- Added frontmatter to various markdown files for better metadata handling. - Updated site URLs in configuration files for consistency. - Improved content organization and clarity in getting started, server extension, and client addon guides.
151 lines
4.0 KiB
Markdown
151 lines
4.0 KiB
Markdown
---
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title: "Store Usage Guide"
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description: "The store module processes checkout requests. It charges a payment source and grants purchased items to the player locker, virtual arsenal locker, and virtual garage unlocks."
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---
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## Server SQF Module
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The server addon uses two long-lived module objects:
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- `StorefrontStore` is the storefront workflow facade. It builds hydrate
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payloads, validates checkout requests, calls the Rust `store:checkout`
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command, syncs UI patches, and asks related module stores to save hot state.
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- `StoreCatalogService` scans configured item and vehicle categories, builds
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catalog responses, resolves checkout entries, and calculates authoritative
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prices.
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Editor-placed store entities are initialized by `fnc_initStore` during store
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post-init. The initializer matches non-null mission namespace objects whose
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variable names contain `store` and sets `isStore = true`, following the same
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pattern used by garage entities.
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## Checkout Model
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`store:checkout` accepts one JSON context.
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```json
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{
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"requesterUid": "76561198000000000",
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"requesterName": "Player Name",
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"orgId": "default",
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"requesterIsDefaultOrgCeo": false,
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"paymentMethod": "bank",
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"items": [
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{
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"classname": "arifle_MX_F",
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"category": "weapon",
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"priceValue": 500,
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"quantity": 1
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}
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],
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"vehicles": [
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{
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"classname": "B_Quadbike_01_F",
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"category": "cars",
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"priceValue": 1500
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}
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]
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}
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```
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Rules validated by the Rust service:
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- `requesterUid` is required.
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- At least one item or vehicle is required.
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- The checkout total must be greater than zero.
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- Item categories must be `item`, `attachment`, `weapon`, `magazine`, or
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`backpack`.
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- Vehicle categories must be `cars`, `armor`, `helis`, `planes`, `naval`, or
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`other`.
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- Payment method must be `cash`, `bank`, `org_funds`, or `credit_line`.
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- Player locker capacity cannot exceed 25 unique items after checkout.
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- Organization funds can only be charged by the org owner or the default org
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CEO flag.
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## Command
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| Command | Arguments | Returns |
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| --- | --- | --- |
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| `store:checkout` | `checkout_json` | Checkout result JSON. |
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## Result Model
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```json
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{
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"chargedTotal": 2000.0,
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"paymentMethod": "bank",
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"message": "Checkout completed. $2,000 charged, 1 locker grant(s), 1 vehicle unlock(s).",
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"lockerGranted": [],
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"vehicleGranted": [],
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"lockerPatch": {},
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"vaPatch": {},
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"vgaragePatch": {},
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"bankPatch": {},
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"orgPatch": {},
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"orgTargetUids": []
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}
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```
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Patch fields are intended for UI updates after checkout. The service commits
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all grants and payment changes together, and attempts rollback if a later write
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fails.
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## Player Bank Checkout
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```sqf
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private _item = createHashMapFromArray [
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["classname", "arifle_MX_F"],
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["category", "weapon"],
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["priceValue", 500],
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["quantity", 1]
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];
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private _checkout = createHashMapFromArray [
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["requesterUid", getPlayerUID player],
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["requesterName", name player],
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["orgId", "default"],
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["requesterIsDefaultOrgCeo", false],
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["paymentMethod", "bank"],
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["items", [_item]],
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["vehicles", []]
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];
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private _result = "forge_server" callExtension ["store:checkout", [toJSON _checkout]];
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```
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## Organization Funds Checkout
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When `paymentMethod` is `org_funds`, vehicles are also added to the
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organization fleet patch.
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```sqf
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private _vehicle = createHashMapFromArray [
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["classname", "B_Quadbike_01_F"],
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["category", "cars"],
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["priceValue", 1500]
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];
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private _checkout = createHashMapFromArray [
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["requesterUid", getPlayerUID player],
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["requesterName", name player],
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["orgId", _orgId],
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["requesterIsDefaultOrgCeo", false],
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["paymentMethod", "org_funds"],
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["items", []],
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["vehicles", [_vehicle]]
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];
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private _result = "forge_server" callExtension ["store:checkout", [toJSON _checkout]];
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```
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## Error Handling
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```sqf
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private _payload = _result select 0;
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if (_payload find "Error:" == 0) exitWith {
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hint format ["Checkout failed: %1", _payload];
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};
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private _checkoutResult = fromJSON _payload;
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```
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