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128 lines
3.6 KiB
Markdown
128 lines
3.6 KiB
Markdown
# Actor Usage Guide
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The actor module stores persistent player character data: identity, loadout,
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position, direction, stance, contact fields, state, holster status, rank, and
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organization.
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## Storage Model
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Actor data is persisted through SurrealDB by the server extension.
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```json
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{
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"uid": "76561198000000000",
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"name": "Player Name",
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"loadout": {},
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"position": [1234.5, 6789.0, 0.0],
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"direction": 90.0,
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"stance": "STAND",
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"email": "0160000000@spearnet.mil",
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"phone_number": "0160000000",
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"state": "HEALTHY",
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"holster": true,
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"rank": null,
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"organization": "default"
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}
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```
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Rules validated by the Rust service:
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- `uid` is authoritative from the command argument and must be a 17-digit Steam
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UID.
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- `name` is optional, but cannot be empty when set and cannot exceed 50
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characters.
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- `position` must be three finite numbers when set.
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- `direction` must be in the `0.0 <= direction < 360.0` range.
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- `email` must contain `@` and end with `.mil` when set.
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- `phone_number` must start with `0160` and be 10 digits when set.
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- Empty `phone_number`, `email`, or `organization` fields are filled on create.
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## Commands
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All commands are called on the `actor` group.
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| Command | Arguments | Returns |
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| --- | --- | --- |
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| `actor:get` | `uid` | Actor JSON. If no actor exists, returns a default actor but does not persist it. |
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| `actor:create` | `uid`, `actor_json` | Persisted actor JSON. |
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| `actor:update` | `uid`, `patch_json` | Updated actor JSON. |
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| `actor:exists` | `uid` | `true` or `false`. |
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| `actor:delete` | `uid` | `OK`. |
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## Create an Actor
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The `uid` field in the JSON is overwritten with the command UID.
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```sqf
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private _actor = createHashMapFromArray [
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["uid", getPlayerUID player],
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["name", name player],
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["loadout", getUnitLoadout player],
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["position", getPosATL player],
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["direction", getDir player],
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["stance", stance player],
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["email", ""],
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["phone_number", ""],
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["state", "HEALTHY"],
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["holster", true],
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["organization", "default"]
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];
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private _result = "forge_server" callExtension ["actor:create", [
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getPlayerUID player,
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toJSON _actor
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]];
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```
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## Update an Actor
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`actor:update` accepts a JSON object containing only fields to change.
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```sqf
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private _patch = createHashMapFromArray [
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["position", getPosATL player],
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["direction", getDir player],
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["stance", stance player],
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["loadout", getUnitLoadout player]
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];
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private _result = "forge_server" callExtension ["actor:update", [
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getPlayerUID player,
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toJSON _patch
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]];
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```
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Supported patch fields are `name`, `position`, `direction`, `stance`, `email`,
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`phone_number`, `state`, `holster`, `rank`, `organization`, and `loadout`.
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`uid` is ignored.
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## Hot State
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The `actor:hot:*` commands keep a runtime copy of actor data and write it back
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only when `actor:hot:save` runs.
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| Command | Arguments | Returns |
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| --- | --- | --- |
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| `actor:hot:init` | `uid` | Actor JSON from durable storage. |
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| `actor:hot:get` | `uid` | Actor JSON. |
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| `actor:hot:keys` | none | JSON array of hot actor UIDs. |
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| `actor:hot:override` | `uid`, `actor_json` | Actor JSON. |
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| `actor:hot:save` | `uid` | Current hot actor JSON and async durable save. |
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| `actor:hot:remove` | `uid` | `OK`. |
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Use hot state for frequently updated session data such as position and loadout.
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Use durable commands for account creation and administrative changes.
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## Error Handling
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```sqf
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private _result = "forge_server" callExtension ["actor:get", [getPlayerUID player]];
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private _payload = _result select 0;
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if (_payload find "Error:" == 0) exitWith {
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systemChat format ["Actor error: %1", _payload];
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};
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private _actor = fromJSON _payload;
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```
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