki); editorCategory = QCLASS(Loki);
editorSubcategory = QUOTE(EdSubcat_Personnel); editorSubcategory = QUOTE(EdSubcat_Personnel);
displayName = "Contractor (Tan, No Equipment)"; displayName = "Contractor (Tan, No Equipment)";
class EventHandlers: EventHandlers {
init = "(_this select 0) setVariable [""BIS_enableRandomization"", false];";
};
}; };
class CLASS(Unit_I_Contractor_BLK_TN): CLASS(Unit_Combat_RS_PMC_BLK_TN) { class CLASS(Unit_I_Contractor_BLK_TN): CLASS(Unit_Combat_RS_PMC_BLK_TN) {
@ -23,6 +31,10 @@ class CLASS(Unit_I_Contractor_BLK_TN): CLASS(Unit_Combat_RS_PMC_BLK_TN) {
editorCategory = QCLASS(Loki); editorCategory = QCLASS(Loki);
editorSubcategory = QUOTE(EdSubcat_Personnel); editorSubcategory = QUOTE(EdSubcat_Personnel);
displayName = "Contractor (Black, Tan, No Equipment)"; displayName = "Contractor (Black, Tan, No Equipment)";
class EventHandlers: EventHandlers {
init = "(_this select 0) setVariable [""BIS_enableRandomization"", false];";
};
}; };
class CLASS(Unit_I_Contractor_RGR_TN): CLASS(Unit_Combat_RS_PMC_RGR_TN) { class CLASS(Unit_I_Contractor_RGR_TN): CLASS(Unit_Combat_RS_PMC_RGR_TN) {
@ -32,6 +44,10 @@ class CLASS(Unit_I_Contractor_RGR_TN): CLASS(Unit_Combat_RS_PMC_RGR_TN) {
editorCategory = QCLASS(Loki); editorCategory = QCLASS(Loki);
editorSubcategory = QUOTE(EdSubcat_Personnel); editorSubcategory = QUOTE(EdSubcat_Personnel);
displayName = "Contractor (Ranger Green, Tan, No Equipment)"; displayName = "Contractor (Ranger Green, Tan, No Equipment)";
class EventHandlers: EventHandlers {
init = "(_this select 0) setVariable [""BIS_enableRandomization"", false];";
};
}; };
class CLASS(Unit_I_Contractor_BLK): CLASS(Unit_Combat_RS_PMC_BLK) { class CLASS(Unit_I_Contractor_BLK): CLASS(Unit_Combat_RS_PMC_BLK) {
@ -41,4 +57,8 @@ class CLASS(Unit_I_Contractor_BLK): CLASS(Unit_Combat_RS_PMC_BLK) {
editorCategory = QCLASS(Loki); editorCategory = QCLASS(Loki);
editorSubcategory = QUOTE(EdSubcat_Personnel); editorSubcategory = QUOTE(EdSubcat_Personnel);
displayName = "Contractor (Black, No Equipment)"; displayName = "Contractor (Black, No Equipment)";
class EventHandlers: EventHandlers {
init = "(_this select 0) setVariable [""BIS_enableRandomization"", false];";
};
}; };

View File

@ -4,7 +4,7 @@ class CfgWeapons {
class CLASS(Uniform_Base): Uniform_Base { class CLASS(Uniform_Base): Uniform_Base {
DLC = QUOTE(PREFIX); DLC = QUOTE(PREFIX);
scope = 0; scope = 0;
picture = "\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_ca.paa"; picture = "\z\forge_factions\addons\pmc\data\uniform_combat_pmc_ca.paa";
model ="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; model ="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d";
class ItemInfo: UniformItem { class ItemInfo: UniformItem {
@ -20,7 +20,7 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = "Combat Uniform Long (PMC, Ranger Green)"; displayName = "Combat Uniform Long (PMC, Ranger Green)";
hiddenSelections[] = {"camo"}; hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"};
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
uniformClass = QCLASS(Unit_Combat_LS_PMC_RGR); uniformClass = QCLASS(Unit_Combat_LS_PMC_RGR);
@ -31,7 +31,7 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = "Combat Uniform TShirt (PMC, Ranger Green)"; displayName = "Combat Uniform TShirt (PMC, Ranger Green)";
hiddenSelections[] = {"camo"}; hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"};
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
uniformClass = QCLASS(Unit_Combat_TS_PMC_RGR); uniformClass = QCLASS(Unit_Combat_TS_PMC_RGR);
@ -42,7 +42,7 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = "Combat Uniform Rolled (PMC, Ranger Green)"; displayName = "Combat Uniform Rolled (PMC, Ranger Green)";
hiddenSelections[] = {"camo"}; hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_co.paa"};
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
uniformClass = QCLASS(Unit_Combat_RS_PMC_RGR); uniformClass = QCLASS(Unit_Combat_RS_PMC_RGR);
@ -55,7 +55,7 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = "Combat Uniform Long (PMC, Tan)"; displayName = "Combat Uniform Long (PMC, Tan)";
hiddenSelections[] = {"camo"}; hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"};
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
uniformClass = QCLASS(Unit_Combat_LS_PMC_TN); uniformClass = QCLASS(Unit_Combat_LS_PMC_TN);
@ -66,7 +66,7 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = "Combat Uniform TShirt (PMC, Tan)"; displayName = "Combat Uniform TShirt (PMC, Tan)";
hiddenSelections[] = {"camo"}; hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"};
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
uniformClass = QCLASS(Unit_Combat_TS_PMC_TN); uniformClass = QCLASS(Unit_Combat_TS_PMC_TN);
@ -77,7 +77,7 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = "Combat Uniform Rolled (PMC, Tan)"; displayName = "Combat Uniform Rolled (PMC, Tan)";
hiddenSelections[] = {"camo"}; hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_tn_co.paa"};
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
uniformClass = QCLASS(Unit_Combat_RS_PMC_TN); uniformClass = QCLASS(Unit_Combat_RS_PMC_TN);
@ -90,7 +90,7 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = "Combat Uniform Long (PMC, Black, Tan)"; displayName = "Combat Uniform Long (PMC, Black, Tan)";
hiddenSelections[] = {"camo"}; hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"};
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
uniformClass = QCLASS(Unit_Combat_LS_PMC_BLK_TN); uniformClass = QCLASS(Unit_Combat_LS_PMC_BLK_TN);
@ -101,7 +101,7 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = "Combat Uniform TShirt (PMC, Black, Tan)"; displayName = "Combat Uniform TShirt (PMC, Black, Tan)";
hiddenSelections[] = {"camo"}; hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"};
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
uniformClass = QCLASS(Unit_Combat_TS_PMC_BLK_TN); uniformClass = QCLASS(Unit_Combat_TS_PMC_BLK_TN);
@ -112,7 +112,7 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = "Combat Uniform Rolled (PMC, Black, Tan)"; displayName = "Combat Uniform Rolled (PMC, Black, Tan)";
hiddenSelections[] = {"camo"}; hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_tn_co.paa"};
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
uniformClass = QCLASS(Unit_Combat_RS_PMC_BLK_TN); uniformClass = QCLASS(Unit_Combat_RS_PMC_BLK_TN);
@ -125,7 +125,7 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = "Combat Uniform Long (PMC, Ranger Green, Tan)"; displayName = "Combat Uniform Long (PMC, Ranger Green, Tan)";
hiddenSelections[] = {"camo"}; hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"};
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
uniformClass = QCLASS(Unit_Combat_LS_PMC_RGR_TN); uniformClass = QCLASS(Unit_Combat_LS_PMC_RGR_TN);
@ -136,7 +136,7 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = "Combat Uniform TShirt (PMC, Ranger Green, Tan)"; displayName = "Combat Uniform TShirt (PMC, Ranger Green, Tan)";
hiddenSelections[] = {"camo"}; hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"};
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
uniformClass = QCLASS(Unit_Combat_TS_PMC_RGR_TN); uniformClass = QCLASS(Unit_Combat_TS_PMC_RGR_TN);
@ -147,7 +147,7 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = "Combat Uniform Rolled (PMC, Ranger Green, Tan)"; displayName = "Combat Uniform Rolled (PMC, Ranger Green, Tan)";
hiddenSelections[] = {"camo"}; hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_rgr_tn_co.paa"};
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
uniformClass = QCLASS(Unit_Combat_RS_PMC_RGR_TN); uniformClass = QCLASS(Unit_Combat_RS_PMC_RGR_TN);
@ -160,7 +160,7 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = "Combat Uniform Long (PMC, Black)"; displayName = "Combat Uniform Long (PMC, Black)";
hiddenSelections[] = {"camo"}; hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"};
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
uniformClass = QCLASS(Unit_Combat_LS_PMC_BLK); uniformClass = QCLASS(Unit_Combat_LS_PMC_BLK);
@ -171,7 +171,7 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = "Combat Uniform TShirt (PMC, Black)"; displayName = "Combat Uniform TShirt (PMC, Black)";
hiddenSelections[] = {"camo"}; hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"};
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
uniformClass = QCLASS(Unit_Combat_TS_PMC_BLK); uniformClass = QCLASS(Unit_Combat_TS_PMC_BLK);
@ -182,7 +182,7 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = "Combat Uniform Rolled (PMC, Black)"; displayName = "Combat Uniform Rolled (PMC, Black)";
hiddenSelections[] = {"camo"}; hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"\z\a3f_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"}; hiddenSelectionsTextures[] = {"\z\forge_factions\addons\pmc\data\uniform_combat_pmc_blk_co.paa"};
class ItemInfo: ItemInfo { class ItemInfo: ItemInfo {
uniformClass = QCLASS(Unit_Combat_RS_PMC_BLK); uniformClass = QCLASS(Unit_Combat_RS_PMC_BLK);

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@ -51,7 +51,7 @@ class CfgPatches {
QCLASS(Uniform_Combat_RS_PMC_BLK) QCLASS(Uniform_Combat_RS_PMC_BLK)
}; };
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"a3f_factions_main"}; requiredAddons[] = {"forge_factions_main"};
authors[] = {"J. Schmidt", "Creedcoder"}; authors[] = {"J. Schmidt", "Creedcoder"};
author = "IDSolutions"; author = "IDSolutions";
VERSION_CONFIG; VERSION_CONFIG;

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@ -1,6 +1,6 @@
#define COMPONENT pmc #define COMPONENT pmc
#define COMPONENT_BEAUTIFIED PMC #define COMPONENT_BEAUTIFIED PMC
#include "\z\a3f_factions\addons\main\script_mod.hpp" #include "\z\forge_factions\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL // #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE // #define DISABLE_COMPILE_CACHE
@ -13,4 +13,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_PMC #define DEBUG_SETTINGS DEBUG_SETTINGS_PMC
#endif #endif
#include "\z\a3f_factions\addons\main\script_macros.hpp" #include "\z\forge_factions\addons\main\script_macros.hpp"

View File

@ -38,7 +38,7 @@ func main() {
} }
// Construct the filename using the version // Construct the filename using the version
artifactFilename := fmt.Sprintf("a3f_factions-%s.zip", version) artifactFilename := fmt.Sprintf("forge_factions-%s.zip", version)
artifactPath := filepath.Join("releases", artifactFilename) artifactPath := filepath.Join("releases", artifactFilename)
if err := uploadArtifact(client, repoOwner, repoName, release.ID, artifactPath); err != nil { if err := uploadArtifact(client, repoOwner, repoName, release.ID, artifactPath); err != nil {
@ -55,7 +55,7 @@ func updateVersionFile(version string) error {
return fmt.Errorf("error marshaling version info: %w", err) return fmt.Errorf("error marshaling version info: %w", err)
} }
err = os.WriteFile("a3f_factions_version.json", jsonData, 0644) err = os.WriteFile("forge_factions_version.json", jsonData, 0644)
if err != nil { if err != nil {
return fmt.Errorf("error writing version file: %w", err) return fmt.Errorf("error writing version file: %w", err)
} }
@ -74,7 +74,7 @@ func createGiteaClient() (*gitea.Client, error) {
func createRelease(client *gitea.Client, owner, repo, version string) (*gitea.Release, error) { func createRelease(client *gitea.Client, owner, repo, version string) (*gitea.Release, error) {
release, _, err := client.CreateRelease(owner, repo, gitea.CreateReleaseOption{ release, _, err := client.CreateRelease(owner, repo, gitea.CreateReleaseOption{
TagName: version, TagName: version,
Title: fmt.Sprintf("IDSolutions Factions v%s", version), Title: fmt.Sprintf("FORGE Factions v%s", version),
Note: fmt.Sprintf("Release notes for version %s", version), Note: fmt.Sprintf("Release notes for version %s", version),
}) })
return release, err return release, err