forge/docus/content/1.getting-started/1.architecture.md
Jacob Schmidt c676a9084e Consolidate shared Forge config and Arma cfg templates
- Add shared `bin/host/config.example.toml` and remove the old host example
- Split Arma config creation between `server.cfg` and `basic.cfg`
- Update docs and examples to reflect shared host-managed config
2026-06-06 20:16:39 -05:00

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---
title: "Framework Architecture"
description: "Forge is organized around domain modules. A domain usually has SQF addon entry points, Rust models, repository traits, service logic, extension command handlers, and optional browser UI."
---
## Runtime Flow
![Architectural Flow Diagram](architecture-flow.svg)
```text
Arma client UI or SQF action
-> shared config classes from @forge_mod
-> client addon bridge
-> server addon function
-> forge_server callExtension command
-> extension command group
-> forge-services domain service
-> forge-repositories trait
-> SurrealDB repository implementation
-> SurrealDB
```
For small payloads, server SQF calls `forge_server` directly through the
extension bridge. For large payloads, `arma/server/addons/extension` stages
request and response chunks through the extension transport module.
## Main Layers
### Shared Mod
The shared mod lives under `arma/mod` and builds to `@forge_mod`. It contains
mission-facing config classes that must exist on both clients and servers, such
as Forge task Eden modules and shared vehicle definitions. Missions should
depend on these `forge_mod_*` addons when placing Forge modules.
`@forge_mod` does not own server runtime behavior. Task module config can point
at server-owned functions, but those functions still live in `@forge_server`
and execute only where the server mod is loaded.
### Client Addons
Client addons live under `arma/client/addons`. They own local player UX,
keybinds, browser UI dialogs, and UI-to-SQF event handling. When a client needs
durable or authoritative state, it routes work to the matching server addon
instead of touching persistence directly.
### Server Addons
Server addons live under `arma/server/addons`. They own server-side SQF
initialization, game-object integration, validation near the Arma runtime, and
calls into the Rust extension. The `extension` addon is the shared bridge for
`callExtension` and transport handling.
Server addons may require `forge_mod_*` addons for shared class definitions.
They should keep authoritative logic in `@forge_server` so clients only need
shared config and client UX packages.
### Rust Extension
The server extension lives under `arma/server/extension`. It registers the
`forge_server` command groups, loads configuration, initializes SurrealDB, and
maps SQF command inputs into service calls.
The extension should stay thin:
- Parse and validate command arguments that arrive from SQF.
- Resolve Arma-specific context such as player UID when required.
- Call the matching service.
- Serialize the service result back to JSON or a simple string.
### Shared Rust Crates
The `lib` workspace contains reusable Rust crates:
- `forge-models`: shared domain structs and serialization rules.
- `forge-repositories`: storage-agnostic repository traits and in-memory
implementations used by tests and hot-state services.
- `forge-services`: domain behavior, validation, and mutation workflows.
- `forge-shared`: cross-crate helpers.
### Persistence
Durable storage is SurrealDB. Schema modules live under
`arma/server/extension/src/schema`, and concrete SurrealDB repository
implementations live under `arma/server/extension/src/storage`.
Repository traits stay in `lib/repositories` so service logic remains testable
without a database.
## Hot State
Several domains have `hot` command groups. Hot state keeps a runtime copy of
frequently accessed data in memory, then saves it back to durable storage when
requested. This is useful for player state that changes often during a session.
Typical hot-state flow:
```text
actor:hot:init
actor:hot:get
actor:hot:override
actor:hot:save
actor:hot:remove
```
Use hot state for session workflows. Use normal domain commands for direct
durable CRUD operations.
## Transport Layer
The transport layer exists because Arma extension calls have practical payload
size limits. It provides chunked request and response handling while still
routing to the same domain command groups.
Common direct command:
```sqf
"forge_server" callExtension ["status", []];
```
Common transport path:
```text
server addon fnc_extCall
-> transport:request:append
-> transport:invoke_stored
-> transport:response:get
```
## Configuration
The server extension reads `config.toml` from the server working directory,
`@forge_server/config.toml`, or beside the extension DLL. When Forge Host is
used during development, the repo-root `config.toml` can be shared across Forge
Host, ICOM, and the extension. The extension reads the `[surreal]` section and
ignores the host-only sections. The current persistence section is:
```toml
[surreal]
endpoint = "127.0.0.1:8000"
namespace = "forge"
database = "main"
username = "root"
password = "root"
connect_timeout_ms = 5000
```
`config.toml` is a launch prerequisite for server owners and developers. Use
`arma/server/extension/config.example.toml` for an extension-only config, or
`bin/host/config.example.toml` for the shared host-managed config. SurrealDB must
already be running at the configured endpoint before starting a Forge-enabled
dedicated server or local multiplayer test. Clients and mission designers do not
run this configuration unless they are hosting locally, but the server they
connect to must have it in place.
Arma's own dedicated server files remain separate from Forge's TOML config.
Launch `server.cfg` with `-config` for server rules, mission rotation, passwords,
and admin settings. Launch `basic.cfg` with `-cfg` for network and performance
tuning. Forge Host exposes both paths in the Arma Server settings view and can
create them from `bin/host/server.example.cfg` and
`bin/host/basic.example.cfg`.
For install links and role-based setup guidance, see
[SurrealDB Setup](/getting-started/surrealdb-setup).
Check persistence readiness before issuing commands that require storage:
```sqf
"forge_server" callExtension ["status", []];
"forge_server" callExtension ["surreal:status", []];
```