- Created package.json for Docus with necessary scripts and dependencies. - Implemented sync-docus-docs.mjs to automate the generation of documentation files from source markdown. - Defined mappings for generated pages and virtual routes to ensure proper linking in documentation. - Added static content files for the documentation structure, including navigation and index pages.
4.2 KiB
Forge Framework Documentation
Forge is a persistent Arma 3 framework that combines SQF addons, a Rust
arma-rs extension, SurrealDB persistence, shared domain crates, and
browser-backed player interfaces.
Use these docs to understand the runtime architecture, extension API surface, server gameplay modules, and client addon integration patterns.
Start here
View source
What Forge Covers
Domain
Modules
Actor, bank, CAD, garage, locker, organization, phone, store, task, and owned-storage workflows share a consistent service and extension model.
Rust
Extension
The server extension keeps command parsing thin, routes domain requests into services, and persists durable state through SurrealDB.
Durable
Persistence
Repository traits stay storage-agnostic while concrete adapters in the extension handle schema and database mapping.
Browser
UIs
Client addons host web-based interfaces inside Arma displays and synchronize state through namespaced browser bridge events.
Transport
Layer
Large payloads move through chunked request and response transport while
smaller commands still use direct callExtension paths.
Development
Workflow
The docs cover module boundaries, local validation checks, and where new domain logic belongs across Rust, SQF, and web UI layers.
Documentation Areas
Getting Started
Framework overview, architecture, module reference, and development rules.
Server
Extension
Extension architecture, command surface, and SQF usage examples.
Server
Modules
Gameplay-domain usage guides for persistence, hot state, and command flows.
Client
Addons
Browser bridge, client UX entry points, and addon-specific event contracts.