forge/docs/CLIENT_GARAGE_USAGE_GUIDE.md
Jacob Schmidt 9d80e32918 Add player guide and roster member map focus
- add player-facing docs and synced screenshots
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- refresh garage and economy UI bridges and docs
2026-05-19 18:55:51 -05:00

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# Client Garage Usage Guide
The client garage addon provides player vehicle storage UI, vehicle
store/retrieve actions, selected nearby vehicle service requests, vehicle
context building, and the virtual garage view.
## Open Garage UI
```sqf
call forge_client_garage_fnc_openUI;
```
The garage UI opens `RscGarage`, loads `ui/_site/index.html`, and routes
browser events through `forge_client_garage_fnc_handleUIEvents`.
## Open Virtual Garage
```sqf
call forge_client_garage_fnc_openVG;
```
The virtual garage resolves the active interaction object near the player,
discovers nearby `garage*` markers placed in Eden, chooses the matching spawn
lane for the selected vehicle type, opens the BIS garage interface, and
restricts the available vehicle lists from the virtual garage repository. When
the BIS garage closes, only the vehicle selected in that virtual garage session
is finalized and spawned onto the resolved lane.
## Client Services
| Service | Purpose |
| --- | --- |
| `GarageRepository` | Player garage view state. |
| `VGRepository` | Virtual garage unlock view state. |
| `GarageHelperService` | Vehicle names, hit points, and payload helpers. |
| `GarageContextService` | Nearby/current vehicle context. |
| `GaragePayloadService` | Browser hydrate payload construction. |
| `GarageActionService` | Store/retrieve request handling and selected nearby vehicle refuel/repair request forwarding. |
| `GarageUIBridge` | Browser ready, hydrate, and sync delivery. |
## Browser Events
| Event | Client behavior |
| --- | --- |
| `garage::ready` | Mark browser ready and send `garage::hydrate`. |
| `garage::refresh` | Send current garage payload as `garage::sync`. |
| `garage::vehicle::retrieve::request` | Forward retrieve request through the action service. |
| `garage::vehicle::store::request` | Forward store request through the action service. |
| `garage::vehicle::refuel::request` | Forward selected nearby vehicle refuel request to the server economy service. |
| `garage::vehicle::repair::request` | Forward selected nearby vehicle repair request to the server economy service. |
| `garage::close` | Dispose bridge screen state and close the display. |
## Browser Response Events
| Event | Purpose |
| --- | --- |
| `garage::hydrate` | Initial vehicle and session payload. |
| `garage::sync` | Refreshed vehicle payload. |
| `garage::service::success` | Browser notice for accepted refuel/rearm/repair requests. |
| `garage::service::failure` | Browser notice for rejected refuel/rearm/repair requests. |
Server action responses are handled by the action service and notification
flow.
## Vehicle Service
The selected vehicle detail panel includes refuel, rearm, and repair actions for nearby
world vehicles. Stored records must be retrieved first because server economy
services operate on live vehicle objects, not stored garage records.
Refuel requests use the server economy `RefuelService` event. Rearm requests
use `RearmService`. Repair requests use `RepairService`. These services are
billed by the server economy addon through organization funds.
## Mission Setup
Garage interactions are normally surfaced through the actor menu when nearby
objects have garage variables such as:
```sqf
_object setVariable ["isGarage", true, true];
_object setVariable ["garageType", "cars", true];
```
When using the server garage auto-init flow, editor-placed objects whose
variable names contain `garage` are marked as garage interaction points and
their `garageType` can be inferred from the name.
Virtual garage spawn lanes are resolved from empty markers placed in Eden. The
marker name should contain `garage` and one of the six supported category names:
`cars`, `armor`, `helis`, `planes`, `naval`, or `other`. Markers are matched to
the nearby interaction object by proximity, and names that include the garage
object's variable name are preferred when multiple garages exist.
Vehicle spawning is strict by category. If the active garage site does not have
a matching local marker for the vehicle category being retrieved or spawned from
the virtual garage, the request is blocked and the player is shown a message.
Nearby world vehicles are not used as virtual garage spawn candidates. They are
only checked to determine whether the resolved spawn position is blocked. If
any vehicle is within 5 meters of the spawn marker when the virtual garage is
opened, the session is blocked and the player is shown a warning.
## Authoritative State
The client gathers vehicle context and sends store/retrieve requests. Stored
vehicle state, validation, spawning, removal, and persistence are owned by the
server garage addon and extension.
## Related Guides
- [Garage Usage Guide](./GARAGE_USAGE_GUIDE.md)
- [Client Actor Usage Guide](./CLIENT_ACTOR_USAGE_GUIDE.md)
- [Client Notifications Usage Guide](./CLIENT_NOTIFICATIONS_USAGE_GUIDE.md)