forge/docus/content/index.md
2026-05-31 17:14:47 -05:00

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Forge Framework Documentation Documentation for the Forge Arma 3 framework, covering architecture, persistence, extension APIs, gameplay modules, and client UIs.

::u-page-hero #title Forge Framework Documentation

#description Forge is a persistent Arma 3 framework that combines SQF addons, a Rust arma-rs extension, SurrealDB persistence, shared domain crates, a shared mission config addon, and browser-backed player interfaces.

Use these docs to understand the runtime architecture, extension API surface, server gameplay modules, and client addon integration patterns.

Server owners and developers must start SurrealDB and place a matching config.toml beside forge_server_x64.dll before launching a Forge-enabled server or local multiplayer test.

Forge missions require @forge_mod for shared mission-facing config classes. Servers also load @forge_server as a server-only runtime mod, and players load @forge_client for client UI.

#links :::u-button

color: primary size: xl to: /getting-started trailing-icon: i-lucide-arrow-right

Start here :::

:::u-button

color: neutral icon: simple-icons-github size: xl to: https://github.com/InnovativeDevSolutions/forge variant: outline

View source ::: ::

::u-page-section #title What Forge Covers

#features :::u-page-feature

icon: i-lucide-boxes

#title Domain [Modules]{.text-primary}

#description Actor, bank, CAD, garage, locker, organization, phone, store, task, and owned-storage workflows share a consistent service and extension model. :::

:::u-page-feature

icon: i-lucide-server

#title Rust [Extension]{.text-primary}

#description The server extension keeps command parsing thin, routes domain requests into services, and persists durable state through SurrealDB. :::

:::u-page-feature

icon: i-lucide-database-zap

#title Durable [Persistence]{.text-primary}

#description Repository traits stay storage-agnostic while concrete adapters in the extension handle schema and database mapping. :::

:::u-page-feature

icon: i-lucide-monitor-smartphone

#title Browser [UIs]{.text-primary}

#description Client addons host web-based interfaces inside Arma displays and synchronize state through namespaced browser bridge events. :::

:::u-page-feature

icon: i-lucide-arrow-left-right

#title Transport [Layer]{.text-primary}

#description Large payloads move through chunked request and response transport while smaller commands still use direct callExtension paths. :::

:::u-page-feature

icon: i-lucide-wrench

#title Development [Workflow]{.text-primary}

#description The docs cover module boundaries, local validation checks, and where new domain logic belongs across Rust, SQF, and web UI layers. ::: ::

::u-page-section #title Documentation Areas

#features :::u-page-feature

icon: i-lucide-rocket to: /getting-started

#title [Getting Started]{.text-primary}

#description Framework overview, architecture, module reference, and development rules. :::

:::u-page-feature

icon: i-lucide-map to: /getting-started/mission-designer

#title Mission [Designers]{.text-primary}

#description Eden object placement, garage markers, and CAD-compatible task setup. :::

:::u-page-feature

icon: i-lucide-server-cog to: /server-extension

#title Server [Extension]{.text-primary}

#description Extension architecture, command surface, and SQF usage examples. :::

:::u-page-feature

icon: i-lucide-network to: /server-extension/icom

#title ICOM [Events]{.text-primary}

#description Inter-server event routing through the Forge ICOM hub and extension commands. :::

:::u-page-feature

icon: i-lucide-layers-3 to: /server-modules

#title Server [Modules]{.text-primary}

#description Gameplay-domain usage guides for persistence, hot state, and command flows. :::

:::u-page-feature

icon: i-lucide-monitor-smartphone to: /client-addons

#title Client [Addons]{.text-primary}

#description Browser bridge, client UX entry points, and addon-specific event contracts. ::: ::