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seo
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::u-page-hero #title Forge Framework Documentation
#description
Forge is a persistent Arma 3 framework that combines SQF addons, a Rust
arma-rs extension, SurrealDB persistence, shared domain crates, and
browser-backed player interfaces.
Use these docs to understand the runtime architecture, extension API surface, server gameplay modules, and client addon integration patterns.
#links :::u-button
color: primary size: xl to: /getting-started trailing-icon: i-lucide-arrow-right
Start here :::
:::u-button
color: neutral icon: simple-icons-github size: xl to: https://github.com/InnovativeDevSolutions/forge variant: outline
View source ::: ::
::u-page-section #title What Forge Covers
#features :::u-page-feature
icon: i-lucide-boxes
#title Domain [Modules]{.text-primary}
#description Actor, bank, CAD, garage, locker, organization, phone, store, task, and owned-storage workflows share a consistent service and extension model. :::
:::u-page-feature
icon: i-lucide-server
#title Rust [Extension]{.text-primary}
#description The server extension keeps command parsing thin, routes domain requests into services, and persists durable state through SurrealDB. :::
:::u-page-feature
icon: i-lucide-database-zap
#title Durable [Persistence]{.text-primary}
#description Repository traits stay storage-agnostic while concrete adapters in the extension handle schema and database mapping. :::
:::u-page-feature
icon: i-lucide-monitor-smartphone
#title Browser [UIs]{.text-primary}
#description Client addons host web-based interfaces inside Arma displays and synchronize state through namespaced browser bridge events. :::
:::u-page-feature
icon: i-lucide-arrow-left-right
#title Transport [Layer]{.text-primary}
#description
Large payloads move through chunked request and response transport while
smaller commands still use direct callExtension paths.
:::
:::u-page-feature
icon: i-lucide-wrench
#title Development [Workflow]{.text-primary}
#description The docs cover module boundaries, local validation checks, and where new domain logic belongs across Rust, SQF, and web UI layers. ::: ::
::u-page-section #title Documentation Areas
#features :::u-page-feature
icon: i-lucide-rocket to: /getting-started
#title [Getting Started]{.text-primary}
#description Framework overview, architecture, module reference, and development rules. :::
:::u-page-feature
icon: i-lucide-server-cog to: /server-extension
#title Server [Extension]{.text-primary}
#description Extension architecture, command surface, and SQF usage examples. :::
:::u-page-feature
icon: i-lucide-network to: /server-extension/icom
#title ICOM [Events]{.text-primary}
#description Inter-server event routing through the Forge ICOM hub and extension commands. :::
:::u-page-feature
icon: i-lucide-layers-3 to: /server-modules
#title Server [Modules]{.text-primary}
#description Gameplay-domain usage guides for persistence, hot state, and command flows. :::
:::u-page-feature
icon: i-lucide-monitor-smartphone to: /client-addons
#title Client [Addons]{.text-primary}
#description Browser bridge, client UX entry points, and addon-specific event contracts. ::: ::