Refine transport service documentation for clarity and conciseness
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@ -150,8 +150,7 @@ Minimum Eden setup:
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Transport nodes are generic paid travel points. They can represent ferries,
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Transport nodes are generic paid travel points. They can represent ferries,
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airports, bus stops, teleport terminals, or any other mission transport system.
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airports, bus stops, teleport terminals, or any other mission transport system.
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The framework owns the menu, billing, cargo scan, and movement logic. The
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The framework owns the menu, billing, cargo scan, and movement logic.
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mission only needs placed objects and arrival markers.
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@ -2,7 +2,7 @@
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The transport service provides paid point-to-point travel for players and
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The transport service provides paid point-to-point travel for players and
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nearby vehicles or passengers. It is framework-owned: missions only need placed
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nearby vehicles or passengers. It is framework-owned: missions only need placed
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transport objects and optional arrival markers with the expected variable names.
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transport objects and arrival markers with the expected variable names.
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## Mission Contract
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## Mission Contract
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@ -135,9 +135,3 @@ These screenshots show the default transport setup and player workflow:
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## Mission-Side Code Requirement
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No mission-side transport service, addAction script, or server event bridge is
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required. The framework handles menu discovery, destination selection, pricing,
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billing, cargo movement, and EventBus notifications.
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