2026-05-23 09:23:12 -05:00

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# Client Locker Usage Guide
The client locker addon manages personal locker display state, local locker
container behavior, and virtual arsenal unlock state.
## Repositories
`forge_client_locker_fnc_initRepository` creates `GVAR(LockerRepository)`.
`forge_client_locker_fnc_initVARepository` creates `GVAR(VARepository)`.
Initialize locker state:
```sqf
GVAR(LockerRepository) call ["init", []];
GVAR(VARepository) call ["init", []];
```
## Locker Container Flow
The repository searches mission namespace variables whose names contain
`locker` and refer to objects. For each server/mission locker object, it creates
a local `Box_NATO_Equip_F` at the same position and attaches container event
handlers.
On container open:
- the local container is cleared
- cached locker items are inserted into the container
- over-capacity warnings are emitted when the item count is above 25
On container close:
- cargo, nested container items, and weapon attachments are read back
- the new locker map is sent to the server with the override request
- the local repository cache is updated
## Virtual Arsenal Flow
The virtual arsenal repository creates a local `FORGE_Locker_Box` and requests
virtual arsenal unlocks from the server.
As sync data arrives, it applies unlocks through ACE Arsenal:
<table>
<thead>
<tr>
<th>
Data key
</th>
<th>
Client behavior
</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<code>
items
</code>
</td>
<td>
Add virtual items.
</td>
</tr>
<tr>
<td>
<code>
weapons
</code>
</td>
<td>
Add virtual weapons.
</td>
</tr>
<tr>
<td>
<code>
magazines
</code>
</td>
<td>
Add virtual magazines.
</td>
</tr>
<tr>
<td>
<code>
backpacks
</code>
</td>
<td>
Add virtual backpacks.
</td>
</tr>
</tbody>
</table>
The actor menu opens the virtual locker with:
```sqf
[FORGE_Locker_Box, player, false] spawn ace_arsenal_fnc_openBox;
```
## Server Events
The client repository sends requests for:
- locker initialization
- locker save
- locker override after container close
- virtual arsenal initialization
- virtual arsenal save
The server locker addon and extension own the saved locker and virtual arsenal
state.
## Mission Setup
Mission locker objects must be placed into `missionNamespace` with a variable
name containing `locker`. The client creates local interactive containers from
those authoritative mission objects.
Example:
```sqf
missionNamespace setVariable ["forge_locker_alpha", _lockerObject, true];
```
## Related Guides
- [Locker Usage Guide](/server-modules/locker)
- [Owned Storage Usage Guide](/server-modules/owned-storage)
- [Client Actor Usage Guide](/client-addons/actor)