- Revised README.md for the Forge Client Example Addon to clarify its purpose as a template. - Enhanced MODULE_REFERENCE.md to categorize guides into Server and Extension guides and Client guides. - Created detailed usage guides for various client addons including Actor, Bank, CAD, Garage, Locker, Notifications, Organization, Phone, and Store. - Added a Client Common Usage Guide to outline shared browser UI bridge patterns. - Introduced a Client Main Usage Guide to define the foundational elements for client addons. - Established authoritative state notes and usage rules across new guides to ensure clarity on server ownership and client responsibilities.
99 lines
2.9 KiB
Markdown
99 lines
2.9 KiB
Markdown
# Client Actor Usage Guide
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The client actor addon owns the player interaction menu and client-side actor
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repository. It is the main launcher for nearby player actions and other Forge
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client UIs.
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## Open the Actor Menu
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```sqf
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call forge_client_actor_fnc_openUI;
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```
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The actor menu opens `RscActorMenu`, loads `ui/_site/index.html`, and routes
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browser alerts through `forge_client_actor_fnc_handleUIEvents`.
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## Repository
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`forge_client_actor_fnc_initRepository` creates `GVAR(ActorRepository)`.
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The repository:
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- requests actor initialization from the server
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- saves actor state through the server actor addon
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- caches client-visible actor fields
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- applies position, direction, stance, rank, and loadout on JIP sync when the
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relevant settings allow it
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- provides nearby interaction actions to the browser UI
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Initialize actor state through the repository:
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```sqf
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GVAR(ActorRepository) call ["init", []];
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```
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Save actor state through the server:
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```sqf
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GVAR(ActorRepository) call ["save", [true]];
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```
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## Nearby Actions
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The menu asks for nearby actions with:
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```text
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actor::get::actions
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```
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The repository scans objects within 5 meters and returns actions based on
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mission object variables:
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| Variable | Action |
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| --- | --- |
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| `storeType` | store |
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| `isAtm` | ATM |
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| `isBank` | bank |
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| `isGarage` | garage |
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| `garageType` | garage subtype |
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| `isLocker` | virtual arsenal action when VA is enabled |
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| `deviceType` | device action placeholder |
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| nearby player unit | player interaction placeholder |
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The response is pushed into the browser with `updateAvailableActions(...)`.
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## Browser Events
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| Event | Client behavior |
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| --- | --- |
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| `actor::get::actions` | Refresh nearby actions. |
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| `actor::close::menu` | Close actor menu. |
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| `actor::open::atm` | Open bank UI in ATM mode. |
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| `actor::open::bank` | Open bank UI in bank mode. |
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| `actor::open::cad` | Open CAD UI. |
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| `actor::open::garage` | Open garage UI. |
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| `actor::open::vgarage` | Open virtual garage. |
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| `actor::open::org` | Open organization UI. |
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| `actor::open::vlocker` | Open ACE arsenal on `FORGE_Locker_Box`. |
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| `actor::open::phone` | Open phone UI. |
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| `actor::open::store` | Open store UI. |
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Device and player interaction events currently display placeholder feedback.
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## Authoritative State
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Actor persistence is server-owned. The client repository requests and displays
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actor data, but actor creation, durable updates, and hot-state behavior are
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handled by the server actor addon and extension.
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## Related Guides
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- [Actor Usage Guide](./ACTOR_USAGE_GUIDE.md)
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- [Client Bank Usage Guide](./CLIENT_BANK_USAGE_GUIDE.md)
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- [Client CAD Usage Guide](./CLIENT_CAD_USAGE_GUIDE.md)
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- [Client Garage Usage Guide](./CLIENT_GARAGE_USAGE_GUIDE.md)
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- [Client Locker Usage Guide](./CLIENT_LOCKER_USAGE_GUIDE.md)
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- [Client Organization Usage Guide](./CLIENT_ORG_USAGE_GUIDE.md)
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- [Client Phone Usage Guide](./CLIENT_PHONE_USAGE_GUIDE.md)
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- [Client Store Usage Guide](./CLIENT_STORE_USAGE_GUIDE.md)
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