- Add mission config, params, and function registrations - Implement faction helpers and mission generators - Include setup docs, CBA settings, and mission scaffolding
6.2 KiB
Mission updates
Implemented in mission sandbox:
-
Mission manager now skips unavailable generators instead of throwing undefined-variable errors.
-
Enemy-count scaling now executes through
forge_pmc_fnc_updateEnemyCountFromActivePlayersand is applied by generated enemy spawns. -
HVT kill/capture generators no longer call an undefined patrol method; they spawn the HVT plus escorts directly.
-
Capture HVT now publishes
CaptureHvtMissionGeneratorwithout overwritingHvtMissionGenerator. -
Delivery zones are placed at a random safe map location away from the cargo pickup.
-
Destroy missions prefer nearby map-placed configured target buildings before spawning a fallback target.
-
Defuse, Hostage, and HVT generators can use nearby building positions where available.
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all missions require player count check when spawning- Added
forge_pmc_fnc_updateEnemyCountFromActivePlayersexecution to generated enemy spawn paths. Attack, Defend, Defuse, Destroy, Hostage, HVT Kill, and HVT Capture now apply the active-player multiplier where they spawn enemy units or escorts.
- Added
{Mission manager} Wants:
Prevent a missing/failed generator from breaking mission manager startup.- Mission manager now builds the generator list from variable names and skips unavailable/invalid generators with a warning.
Support both HVT mission variants in weighted selection.- Registered generator keys now match
CfgMissionsweights:hvtkillandhvtcapture.
- Registered generator keys now match
Errors:
Resolved: undefined DefuseMissionGenerator could break mission manager startup.
["defuse", DefuseMissionGenerator],
["delivery", De>
15:57:53 Error position: <DefuseMissionGenerator],
["delivery", De>
15:57:53 Error Undefined variable in expression: defusemissiongenerator
15:57:53 File C:\Users\cypha\OneDrive\Documents\Arma 3 - Other Profiles\MrPakeha\mpmissions\Forge\forge_pmc_simulator_v2.Tanoa\functions\fn_missionManager.sqf..., line 67
{Attack} Wants:
Apply active-player enemy count scaling.- Attack generated patrol size now uses the active-player multiplier.
Errors:
{Defence} Wants:
Apply active-player enemy count scaling.- Defend wave template size now uses the active-player multiplier.
Errors:
{Defuse} Wants:
add building to possible spawnable locations- Defuse protected object/device placement now attempts nearby building positions before falling back outdoors.
Apply active-player enemy count scaling.- Defuse patrol size now uses the active-player multiplier.
Errors:
Resolved: invalid exitWith {0} syntax in building-position selection.
_buildingPos = _candidate;
exitWith {0};
};
};
};
private _protectedPos = [>
15:58:01 Error position: <{0};
};
};
};
private _protectedPos = [>
15:58:01 Error Missing ;
15:58:01 File C:\Users\cypha\OneDrive\Documents\Arma 3 - Other Profiles\MrPakeha\mpmissions\Forge\forge_pmc_simulator_v2.Tanoa\missionGenerator\fn_defuseMissionGenerator.sqf..., line 321
{Delivery} Wants:
add code to move marker to random location around the map- Delivery zone marker now moves to a random safe map location away from the cargo pickup, with fallback placement if a safe position cannot be found.
Errors: untested
Changes:
- added defined location for spawning cargo -- logic chain: spawn near "cargoSpawn", if not found, spawn near "ExtZone", if not found, revert to original offset
- added random destination-zone placement around the map
{Destroy} Wants:
add possibility of map placed building as destroyable targets- Destroy now prefers nearby map-placed configured target objects before spawning a fallback target.
Apply active-player enemy count scaling.- Destroy patrol size now uses the active-player multiplier.
Errors: untested
{Hostage} Wants:
add building as possible spawning location- Hostages and shooters now receive nearby building positions from location selection and use them when available.
have code look for marker "extMarker", if not found, find safe location within "blkMarker", if that fails, find safe location >2km away from task- Hostage extraction already searches
ExtZone, falls back through blacklist-area safe placement, then falls back to a safe location over 2km from the task.
- Hostage extraction already searches
Apply active-player enemy count scaling.- Hostage patrol size now uses the active-player multiplier.
Errors: untested
Changes:
- added a search for ExtZone
- if "ExtZone" is not found, will seach for a safe location within "blklist", if that fails, find a safe location >2km from task.
- Will attempt to spawn shooter and hostage inside a building if possible.
{HVT} Wants:
add buildings as a possible spawning location- HVT Kill and HVT Capture now gather nearby building positions and use them for the HVT/escort spawn when available.
have code look for marker "extMarker", if not found find safe location within "blkMarker", if that fails find safe location >2km away from task- HVT Kill and HVT Capture extraction zones now search
ExtZone/extMarker, fall back throughblklist/blkMarker, then fall back to a safe location over 2km from the task.
- HVT Kill and HVT Capture extraction zones now search
Apply active-player enemy count scaling.- HVT escort count now uses the active-player multiplier.
Keep HVT Kill and HVT Capture as separate generators.- Capture HVT now publishes
CaptureHvtMissionGeneratorinstead of overwritingHvtMissionGenerator.
- Capture HVT now publishes
Errors: untested
Changes:
- created a second hvt mission that defines a capture mission instead of kill
- fixed HVT generators calling an undefined patrol method