forge/arma/server/addons/locker/functions/fnc_initVAStore.sqf

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#include "..\script_component.hpp"
/*
* File: fnc_initVAStore.sqf
* Author: IDSolutions
* Date: 2025-12-17
* Last Update: 2026-01-10
* Public: No
*
* Description:
* Initializes the Virtual Arsenal store for managing player arsenal unlocks.
* Provides methods for syncing, saving, and applying virtual items to BIS Arsenal.
*
* Parameter(s):
* N/A
*
* Returns:
* vArsenal class object [HASHMAP OBJECT]
*
* Example(s):
* [parameter] call forge_client_locker_fnc_initVAStore;
*/
#pragma hemtt ignore_variables ["_self"]
private _typeVArsenal = compileFinal createHashMapFromArray [
["#base", EGVAR(common,BaseStore)],
["#type", "IVArsenalBase"],
["init", {
params [["_uid", "", [""]], ["_defaultVArsenal", createHashMap, [createHashMap]]];
private _finalVArsenal = createHashMap;
["owned:locker:exists", [_uid]] call EFUNC(extension,extCall) params ["_result", "_isSuccess"];
private _exists = _result == "true";
if !(_exists) then {
_finalVArsenal = _defaultVArsenal;
["owned:locker:create", [_uid]] call EFUNC(extension,extCall);
["INFO", format ["Created new VArsenal for %1", _uid], nil, nil] call EFUNC(common,log);
} else {
private _existingVArsenal = _self call ["fetch", [_uid]];
_finalVArsenal = _existingVArsenal;
{
if !(_x in _finalVArsenal) then { _finalVArsenal set [_x, _y]; };
} forEach _defaultVArsenal;
};
GVAR(VArsenalRegistry) set [_uid, _finalVArsenal];
private _player = [_uid] call EFUNC(common,getPlayer);
[CRPC(locker,responseInitVA), [_finalVArsenal], _player] call CFUNC(targetEvent);
_finalVArsenal
}]
];
GVAR(VArsenalStore) = createHashMapObject [[
["#base", _typeVArsenal],
["#type", "IVArsenalStore"],
["#create", {
GVAR(VArsenalRegistry) = createHashMap;
["INFO", "VArsenal Store Initialized!", nil, nil] call EFUNC(common,log);
}]
]];
SETMVAR(FORGE_VArsenalStore,GVAR(VArsenalStore));
GVAR(VArsenalStore)