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title, description
| title | description |
|---|---|
| Custom Mission Generators | Forge can be used as a complete out-of-box PMC mission framework, or as a foundation that communities build on top of. Custom mission generators should integrate through the same task, CAD, and event surfaces that the built-in mission manager uses. |
This guide documents the supported integration path for custom generators, including the provider registry used by CAD/manual generated task requests.
Recommended Architecture
Keep custom generation split into three layers:
| Layer | Responsibility |
|---|---|
| Generator | Select a mission type, position, entities, rewards, timing, and ownership metadata. |
| Task registration | Create a CAD-visible Forge task catalog entry and BIS map task. |
| Mission runtime | Own custom win/loss logic, cleanup, and task status transitions. |
Use Forge systems for persistence-adjacent state, dispatch visibility, group assignment, notifications, ownership, rewards, and client refresh behavior. Keep mission-specific spawning and objective logic in the mission or community addon.
Disable Built-In Generation
The built-in timer-driven generator is controlled by the server CBA setting:
forge_server_task_enableGenerator = false;
When disabled, Forge does not run timer-based generated missions and CAD hydrates no built-in generated task types.
This does not prevent custom code from creating CAD-visible tasks directly or from serving CAD/manual generated task requests through a registered custom provider.
The mission setup UI does not override this setting. Generated mission enablement for the built-in provider is mission/server policy and stays in CBA settings.
The mission setup UI can capture a generator provider preference:
builtinfor Forge's built-in generated mission providercustomfor mission/community-owned generated mission providers
That preference is stored in forge_server_task_generatorProvider and mirrored
inside forge_server_task_missionSetup_settings. It is intentionally separate
from forge_server_task_enableGenerator; the CBA setting only gates Forge's
built-in provider. A registered custom provider can still publish generated task
types and handle CAD/manual requests when selected.
Framework Mission Setup UI
Forge includes an optional framework-level mission setup UI in
arma/client/addons/mission_setup. Enable it with the server CBA setting:
forge_server_task_enableMissionSetup = true;
When enabled, the UI opens for the setup operator before the mission manager
starts. By default, the operator is the player whose Eden variable name is
ceo. Missions can override the allowed unit variable names before client
post-init completes:
missionNamespace setVariable [
"forge_server_task_missionSetup_allowedUnitVariables",
["ceo", "mission_admin"],
true
];
The UI configures:
- opposing faction
- generator provider preference
- max concurrent generated missions
- mission interval
- location reuse cooldown
- funds, reputation, penalty, and time limit ranges
Applying the UI writes framework-prefixed setup state:
forge_server_task_missionSetup_settings
forge_server_task_missionSetup_settingsApplied
The server also publishes the selected opposing faction and side for generated mission runtime code:
ENEMY_FACTION_STR
ENEMY_SIDE
When settings are applied, Forge emits the EventBus event
mission.setup.applied with the applied settings in the event payload.
The mission manager waits until setup settings are applied. There is no timeout
fallback. If the operator presses Cancel, X, or Escape, Forge applies default
settings from CBA, mission parameters, and CfgMissions, then starts normally.
After setup settings have been applied, the setup UI cannot be reopened. The actor interaction entry is hidden once clients receive the public applied flag, and direct or stale open requests receive a notification explaining that setup has already been applied.
Provider Registry
Custom providers register on the server through the server-side CBA event:
[
"forge_server_task_registerMissionGeneratorProvider",
["custom", _provider]
] call CBA_fnc_serverEvent;
This event is intentionally fire-and-forget. The task module validates provider shape server-side and logs registration failures.
The provider is a hashMap/hashMapObject with two required methods:
| Method | Arguments | Return |
|---|---|---|
getGeneratedTaskTypes |
none | Array of hashMaps with value and label |
requestMissionTask |
_taskType, _metadata, _requesterUid |
Result hashMap |
The request result should include:
| Key | Type | Notes |
|---|---|---|
success |
Boolean | true when a task was generated |
message |
String | User-facing CAD response |
taskID |
String | Created task ID, or empty on failure |
taskType |
String | Resolved generated task type |
Example provider:
private _provider = createHashMapObject [[
["#type", "CommunityMissionGeneratorProvider"],
["getGeneratedTaskTypes", {
[
createHashMapFromArray [["value", "pvp_hold"], ["label", "PvP Hold Area"]],
createHashMapFromArray [["value", "supply_drop"], ["label", "Supply Drop"]]
]
}],
["requestMissionTask", {
params ["_taskType", "_metadata", "_requesterUid"];
private _taskID = format ["custom_%1_%2", _taskType, floor random 100000];
// Create/spawn the mission here, then publish it through Forge's task
// catalog/status contract so CAD can assign and track it.
createHashMapFromArray [
["success", true],
["message", format ["Generated custom %1 task %2.", _taskType, _taskID]],
["taskID", _taskID],
["taskType", _taskType]
]
}]
]];
[
"forge_server_task_registerMissionGeneratorProvider",
["custom", _provider]
] call CBA_fnc_serverEvent;
When the setup UI provider toggle is set to custom, CAD hydrates task types
from the registered custom provider and CAD/manual requests call that
provider's requestMissionTask method. If no custom provider is registered,
Forge logs a warning and falls back to the built-in provider.
CAD-Visible Task Contract
CAD reads assignable contracts from TaskStore.getActiveTaskCatalog. A custom
task appears in CAD when it has:
- a task catalog entry
- a task status of
available,assigned, oractive - a stable
taskIDortaskId - display fields such as
title,description,type, andposition
The easiest supported path is to call forge_server_task_fnc_startTask from
server-side mission code:
[
"attack",
"custom_attack_01",
getMarkerPos "custom_attack_area",
"Raid the Checkpoint",
"Clear the checkpoint and secure the site.",
createHashMapFromArray [
["targets", [target_1, target_2, target_3]]
],
createHashMapFromArray [
["limitSuccess", 3],
["limitFail", 0],
["funds", 25000],
["ratingSuccess", 10],
["ratingFail", -5],
["timeLimit", 1200]
],
0,
"",
"custom_generator"
] call forge_server_task_fnc_startTask;
startTask registers entities, creates the BIS task, upserts the Forge task
catalog entry, sets the initial task status, and dispatches the matching Forge
task flow.
Custom Runtime Tasks
If a community generator has its own objective logic and does not use a built-in Forge task flow, register the catalog entry and status directly:
private _taskID = "pvp_supply_drop_01";
private _entry = createHashMapFromArray [
["taskID", _taskID],
["taskId", _taskID],
["type", "pvp_supply_drop"],
["taskType", "custom"],
["title", "Contest the Supply Drop"],
["description", "Secure the marked drop zone before the opposing team."],
["position", getMarkerPos "supply_drop_zone"],
["accepted", false],
["requesterUid", ""],
["orgID", "default"],
["source", "custom_generator"]
];
"forge_server" callExtension ["task:catalog:upsert", [
_taskID,
toJSON _entry
]];
"forge_server" callExtension ["task:status:set", [
_taskID,
"available"
]];
Create a BIS task separately if players should see it in the vanilla map task tab:
[
west,
_taskID,
["Secure the supply drop.", "Supply Drop", "custom"],
getMarkerPos "supply_drop_zone",
"CREATED",
1,
true,
"container"
] call BIS_fnc_taskCreate;
When custom objective logic completes, set the task status:
"forge_server" callExtension ["task:status:set", [_taskID, "succeeded"]];
// or
"forge_server" callExtension ["task:status:set", [_taskID, "failed"]];
Use task:clear or task:catalog:delete when the custom runtime fully owns
cleanup and the contract should leave CAD.
CAD Assignment Lifecycle
CAD assignment and task execution are intentionally separate.
| Phase | Task status | Owner |
|---|---|---|
| Created and visible | available |
No group reservation yet. |
| Dispatcher assigns | assigned |
CAD reserves the task for a group. |
| Group leader acknowledges | active |
Task ownership is accepted for the acknowledging player/org. |
| Runtime finishes | succeeded or failed |
CAD refreshes and removes completed active contracts. |
Custom task logic should account for this lifecycle. If the task should not
start until the assigned group leader accepts it, wait for active status:
waitUntil {
sleep 2;
private _statusResult = "forge_server" callExtension ["task:status:get", [_taskID]];
private _status = fromJSON (_statusResult select 0);
_status isEqualTo "active"
};
If a group declines the assignment, CAD returns the task to available.
EventBus Integration
The server EventBus is an in-process SQF event system. Initialize it if needed:
if (isNil "forge_server_common_EventBus") then {
call forge_server_common_fnc_eventBus;
};
Subscribe to CAD and task lifecycle events:
private _token = forge_server_common_EventBus call ["on", [
"cad.assignment.acknowledged",
{
params ["_event"];
private _taskID = _event getOrDefault ["taskID", ""];
private _assignment = _event getOrDefault ["assignment", createHashMap];
diag_log format [
"[CustomGenerator] Task %1 acknowledged by group %2",
_taskID,
_assignment getOrDefault ["groupId", ""]
];
},
"custom_generator.assignment"
]];
Remove a listener when it is no longer needed:
forge_server_common_EventBus call ["off", [_token]];
Useful CAD events:
| Event | When it fires |
|---|---|
cad.assignment.assigned |
Dispatcher assigns a task or order. |
cad.assignment.acknowledged |
Group leader accepts an assignment. |
cad.assignment.declined |
Group leader declines an assignment. |
cad.assignment.closed |
Dispatch order is closed. |
cad.request.submitted |
Support request is submitted. |
cad.request.closed |
Support request is closed. |
cad.group.updated |
Group status or role changes. |
Useful task events:
| Event | When it fires |
|---|---|
task.created |
Task catalog entry is registered through TaskStore. |
task.started |
Task status transitions to active/started. |
task.completed |
Task succeeds. |
task.failed |
Task fails. |
task.cleared |
Task state is cleared. |
task.reward.applied |
Task reward mutation succeeds. |
task.rating.applied |
Rating/earnings outcome succeeds. |
task.notification.requested |
Task participant notification is requested. |
CAD already listens to task and CAD events and globally invalidates CAD state when relevant changes occur. Custom generators usually only need to emit task status changes through TaskStore or extension commands; CAD refresh follows from the existing listeners.
Generated Task Provider Behavior
CAD hydrates generated task types and requests generated tasks through the task
provider registry. The selected provider comes from
forge_server_task_generatorProvider, defaulting to builtin.
Use one of these supported patterns:
- Register a custom provider so CAD/manual generated task requests route to community code.
- Run custom generators from mission/server code and create CAD-visible tasks directly.
- Use CAD support requests or dispatch orders to let players request custom work, then have mission code convert approved requests into tasks.
- Keep the built-in generator enabled only if the community intentionally wants the framework dropdown and request handler.
Provider Extension Details
The implemented provider shape is intentionally small:
- built-in Forge provider remains the default out-of-box behavior
- mission/community providers can supply their own
generatedTaskTypes - mission/community providers can handle generated-task requests
- disabling the built-in provider does not disable custom providers
- mission designers or developers can select or toggle the active provider from the framework mission setup UI when a mission includes custom generators
Validation Checklist
For each custom generator:
- Disable the built-in generator if it should not run.
- Generate or place task entities on the server.
- Register a task catalog entry with stable
taskIDand display fields. - Set task status to
available. - Confirm the task appears in CAD.
- Assign it to a group from CAD.
- Acknowledge and decline from the group leader UI.
- Confirm custom logic waits for
activeif needed. - Set
succeededorfailedwhen the objective resolves. - Confirm CAD refreshes and rewards or cleanup behave as expected.