forge/arma/client/addons/garage/functions/fnc_initGarageClass.sqf

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#include "..\script_component.hpp"
/*
* File: fnc_initGarageClass.sqf
* Author: IDSolutions
* Date: 2025-12-17
* Last Update: 2026-01-31
* Public: No
*
* Description:
* Initializes the Garage class for managing player vehicles.
* Provides methods for syncing, saving, and applying vehicles to the player's garage.
*
* Arguments:
* None
*
* Return Value:
* Garage class object [HASHMAP OBJECT]
*
* Example:
* call forge_client_garage_fnc_initGarageClass
*/
#pragma hemtt ignore_variables ["_self"]
GVAR(GarageClass) = createHashMapObject [[
["#type", "IGarageClass"],
["#create", {
_self set ["uid", (getPlayerUID player)];
_self set ["garage", createHashMap];
_self set ["isLoaded", false];
_self set ["lastSave", time];
}],
["init", {
private _uid = _self get "uid";
private _garage = _self get "garage";
[SRPC(garage,requestInitGarage), [_uid, _garage]] call CFUNC(serverEvent);
systemChat format ["Garage loaded for %1", (name player)];
diag_log "[FORGE:Client:Garage] Garage Class Initialized!";
}],
["save", {
private _uid = _self get "uid";
[SRPC(garage,requestSaveGarage), [_uid]] call CFUNC(serverEvent);
_self set ["lastSave", time];
}],
["sync", {
params [["_data", createHashMap, [createHashMap]]];
private _garage = _self get "garage";
private _isLoaded = _self get "isLoaded";
{ _garage set [_x, _y]; } forEach _data;
_self set ["garage", _garage];
if !(_isLoaded) then { _self set ["isLoaded", true]; };
diag_log "[FORGE:Client:Garage] Sync completed";
}],
["get", {
params [["_key", "", [""]], ["_default", nil, [[], "", 0, false, createHashMap]]];
private _garage = _self get "garage";
_garage getOrDefault [_key, _default];
}]
]];
GVAR(GarageClass)