Jacob Schmidt 827f3303a2 feat: add initial Docus setup and sync tool for documentation generation
- Created package.json for Docus with necessary scripts and dependencies.
- Implemented sync-docus-docs.mjs to automate the generation of documentation files from source markdown.
- Defined mappings for generated pages and virtual routes to ensure proper linking in documentation.
- Added static content files for the documentation structure, including navigation and index pages.
2026-04-21 16:07:27 -05:00

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# Client Actor Usage Guide
The client actor addon owns the player interaction menu and client-side actor
repository. It is the main launcher for nearby player actions and other Forge
client UIs.
## Open the Actor Menu
```sqf
call forge_client_actor_fnc_openUI;
```
The actor menu opens `RscActorMenu`, loads `ui/_site/index.html`, and routes
browser alerts through `forge_client_actor_fnc_handleUIEvents`.
## Repository
`forge_client_actor_fnc_initRepository` creates `GVAR(ActorRepository)`.
The repository:
- requests actor initialization from the server
- saves actor state through the server actor addon
- caches client-visible actor fields
- applies position, direction, stance, rank, and loadout on JIP sync when the
relevant settings allow it
- provides nearby interaction actions to the browser UI
Initialize actor state through the repository:
```sqf
GVAR(ActorRepository) call ["init", []];
```
Save actor state through the server:
```sqf
GVAR(ActorRepository) call ["save", [true]];
```
## Nearby Actions
The menu asks for nearby actions with:
```text
actor::get::actions
```
The repository scans objects within 5 meters and returns actions based on
mission object variables:
| Variable | Action |
| --- | --- |
| `storeType` | store |
| `isAtm` | ATM |
| `isBank` | bank |
| `isGarage` | garage |
| `garageType` | garage subtype |
| `isLocker` | virtual arsenal action when VA is enabled |
| `deviceType` | device action placeholder |
| nearby player unit | player interaction placeholder |
The response is pushed into the browser with `updateAvailableActions(...)`.
## Browser Events
| Event | Client behavior |
| --- | --- |
| `actor::get::actions` | Refresh nearby actions. |
| `actor::close::menu` | Close actor menu. |
| `actor::open::atm` | Open bank UI in ATM mode. |
| `actor::open::bank` | Open bank UI in bank mode. |
| `actor::open::cad` | Open CAD UI. |
| `actor::open::garage` | Open garage UI. |
| `actor::open::vgarage` | Open virtual garage. |
| `actor::open::org` | Open organization UI. |
| `actor::open::vlocker` | Open ACE arsenal on `FORGE_Locker_Box`. |
| `actor::open::phone` | Open phone UI. |
| `actor::open::store` | Open store UI. |
Device and player interaction events currently display placeholder feedback.
## Authoritative State
Actor persistence is server-owned. The client repository requests and displays
actor data, but actor creation, durable updates, and hot-state behavior are
handled by the server actor addon and extension.
## Related Guides
- [Actor Usage Guide](/server-modules/actor)
- [Client Bank Usage Guide](/client-addons/bank)
- [Client CAD Usage Guide](/client-addons/cad)
- [Client Garage Usage Guide](/client-addons/garage)
- [Client Locker Usage Guide](/client-addons/locker)
- [Client Organization Usage Guide](/client-addons/organization)
- [Client Phone Usage Guide](/client-addons/phone)
- [Client Store Usage Guide](/client-addons/store)