Jacob Schmidt
56f0f1c971
feat: introduce core client and server-side systems for locker, virtual arsenal, and garage management.
2026-02-05 18:26:55 -06:00
Jacob Schmidt
d94cc9d8d5
feat: Implement client-side locker system with UI event handling, ACE Arsenal integration, and inventory management.
2026-02-04 22:46:24 -06:00
Jacob Schmidt
8034632829
remove: dev-arma.ps1 build script
2026-01-31 22:16:45 -06:00
Jacob Schmidt
827d1eb698
feat: Introduce initial class and store definitions for actor, bank, garage, locker, organization, and virtual armory/garage systems.
2026-01-31 19:30:34 -06:00
Jacob Schmidt
27c0ade320
feat: Implement client-side actor system for player state management and UI interactions, alongside server-side locker initialization.
2026-01-31 16:06:14 -06:00
Jacob Schmidt
2b895b7d1a
feat: Implement virtual garage system including class initialization and UI for managing player vehicle unlocks.
2026-01-30 21:18:00 -06:00
Jacob Schmidt
c06d9f534a
feat: Add virtual garage functionality and bank UI event handling.
2026-01-30 20:59:08 -06:00
Jacob Schmidt
93b2383b2c
feat: Add UI event handling for bank and organization modules to manage web browser interactions and data synchronization.
2026-01-30 20:25:02 -06:00
Jacob Schmidt
aef7f9ae48
feat: Implement core game systems for actor, garage, organization, bank, locker, and notifications with client-side UI and server-side data stores.
2026-01-30 20:19:29 -06:00
Jacob Schmidt
9c09976ef2
feat: Initialize core client and server systems for actor, bank, garage, locker, and notifications, including UI components and data models.
2026-01-28 20:07:24 -06:00
Jacob Schmidt
61a9741dc0
Refactor Store system to use BaseStore and update Actor/Org initialization
2026-01-10 15:42:33 -06:00
Jacob Schmidt
ebfe77a340
feat: implement complete Forge framework with Rust/Redis backend and Arma 3 integration
...
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication
Co-Authored-By: Warp <agent@warp.dev>
2026-01-04 12:52:15 -06:00
Jacob Schmidt
7ce6c0bcad
Initial commit
2025-11-26 18:33:09 -06:00