- Wire store checkout to grant purchased vehicles via virtual garage
- Add org fleet updates for org-funded vehicle purchases and sync to members
- Simplify client garage sync to always apply incoming category patches
- Add checkout request/response bridge and workspace re-hydration in store UI
- Implement server-side checkout stores for charging bank/cash and granting locker/VA items
- Normalize catalog/cart payload categories and fix locker VA sync event naming
- Wire org portal credit-line requests/responses through SQF bridge and UI events
- Sync `creditLines` in org payloads and refresh portal state after org sync
- Add store payment sources (cash, bank, org funds, credit line) and expose selection in cart UI
- Scaffold server-side store addon initialization/config files
- route new `store::category::request` bridge events from UI to SQF and hydrate category items from game configs
- cache and format generated catalog entries (types, descriptions, prices, images) in the store bridge/class
- update storefront UI with category loading states, image media support, and next/previous catalog pagination
- Rework org and store UI state modules (rename/move store/getter files, add runtime and bridge wiring)
- Update store UI components and page structure (navbar/cart split, new StoreView flow)
- Apply broad markdown/YAML/HTML/CSS/JS formatting cleanup across docs, templates, and workflows
- Introduce `OrgUIBridge` to centralize UI event/request/response handling
- Add leave and disband org requests with server handlers and client bridge events
- Enforce portal permissions for leaving/disbanding and protect owner/self from member removal
- Add desktop-style title bar shell and viewport locking for bank/org UIs
- Redesign notification HUD visuals and behavior (timers, persistence, exposed JS API)
- Register and play a new notification sound via `CfgSounds` on client events
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication
Co-Authored-By: Warp <agent@warp.dev>