Jacob Schmidt 9d789440e0 Enhance documentation and functionality across various server addons
- Updated README.md files for extension, garage, locker, main, organization, phone, store, and task addons to provide clearer overviews, dependencies, main components, and usage notes.
- Improved task module documentation to clarify timer semantics and server task flows, ensuring accurate usage of time limits.
- Adjusted default values for task time limits and IED timers to enforce positive countdown requirements.
- Added new CAD addon for dispatch coordination, including its overview, dependencies, main components, and event handling.
2026-04-18 11:55:19 -05:00

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Markdown

# Forge Server Economy
## Overview
The economy addon contains server-side systems for world economic interactions
that are still implemented in SQF.
Current stores cover fuel tracking, medical service behavior, and a placeholder
service economy store.
## Dependencies
- `forge_server_main`
- `forge_server_common` at runtime for logging, formatting, and player lookup
- `forge_server_bank` at runtime for medical service charges
- `forge_client_actor` and `forge_client_notifications` for response RPCs
## Main Components
- `fnc_initFEconomyStore.sqf` tracks active refueling sessions and reports fuel
totals.
- `fnc_initMEconomyStore.sqf` manages medical spawn occupancy, healing charges,
respawn placement, death inventory handling, and body-bag transfer.
- `fnc_initSEconomyStore.sqf` initializes the service economy placeholder.
## Event Surface
The addon registers CBA server events for fuel start/tick/stop, player killed,
player respawn, and healing. Medical store initialization runs after post-init
to discover configured medical spawn objects.
## Notes
The service economy store is currently a stub. Fuel and medical behavior should
stay server-authoritative because they mutate money, inventory, and respawn
state.