- Scan CfgFactionClasses/CfgVehicles at runtime for selectable enemy factions - Add CfgFactionUnitMap overrides and keep legacy params as fallback
89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
/*
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* Mission lobby fallback params.
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*
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* The startup setup UI now discovers selectable factions dynamically from the
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* active modset. Params remain intentionally static because Arma evaluates
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* them before mission runtime scripts can scan loaded factions. If the setup UI
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* is cancelled or never opened, these values provide the default fallback.
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*/
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class Params {
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class enemyFaction {
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title = "Enemy Faction";
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values[] = {0,1,2,3,4,5,6,7,8,9,10};
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texts[] = {
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"CSAT",
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"CSAT (Pacific)",
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"Spetnaz",
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"SFIA (OPFOR)",
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"Tura (OPFOR)",
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"AAF",
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"FIA",
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"LDF",
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"Syndikat",
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"Looters",
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"Tura (Independent)"
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};
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default = 6;
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};
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class maxConcurrentMissions {
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title = "Max Concurrent Missions";
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values[] = {1,2,3,4,5};
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default = 3;
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};
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class missionInterval {
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title = "Mission Interval (seconds)";
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values[] = {60,120,300,600,900};
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default = 300;
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};
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class moneyMin {
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title = "Money Min";
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values[] = {0,10000,25000,40000};
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default = 25000;
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};
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class moneyMax {
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title = "Money Max";
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values[] = {20000,40000,60000,80000,120000};
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default = 60000;
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};
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class reputationMin {
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title = "Reputation Min";
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values[] = {0,2,4,6,8,10};
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default = 6;
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};
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class reputationMax {
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title = "Reputation Max";
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values[] = {10,12,14,18,22,30};
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default = 14;
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};
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class penaltyMin {
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title = "Penalty Min";
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values[] = {-20,-16,-12,-8,-6,-4,-3};
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default = -8;
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};
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class penaltyMax {
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title = "Penalty Max";
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values[] = {-20,-16,-12,-8,-6,-4,-3};
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default = -3;
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};
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class timeLimitMin {
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title = "Time Limit Min (seconds)";
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values[] = {300,600,900,1200,1800};
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default = 900;
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};
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class timeLimitMax {
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title = "Time Limit Max (seconds)";
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values[] = {600,900,1800,2400,3600};
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default = 1800;
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};
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};
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