Jacob Schmidt 827f3303a2 feat: add initial Docus setup and sync tool for documentation generation
- Created package.json for Docus with necessary scripts and dependencies.
- Implemented sync-docus-docs.mjs to automate the generation of documentation files from source markdown.
- Defined mappings for generated pages and virtual routes to ensure proper linking in documentation.
- Added static content files for the documentation structure, including navigation and index pages.
2026-04-21 16:07:27 -05:00

12 KiB

Task Usage Guide

The task module stores transient mission task metadata for active server or mission lifecycle workflows. SQF still owns Arma-only runtime state such as objects and participants.

The server addon at arma/server/addons/task also owns task execution: creating BIS tasks, registering task entities, tracking participants, binding task ownership, applying player/org rewards, and clearing task state when a task completes.

Runtime dependencies:

  • forge_server_extension
  • forge_server_common
  • forge_server_actor
  • forge_server_bank
  • forge_server_org
  • forge_client_notifications

Data Model

Catalog entries are flexible JSON objects. The service normalizes these fields when a catalog entry is inserted or ownership changes:

  • taskId
  • taskID
  • accepted
  • requesterUid
  • orgID

Ownership context:

{
  "requesterUid": "76561198000000000",
  "orgId": "default"
}

Commands

<th>
  Arguments
</th>

<th>
  Returns
</th>
<td>
  none
</td>

<td>
  <code>
    true
  </code>
  
  .
</td>
<td>
  none
</td>

<td>
  Active catalog entry array JSON.
</td>
<td>
  <code>
    task_id
  </code>
</td>

<td>
  Catalog entry JSON or <code>
    null
  </code>
  
  .
</td>
<td>
  <code>
    task_id
  </code>
  
  , <code>
    entry_json
  </code>
</td>

<td>
  Stored catalog entry JSON.
</td>
<td>
  <code>
    task_id
  </code>
</td>

<td>
  <code>
    true
  </code>
  
  .
</td>
<td>
  <code>
    task_id
  </code>
  
  , <code>
    ownership_json
  </code>
</td>

<td>
  Ownership mutation result JSON.
</td>
<td>
  <code>
    task_id
  </code>
</td>

<td>
  Ownership mutation result JSON.
</td>
<td>
  <code>
    task_id
  </code>
  
  , <code>
    ownership_json
  </code>
</td>

<td>
  Ownership mutation result JSON.
</td>
<td>
  <code>
    task_id
  </code>
</td>

<td>
  Reward context JSON.
</td>
<td>
  <code>
    task_id
  </code>
  
  , <code>
    status
  </code>
</td>

<td>
  <code>
    true
  </code>
  
  .
</td>
<td>
  <code>
    task_id
  </code>
</td>

<td>
  Status string JSON.
</td>
<td>
  <code>
    task_id
  </code>
</td>

<td>
  <code>
    true
  </code>
  
  .
</td>
<td>
  <code>
    task_id
  </code>
</td>

<td>
  New counter value JSON.
</td>
<td>
  <code>
    task_id
  </code>
</td>

<td>
  Counter value JSON.
</td>
<td>
  <code>
    task_id
  </code>
</td>

<td>
  <code>
    true
  </code>
  
  .
</td>
Command
task:reset
task:catalog:active
task:catalog:get
task:catalog:upsert
task:catalog:delete
task:ownership:bind
task:ownership:release
task:ownership:accept
task:ownership:reward_context
task:status:set
task:status:get
task:status:clear
task:defuse:increment
task:defuse:get
task:clear

Upsert a Catalog Entry

private _entry = createHashMapFromArray [
    ["title", "Destroy Cache"],
    ["description", "Destroy the enemy supply cache."],
    ["reward", 1500]
];

private _result = "forge_server" callExtension ["task:catalog:upsert", [
    "task-cache-1",
    toJSON _entry
]];

Mark a Task Active

"forge_server" callExtension ["task:status:set", [
    "task-cache-1",
    "active"
]];

private _active = "forge_server" callExtension ["task:catalog:active", []];

Completed statuses succeeded and failed are also stored as completed status fallbacks. Clearing status removes active and completed state.

Accept a Task

private _ownership = createHashMapFromArray [
    ["requesterUid", getPlayerUID player],
    ["orgId", "default"]
];

private _result = "forge_server" callExtension ["task:ownership:accept", [
    "task-cache-1",
    toJSON _ownership
]];

task:ownership:accept fails if the task is not active or another requester already accepted it.

Rewards

private _result = "forge_server" callExtension ["task:ownership:reward_context", [
    "task-cache-1"
]];

private _context = fromJSON (_result select 0);

The reward context contains requesterUid and orgId.

Server Task Flows

The task addon provides these server-owned task flows:

  • attack
  • defend
  • defuse
  • delivery
  • destroy
  • hostage
  • hvt

Mission designers can create tasks in four ways:

  • Eden modules for editor-authored tasks.
  • forge_server_task_fnc_startTask for script-authored tasks.
  • forge_server_task_fnc_handler for pre-registered entities with reputation gating and ownership binding. This path expects the BIS task and catalog entry to already exist if map-task and CAD visibility are required.
  • Direct task function calls for server-owned or mission-authored flows that intentionally fall back to the default org. This path expects the BIS task to already exist if map-task visibility is required.

The dynamic mission manager can also generate attack tasks from config. That is system-generated content rather than a hand-authored task creation path.

CAD Compatibility

CAD hydrates assignable tasks from TaskStore.getActiveTaskCatalog. A task must have a catalog entry and active task status before CAD can show and assign it.

CAD-compatible creation paths:

  • Eden modules: compatible because they delegate to forge_server_task_fnc_startTask.
  • forge_server_task_fnc_startTask: compatible because it registers the catalog entry, creates the BIS task, and dispatches through the handler.
  • Dynamic mission manager attack tasks: compatible because the mission manager uses forge_server_task_fnc_startTask.

Limited or incompatible paths:

  • forge_server_task_fnc_handler: only compatible if a catalog entry was already registered elsewhere. The handler sets active status and ownership, but it does not create the BIS task shown in the map task tab or upsert the catalog entry.
  • Direct task function calls: not CAD-compatible by default. They bypass startTask and usually do not register the task catalog entry or active status that CAD hydrates from. They also only call BIS_fnc_taskSetState at completion/failure; they do not create the BIS task first.

BIS Map Task Prerequisite

Only the Eden task modules and forge_server_task_fnc_startTask create the BIS task automatically through BIS_fnc_taskCreate.

If a mission uses forge_server_task_fnc_handler directly or calls a task flow function such as forge_server_task_fnc_attack, the mission must create a BIS task with the same task ID before the Forge task completes. Otherwise the success/failure BIS_fnc_taskSetState call has no visible map task to update.

That prerequisite can be satisfied with a vanilla Eden task creation module or a scripted BIS_fnc_taskCreate call. forge_server_task_fnc_startTask is the preferred Forge path because it handles BIS task creation, Forge catalog registration, entity registration, and handler dispatch together.

Eden Modules

Eden task modules are the normal designer-facing path. Place the module, configure its attributes, and sync it to the relevant entities or grouping modules.

Available task modules:

  • FORGE_Module_Attack: sync directly to target units or vehicles.
  • FORGE_Module_Destroy: sync directly to objects, vehicles, or units.
  • FORGE_Module_Defuse: sync to FORGE_Module_Explosives and optionally FORGE_Module_Protected.
  • FORGE_Module_Delivery: sync to FORGE_Module_Cargo; the cargo module syncs to cargo objects.
  • FORGE_Module_Hostage: sync to FORGE_Module_Hostages and FORGE_Module_Shooters.
  • FORGE_Module_HVT: sync directly to HVT units.
  • FORGE_Module_Defend: configure the defense marker and wave settings.

These modules delegate to forge_server_task_fnc_startTask.

Scripted Start Task

Use forge_server_task_fnc_startTask when creating tasks from modules, mission scripts, or generated mission-manager content. It registers task entities, creates the BIS task, stores the catalog entry, then dispatches through forge_server_task_fnc_handler.

[
    "attack",
    "compound_attack_01",
    getPosATL leader1,
    "Attack: East Compound",
    "Eliminate all hostile forces.",
    createHashMapFromArray [["targets", [unit1, unit2, unit3]]],
    createHashMapFromArray [
        ["limitFail", 0],
        ["limitSuccess", 3],
        ["funds", 50000],
        ["ratingFail", -10],
        ["ratingSuccess", 20],
        ["timeLimit", 900]
    ],
    0,
    getPlayerUID player,
    "script"
] call forge_server_task_fnc_startTask;

Handler Calls

Use forge_server_task_fnc_handler directly when the task entities are already registered and you want reputation gating plus ownership binding. Create the BIS task and catalog entry separately if this task should appear in the map task tab or CAD:

[
    "delivery",
    ["delivery_1", 1, 3, "delivery_zone", 250000, -75, 300, false, false, 900],
    250,
    getPlayerUID player
] call forge_server_task_fnc_handler;

Direct Task Calls

Direct task function calls still work for mission-authored or server-owned tasks, but they do not provide a requester UID. Ownership falls back to the default org. Create the BIS task separately if this task should appear in the map task tab.

Timer Semantics

Task time limits use 0 for no limit:

  • attack timeLimit
  • destroy timeLimit
  • delivery timeLimit
  • hostage timeLimit
  • HVT timeLimit

Positive values are measured in seconds. Do not pass -1 as a no-limit value; the task runtime treats any non-zero task time limit as active.

Defuse IED timers are different. iedTimer must be greater than 0, because IEDs are expected to have an active countdown. The Eden defuse module defaults to 300 seconds.

Defuse Counter

"forge_server" callExtension ["task:defuse:increment", ["task-cache-1"]];
private _count = "forge_server" callExtension ["task:defuse:get", ["task-cache-1"]];

Error Handling

private _payload = _result select 0;
if (_payload find "Error:" == 0) exitWith {
    systemChat format ["Task error: %1", _payload];
};