Jacob Schmidt 9d789440e0 Enhance documentation and functionality across various server addons
- Updated README.md files for extension, garage, locker, main, organization, phone, store, and task addons to provide clearer overviews, dependencies, main components, and usage notes.
- Improved task module documentation to clarify timer semantics and server task flows, ensuring accurate usage of time limits.
- Adjusted default values for task time limits and IED timers to enforce positive countdown requirements.
- Added new CAD addon for dispatch coordination, including its overview, dependencies, main components, and event handling.
2026-04-18 11:55:19 -05:00

1.1 KiB

Forge Server Locker

Overview

The locker addon is the server-side bridge for player item storage and owner-scoped arsenal unlock storage.

Locker hot state is owned by the extension. SQF handles client events, payload validation, synchronization, and save calls.

Dependencies

  • forge_server_main
  • forge_server_common
  • forge_server_extension at runtime for locker extension calls
  • forge_client_locker for response RPCs

Main Components

  • fnc_initLocker.sqf initializes locker world objects.
  • fnc_initLockerStore.sqf manages player locker hot state.
  • fnc_initVAStore.sqf manages owner-scoped arsenal unlock state.

Supported Operations

  • initialize player locker data
  • save player and owner-scoped locker state
  • override locker data from trusted server-side callers
  • initialize and save owner-scoped arsenal storage

Runtime Notes

forge_server_main_fnc_saveHotState saves both LockerStore and VAStore on disconnect and mission shutdown. Store checkout and task rewards can grant assets into organization-owned storage through the org addon.