6.7 KiB
6.7 KiB
Phone Usage Guide
The phone module stores contacts, messages, and emails for each UID. It is a server-extension state module backed by SurrealDB.
Storage Model
{
"contacts": ["76561198000000000", "field_commander"],
"messages": [
{
"id": "phone-message:sender:receiver:1",
"from": "sender",
"to": "receiver",
"message": "Text body",
"timestamp": 123.45,
"read": false
}
],
"emails": [
{
"id": "phone-email:sender:receiver:2",
"from": "sender",
"to": "receiver",
"subject": "Subject",
"body": "Email body",
"timestamp": 123.45,
"read": false
}
]
}
Rules validated by the Rust service:
- UID arguments cannot be empty.
- Message and email bodies cannot be empty.
- Empty email subjects become
No subject. - Player messages and emails cannot target
field_commander. field_commandercan send messages or emails to players.- Deleting a message or email removes it only from the requesting UID's index.
Commands
<th>
Arguments
</th>
<th>
Returns
</th>
<td>
<code>
uid
</code>
</td>
<td>
Full phone payload.
</td>
<td>
<code>
uid
</code>
</td>
<td>
Contact UID array.
</td>
<td>
<code>
uid
</code>
, <code>
contact_uid
</code>
</td>
<td>
<code>
true
</code>
or <code>
false
</code>
.
</td>
<td>
<code>
uid
</code>
, <code>
contact_uid
</code>
</td>
<td>
<code>
true
</code>
or <code>
false
</code>
.
</td>
<td>
<code>
uid
</code>
</td>
<td>
Message array.
</td>
<td>
<code>
uid
</code>
, <code>
other_uid
</code>
</td>
<td>
Message array for both participants.
</td>
<td>
<code>
from_uid
</code>
, <code>
to_uid
</code>
, <code>
message
</code>
, <code>
timestamp
</code>
</td>
<td>
Message JSON.
</td>
<td>
<code>
uid
</code>
, <code>
message_id
</code>
</td>
<td>
<code>
true
</code>
or <code>
false
</code>
.
</td>
<td>
<code>
uid
</code>
, <code>
message_id
</code>
</td>
<td>
<code>
true
</code>
or <code>
false
</code>
.
</td>
<td>
<code>
uid
</code>
</td>
<td>
Email array.
</td>
<td>
<code>
from_uid
</code>
, <code>
to_uid
</code>
, <code>
subject
</code>
, <code>
body
</code>
, <code>
timestamp
</code>
</td>
<td>
Email JSON.
</td>
<td>
<code>
uid
</code>
, <code>
email_id
</code>
</td>
<td>
<code>
true
</code>
or <code>
false
</code>
.
</td>
<td>
<code>
uid
</code>
, <code>
email_id
</code>
</td>
<td>
<code>
true
</code>
or <code>
false
</code>
.
</td>
<td>
<code>
uid
</code>
</td>
<td>
<code>
OK
</code>
.
</td>
| Command |
|---|
phone:init
|
phone:contacts:list
|
phone:contacts:add
|
phone:contacts:remove
|
phone:messages:list
|
phone:messages:thread
|
phone:messages:send
|
phone:messages:mark_read
|
phone:messages:delete
|
phone:emails:list
|
phone:emails:send
|
phone:emails:mark_read
|
phone:emails:delete
|
phone:remove
|
Initialize Phone State
phone:init creates phone state if needed and seeds self-contact plus
field_commander.
private _result = "forge_server" callExtension ["phone:init", [getPlayerUID player]];
private _payload = _result select 0;
if (_payload find "Error:" == 0) exitWith {
systemChat format ["Phone init failed: %1", _payload];
};
private _phone = fromJSON _payload;
Send a Message
private _timestamp = str diag_tickTime;
private _result = "forge_server" callExtension ["phone:messages:send", [
getPlayerUID player,
_targetUid,
"Move to checkpoint Alpha.",
_timestamp
]];
Read a Conversation
private _result = "forge_server" callExtension ["phone:messages:thread", [
getPlayerUID player,
_otherUid
]];
private _messages = fromJSON (_result select 0);
Send an Email
private _result = "forge_server" callExtension ["phone:emails:send", [
getPlayerUID player,
_targetUid,
"Supply Request",
"Requesting resupply at grid 123456.",
str diag_tickTime
]];
Mark and Delete Records
"forge_server" callExtension ["phone:messages:mark_read", [
getPlayerUID player,
_messageId
]];
"forge_server" callExtension ["phone:emails:delete", [
getPlayerUID player,
_emailId
]];
Error Handling
private _payload = (_result select 0);
if (_payload find "Error:" == 0) then {
systemChat format ["Phone error: %1", _payload];
};