1.9 KiB
Forge Server Garage
Overview
The garage addon is the server-side bridge for player vehicle storage and owner-scoped vehicle unlock storage.
Garage hot state is owned by the extension. SQF validates Arma-facing requests, serializes vehicle payloads, sends client syncs, and marks editor-placed garage objects.
Dependencies
forge_server_mainforge_server_commonforge_server_extensionat runtime for garage extension callsforge_client_garagefor response RPCs
Main Components
fnc_initGarage.sqfinitializes garage world objects.fnc_initGarageStore.sqfmanages player garage hot state.fnc_initVGStore.sqfmanages owner-scoped vehicle unlock state.
Supported Operations
- initialize player garage data
- save player and owner-scoped garage state
- store and retrieve player vehicles
- initialize and save owner-scoped vehicle storage
Runtime Notes
forge_server_main_fnc_saveHotState saves both GarageStore and
VGarageStore on disconnect and mission shutdown.
Garage listens for sync events through the event bus:
garage.vgarage.sync.requested- updates client vehicles and unlock state when granted by store/task checkoutnotification.requested- storage and vehicle modification alerts
The store module emits these events when granting vehicles; garage applies the changes to player state.
Starting Unlocks
Missions can include CfgStartingEquipment.hpp from description.ext to
configure initial virtual garage unlocks for new players.
class CfgStartingEquipment {
class Unlocks {
class Garage {
cars[] = {"B_Quadbike_01_F"};
armor[] = {};
helis[] = {};
planes[] = {};
naval[] = {};
other[] = {};
};
};
};
The extension virtual garage default is intentionally empty. The server addon
seeds CfgStartingEquipment unlocks only when a player does not already have a
persistent owner-scoped garage record.