feat(garage): resolve virtual garage spawns by lane and selected session vehicle #11
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Summary
This updates the garage client flow so virtual garage spawning uses the active garage context and category spawn lane, and only finalizes the vehicle selected in the current BIS virtual garage session.
It also updates the garage docs to match the implemented behavior.
Problem
Virtual garage close handling was scanning for nearby vehicles around the preview center and could pick up an unrelated world vehicle instead of the vehicle selected in the virtual garage.
That caused cases where selecting an ATV/quad would grab a different nearby vehicle, move it, and respawn it.
Changes
garage*markersFiles
arma/client/addons/garage/functions/fnc_openVG.sqfarma/client/addons/garage/functions/fnc_initContextService.sqfarma/client/addons/garage/functions/fnc_initHelperService.sqfarma/client/addons/garage/functions/fnc_initActionService.sqfarma/server/addons/garage/functions/fnc_initGarage.sqfarma/client/addons/garage/README.mddocs/CLIENT_GARAGE_USAGE_GUIDE.mddocus/content/4.client-addons/6.garage.mdTesting
Manual in-game validation:
Notes
Nearby world vehicles are only used for the virtual garage spawn blocking check at the resolved lane. They are not eligible spawn candidates.