- Updated README.md files for extension, garage, locker, main, organization, phone, store, and task addons to provide clearer overviews, dependencies, main components, and usage notes. - Improved task module documentation to clarify timer semantics and server task flows, ensuring accurate usage of time limits. - Adjusted default values for task time limits and IED timers to enforce positive countdown requirements. - Added new CAD addon for dispatch coordination, including its overview, dependencies, main components, and event handling.
34 lines
1.3 KiB
Markdown
34 lines
1.3 KiB
Markdown
# Forge Server Phone
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## Overview
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The phone addon is the server-side bridge for contacts, SMS messages, and email.
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Phone runtime state is owned by the extension. SQF stores preserve the
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event-facing API and synchronize client UI state.
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## Dependencies
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- `forge_server_main`
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- `forge_server_common` at runtime for online player lookup
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- `forge_server_extension` at runtime for phone extension calls
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- `forge_client_phone` for response RPCs
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## Main Components
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- `fnc_initPhoneStore.sqf` coordinates the phone facade.
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- `fnc_initContactStore.sqf` manages contacts.
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- `fnc_initMessageStore.sqf` manages SMS messages and threads.
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- `fnc_initEmailStore.sqf` manages email messages.
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- `fnc_initPlayer.sqf` initializes phone data for a player.
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## Persistent Extension Tables
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- `phone_user`: owner row for an initialized phone profile
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- `phone_contact`: per-owner contact rows keyed by owner UID and contact UID
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- `phone_message`: shared message records
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- `phone_message_index`: per-owner message visibility and read state
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- `phone_email`: shared email records
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- `phone_email_index`: per-owner email visibility and read state
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- `phone_sequence`: global sequence state for generated message and email IDs
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## Event Surface
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The addon handles client requests to initialize phone state, add/remove/refresh
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contacts, send/read/delete messages, send/read/delete emails, and remove phone
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state.
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