forge/README.md
2025-11-26 18:33:09 -06:00

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# Forge Framework
**Forge** is a high-performance, production-ready framework for Arma 3 persistent game servers, built with Rust and Redis for optimal performance and reliability.
## Overview
Forge provides a complete solution for managing persistent player data, organizations, and game state in Arma 3 multiplayer environments. It combines the performance of Rust with the flexibility of Redis to deliver sub-millisecond response times while maintaining data consistency across server restarts.
### Key Features
- **🚀 High Performance**: Sub-millisecond data access through intelligent caching
- **🔒 Data Integrity**: Strict validation and type safety at every layer
- **🏗️ Clean Architecture**: Layered design following SOLID principles
- **📦 Modular Design**: Easy to extend with new entities and features
- **🔄 Real-time Sync**: Automatic state synchronization across all clients
- **💾 Persistent Storage**: Redis-backed storage with automatic failover
- **🧪 Testable**: Mock-friendly architecture for comprehensive testing
## Architecture
Forge follows a **layered architecture** pattern:
```mermaid
graph TD
Extension[Extension Layer<br/>ArmA 3 Interface <---> Rust]
Services[Services Layer<br/>#40;Business Logic#41;]
Repositories[Repositories Layer<br/>#40;Data Persistence#41;]
Models[Models Layer<br/>#40;Data Structures & Validation#41;]
Extension --> Services
Services --> Repositories
Repositories --> Models
```
**Communication Flow**:
- **Clients** → Use events (`CBA_Events`) to communicate with server
- **Server** → Calls Rust extension via `callExtension`
- **Extension** → Manages Redis connection pool and data operations
For detailed architecture information, see [Diagram](Architecture_Diagram.md).
## Project Structure
```
forge/
├── arma/
│ ├── client/ # Client-side SQF mod
│ │ ├── addons/
│ │ │ ├── main/ # Core initialization & config
│ │ │ ├── common/ # Shared utilities & helpers
│ │ │ ├── actor/ # Actor/player UI, class & events
│ │ │ ├── org/ # Organization UI, class & events
│ │ │ └── bank/ # Banking UI, class & events
│ │ ├── include/ # Header files
│ │ └── tools/ # Build tools
│ ├── server/
│ │ ├── addons/
│ │ │ ├── main/ # Core initialization & config
│ │ │ ├── common/ # Shared utilities & helpers
│ │ │ ├── actor/ # Actor/player Registry, Store & events
│ │ │ └── org/ # Organization Registry, Store & events
│ │ ├── include/ # Header files
│ │ ├── tools/ # Build tools
│ │ └── extension/ # Rust extension (Arma 3 interface)
│ │ ├── src/
│ │ │ ├── actor.rs # Actor/player commands
│ │ │ ├── org.rs # Organization commands
│ │ │ ├── redis/ # Redis operations module
│ │ │ └── adapters/ # Repository adapters
│ │ └── README.md
├── lib/
│ ├── models/ # Data structures & validation
│ ├── repositories/ # Data persistence layer
│ ├── services/ # Business logic layer
│ ├── shared/ # Common utilities & traits
│ └── README.md
└── FORGE_Architecture_Diagram.md
```
## Quick Start
### Prerequisites
- Rust 1.70+ with `cargo`
- Redis 6.0+
- HEMTT
1. Clone the repository from Gitea
2. Install HEMTT
The latest version of HEMTT can be installed by running:
```cmd
winget install hemtt
```
### Coding Guidelines
This mod follows the same coding guidelines as the ACE3 mod, which can be found [here](https://ace3.acemod.org/wiki/development/coding-guidelines).
### Building the Extension
```bash
# Build for release
cargo build --release
# The compiled extension will be at:
# target/release/forge_server.dll (Windows)
# target/release/forge_server.so (Linux)
```
### Configuration
Create `@forge_server/config.toml`:
```toml
[redis]
host = "127.0.0.1"
port = 6379
password = "" # Optional
max_connections = 10
min_connections = 2
idle_timeout = 300
```
### SQF Usage
```sqf
// Create an actor
private _data = createHashMapFromArray [
["name", "John Doe"],
["bank", 1000],
["level", 1]
];
private _result = "forge_server" callExtension ["actor:create", [getPlayerUID player, toJSON _data]];
// Get actor data
private _result = "forge_server" callExtension ["actor:get", [getPlayerUID player]];
private _actorData = fromJSON (_result select 0);
// Update actor
private _update = createHashMapFromArray [["bank", 1500]];
"forge_server" callExtension ["actor:update", [getPlayerUID player, toJSON _update]];
```
## Core Modules
### Models
Defines strict data structures with built-in validation:
- `Actor`: Player data (stats, inventory, position)
- `Org`: Organization/clan data (members, roles, metadata)
[Documentation](lib/models/README.md)
### Repositories
Manages data persistence with Redis:
- Hash-based storage for structured data
- Set-based storage for collections
- Generic over Redis client implementations
[Documentation](lib/repositories/README.md)
### Services
Implements business logic and orchestration:
- Get-or-create patterns
- Data validation and transformation
- Complex workflows
[Documentation](lib/services/README.md)
### Extension
Arma 3 interface layer:
- Command routing and parsing
- Session management
- Error handling and logging
[Documentation](arma/server/extension/README.md)
### Client Mod
Client-side SQF addon that provides:
- **UI Components**: Player interfaces for inventory, organizations, banking
- **Event Handlers**: CBA event listeners for server communication
- **Optimistic Caching**: Local data caching for instant UI updates
- **State Management**: Client-side state synchronization
- **Input Validation**: Client-side validation before server requests
The client mod communicates with the server using **CBA Events**, ensuring:
- No direct extension calls from clients (security)
- Event-driven architecture for scalability
- Automatic state synchronization across all clients
- Reduced server load through client-side caching
## Available Commands
### Actor Commands
| Command | Description |
|---------|-------------|
| `actor:get` | Retrieve actor data by UID |
| `actor:create` | Create a new actor |
| `actor:update` | Update actor fields |
| `actor:exists` | Check if actor exists |
| `actor:delete` | Delete actor data |
### Organization Commands
| Command | Description |
|---------|-------------|
| `org:get` | Retrieve organization data |
| `org:create` | Create a new organization |
| `org:update` | Update organization fields |
| `org:exists` | Check if organization exists |
| `org:delete` | Delete organization |
| `org:add_member` | Add member to organization |
| `org:remove_member` | Remove member from organization |
| `org:get_members` | Get all organization members |
### Redis Operations
Direct Redis operations for advanced use cases:
- **Common**: Key-value operations (set, get, incr, decr, del)
- **Hash**: Structured data (hset, hget, hgetall, hdel)
- **List**: Ordered collections (lpush, rpush, lrange, lpop, rpop)
- **Set**: Unique collections (sadd, smembers, srem, sismember)
[Documentation](arma/server/extension/src/redis/README.md)
## Performance
- **Hot Cache (Server)**: < 1ms (HashMap lookup)
- **Cold Storage (Redis)**: 1-5ms (Network + Redis query)
- **Cache Hit Ratio**: ~95% for active players
- **Memory Usage**: ~1KB per active player (server), ~2KB per player (Redis)
## Contributing
We welcome contributions! Please see the contributing guides for each layer:
- [Extension Contributing Guide](arma/server/extension/README.md#contributing)
- [Services Contributing Guide](lib/services/README.md#contributing)
- [Repositories Contributing Guide](lib/repositories/README.md#contributing)
- [Models Contributing Guide](lib/models/README.md#contributing)
- [Library Contributing Guide](lib/README.md#contributing)
- [Adapter Contributing Guide](arma/server/extension/src/adapters/#contributing)
### Development Workflow
1. **Define Model**: Create data structure with validation
2. **Create Repository**: Implement persistence layer
3. **Build Service**: Add business logic
4. **Expose in Extension**: Create SQF-callable commands
5. **Test**: Verify each layer independently
## Error Handling
All commands return consistent error messages:
```sqf
private _result = "forge_server" callExtension ["actor:get", ["invalid_uid"]];
private _response = _result select 0;
if (_response find "Error:" == 0) then {
diag_log format ["Operation failed: %1", _response];
} else {
private _data = fromJSON _response;
// Use data
};
```
## Logging
Logs are automatically created in `@forge_server/logs/`:
- `actor.log` - Actor operations
- `org.log` - Organization operations
- `redis.log` - Redis connection and operations
- `debug.log` - General debug information
## License
[Your License Here]
## Support
- **Issues**: [Gitea Issues](https://gitea.innovativedevsolutions.org/IDSolutions/forge/issues)
- **Documentation**: See individual module READMEs
- **Architecture**: [FORGE_Architecture_Diagram.md](FORGE_Architecture_Diagram.md)
## Roadmap
- [ ] Admin system
- [ ] Arsenal system
- [ ] Banking system
- [ ] Economy system
- [ ] Garage system
- [ ] Locker system
- [ ] Mission template
---
Built using **Rust**, **Redis**, and **Arma 3**